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|  | buildAndShowMovesAndAssits(Pawn, GridPoint2) and rotatePawn(...) | 
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|  | finalPos on move | 
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|  | .revertLastMove() | 
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|  | revertLastMove() | 
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|  | possibleMovesFrom()->buildPossibleMovesFrom(), possibleTargetsFrom()->buildPossibleTargetsFrom() | 
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|  | - do not update remaing when pushing onto raodMarch stack
    - another copy of might still be in the regular stack and then pop
      out with a bigger movement than it should |