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2015-02-19Tile: stack is protectedJérémy Zurcher1-1/+1
2015-02-19Engagement: add private diceRoll() called in EngagementPool.get()Jérémy Zurcher2-24/+19
2015-02-19PromoteAnimation: is now a bouncing sinJérémy Zurcher2-22/+19
2015-02-19UnitDock: do net select on hit, add Unit select(float, float)Jérémy Zurcher2-8/+11
2015-02-19OkCancel,ScenariosMenu: set cancelBtn on the leftJérémy Zurcher2-7/+7
2015-02-19Ctrl: leave Animation state when engagement panel is closed and animations ↵Jérémy Zurcher2-3/+12
are done
2015-02-19StateDeployment: fix entryZone null, do nothing if rotation -> Orientation.KEEPJérémy Zurcher1-3/+2
2015-02-19ScenariosMenu: add cancel buttonJérémy Zurcher2-3/+15
2015-02-19Map: engagement is ok for solo and AI but not for networkJérémy Zurcher1-3/+2
2015-02-19Map: update commentsJérémy Zurcher1-2/+1
2015-02-19OkCancel: if cancelBtn is hidden, click everywhere is OKJérémy Zurcher1-0/+4
2015-02-19Map: revertMoves() calls commands.dispose(Pawn, OrderType)Jérémy Zurcher1-1/+2
2015-02-19OrderList: add dispose(Pawn, Order.OrderType)Jérémy Zurcher1-0/+12
2015-02-19Order,Command: add public abstract boolean isA(OrderType) to Order, and ↵Jérémy Zurcher2-2/+13
implement it
2015-02-18Unit: revertLastMove: updateOverlays() and this.move = nullJérémy Zurcher1-0/+2
2015-02-18Map: revertEnter cleans up commandsJérémy Zurcher1-2/+3
2015-02-18Map: setOnBoard first dispose of previous orderJérémy Zurcher1-0/+1
2015-02-18Map: orderList -> commands, Command.clearPool in dispose()Jérémy Zurcher1-7/+7
2015-02-18Command: orderPool -> commandPoolJérémy Zurcher1-3/+8
2015-02-18Map: remove local unused Engagement instanceJérémy Zurcher1-7/+0
2015-02-18OrderList: add dispose(), dispose(Pawn)Jérémy Zurcher2-1/+21
2015-02-18Command: implements Comparable<Pawn>Jérémy Zurcher2-1/+12
2015-02-18Pawn: use move(Move) only, do not dispose of Move, it is owned by CommandJérémy Zurcher2-29/+16
2015-02-18Move: isEnter(), isSet(), isRegular(), isFinal()Jérémy Zurcher3-8/+18
2015-02-18Tile: do not push twice the same unitJérémy Zurcher1-1/+2
2015-02-18StateDeployment: must remove unit from dock before showing it on boardJérémy Zurcher1-0/+1
2015-02-18Map: wrap engagement into CommandJérémy Zurcher1-27/+36
2015-02-18Unit: remove attack debug outputJérémy Zurcher1-1/+0
2015-02-18Engagement: add addAssist(Unit)Jérémy Zurcher1-0/+5
2015-02-18Command: support engagementJérémy Zurcher1-0/+12
2015-02-18Command: fix toStringJérémy Zurcher1-1/+1
2015-02-18Map: set final to all parameters comming from StatesJérémy Zurcher1-7/+7
2015-02-18Map,Command: promoteUnit uses Command processingJérémy Zurcher3-16/+33
2015-02-18Map: store Command inte an OrderList till the end of turnJérémy Zurcher1-0/+13
2015-02-18Map: wrap move into Command before processing themJérémy Zurcher1-6/+32
2015-02-18add game.Command extends engine.OrderJérémy Zurcher1-0/+88
2015-02-18add engine.Order and engine.OrderListJérémy Zurcher2-0/+16
2015-02-18StateDeployment: show Unit on board, emit the real move after rotation selectionJérémy Zurcher1-3/+6
2015-02-18Map: add void showOnBoard(Unit, Hex, Orientation) to preview unit position ↵Jérémy Zurcher1-5/+10
on board
2015-02-18PathBuilder: add initRotation(Pawn, Orientation), may not be usedJérémy Zurcher1-0/+7
2015-02-18Map,Ctrl: add Map.init(), Ctrl call it after battle.setup()Jérémy Zurcher3-1/+10
2015-02-18Map: reorder STATE ENTRY methodsJérémy Zurcher1-22/+28
2015-02-18Map: turnDone() throws RuntimeException if Map structures not cleared by ↵Jérémy Zurcher1-1/+4
actionDone()
2015-02-18ObjectivesSet: add int modifiedCount()Jérémy Zurcher1-0/+5
2015-02-18Map: correctly free used EngagementJérémy Zurcher1-2/+7
2015-02-18Map: clear Engagement Pool at disposeJérémy Zurcher2-0/+5
2015-02-18Board: clear Move and Path Pool at disposeJérémy Zurcher7-62/+137
2015-02-18Board,Map: add attack(Pawn, Pawn, boolean) to recompute and validate attackJérémy Zurcher2-0/+7
2015-02-18Pawn: add int attackDistance(), and use it in MapJérémy Zurcher2-3/+7
2015-02-18Map: engagement code refactoringJérémy Zurcher1-13/+11