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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-12-19
Engagement: clean up, translate die on reroll
Jérémy Zurcher
1
-43
/
+46
2014-12-19
Ctrl,StateDeployment: ask for end deployment, if so call turnDone() after ↵
Jérémy Zurcher
2
-4
/
+2
setState(DONE)
2014-12-19
Hud,Ctrl: add askEndDeployment() calls setState(DONE)
Jérémy Zurcher
3
-1
/
+20
2014-12-19
ActionButtons: code reorder
Jérémy Zurcher
1
-1
/
+1
2014-12-19
StateDeployment: done -> completed
Jérémy Zurcher
1
-5
/
+5
2014-12-19
OkCancel: cancelBtn must me visible by default
Jérémy Zurcher
1
-0
/
+1
2014-12-19
StateDeployment: unblock turns when leaving, not on done
Jérémy Zurcher
1
-1
/
+1
2014-12-18
Ctrl: improve debug string
Jérémy Zurcher
1
-2
/
+2
2014-12-18
Map: enterBoard() from deployment -> setOnBoard()
Jérémy Zurcher
3
-5
/
+8
2014-12-18
Hex: use String.format for toString(), add toShort()
Jérémy Zurcher
1
-1
/
+6
2014-12-18
Ctrl,Hud: remove askEndDeployment() dead code
Jérémy Zurcher
3
-20
/
+1
2014-12-18
Ctrl: improve state switch debug string
Jérémy Zurcher
1
-1
/
+1
2014-12-18
Ctrl: deploymentDone() notify the user and complete it's task
Jérémy Zurcher
1
-3
/
+2
2014-12-18
Player: add Turn to toString()
Jérémy Zurcher
1
-2
/
+1
2014-12-18
Hud: add notifyDeploymentDone(), notifyEndOfTurn() -> notifyNoMoreAP()
Jérémy Zurcher
2
-3
/
+10
2014-12-18
Hud: typo
Jérémy Zurcher
1
-1
/
+1
2014-12-18
UnitDock: resize himself if needed
Jérémy Zurcher
1
-41
/
+46
2014-12-18
Ctrl: stateTouchUp() does out of map down/up before calling state.touchUp()
Jérémy Zurcher
1
-4
/
+6
2014-12-18
PlayerInfo: setPosition() does nothing if position stays the same
Jérémy Zurcher
1
-0
/
+2
2014-12-18
UnitDock: setPosition() does nothing if position stays the same
Jérémy Zurcher
1
-0
/
+2
2014-12-18
UnitDock: set dx=0f in constructor and in setPosition() only
Jérémy Zurcher
1
-1
/
+2
2014-12-18
UnitDock: must recompute to on translate()
Jérémy Zurcher
1
-0
/
+1
2014-12-17
GameScreen: reorder constructor
Jérémy Zurcher
1
-8
/
+7
2014-12-17
BattleTest: improve a lot
Jérémy Zurcher
1
-7
/
+39
2014-12-17
GameScreen: use GameCamera, notify Hud on resize()
Jérémy Zurcher
1
-80
/
+22
2014-12-17
add GameCamera: support map and hud
Jérémy Zurcher
1
-0
/
+152
2014-12-17
Hud: add resize(int width, int height) -> updatePosition() on each element
Jérémy Zurcher
1
-0
/
+11
2014-12-17
Pawn: add translate(float, float)
Jérémy Zurcher
1
-0
/
+5
2014-12-17
Position: can set width and height
Jérémy Zurcher
1
-6
/
+15
2014-12-17
UnitDock: add translate()
Jérémy Zurcher
1
-4
/
+20
2014-12-17
DiceAnimation: add translate(), remove set(int, float, float)
Jérémy Zurcher
1
-7
/
+6
2014-12-17
remove Button
Jérémy Zurcher
1
-82
/
+0
2014-12-17
ActionButtons: add updatePosition(), clean
Jérémy Zurcher
1
-6
/
+12
2014-12-17
Engagement: add updatePosition()
Jérémy Zurcher
1
-8
/
+42
2014-12-17
PlayerInfo: add position and updatePosition()
Jérémy Zurcher
1
-0
/
+16
2014-12-17
Statistics: add updatePosition()
Jérémy Zurcher
1
-0
/
+13
2014-12-17
OkCancel: add updatePosition()
Jérémy Zurcher
1
-0
/
+11
2014-12-17
Msg: uses LabelStack, add updatePosition()
Jérémy Zurcher
1
-59
/
+34
2014-12-17
add /LabelStack
Jérémy Zurcher
1
-0
/
+72
2014-12-17
LabelImage: add translate(), clean
Jérémy Zurcher
1
-9
/
+17
2014-12-17
Label: clean, add translate()
Jérémy Zurcher
1
-9
/
+19
2014-12-17
Widget: add padding, translate(), add parent and manage relative position
Jérémy Zurcher
1
-6
/
+36
2014-12-16
hud: set(...) -> setPosition(...)
Jérémy Zurcher
10
-20
/
+28
2014-12-11
Unit: add HAS_FIRED, HAS_MOVED overlay
Jérémy Zurcher
1
-0
/
+10
2014-12-11
BattleTest: set Ace Sherman to test ace re-roll
Jérémy Zurcher
1
-2
/
+3
2014-12-11
Map,Engagement: implement visual re-roll
Jérémy Zurcher
2
-14
/
+83
2014-12-11
DiceAnimation: add set(result) and set(x, y)
Jérémy Zurcher
1
-0
/
+11
2014-12-10
center loading screen
Jérémy Zurcher
1
-2
/
+6
2014-12-10
LoadScreen: clean up
Jérémy Zurcher
1
-15
/
+31
2014-12-10
ActionButtons,PlayerInfo: fix padding value 20 -> 5
Jérémy Zurcher
2
-2
/
+2
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