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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2015-02-19
Tile: stack is protected
Jérémy Zurcher
1
-1
/
+1
2015-02-19
Engagement: add private diceRoll() called in EngagementPool.get()
Jérémy Zurcher
2
-24
/
+19
2015-02-19
PromoteAnimation: is now a bouncing sin
Jérémy Zurcher
2
-22
/
+19
2015-02-19
UnitDock: do net select on hit, add Unit select(float, float)
Jérémy Zurcher
2
-8
/
+11
2015-02-19
OkCancel,ScenariosMenu: set cancelBtn on the left
Jérémy Zurcher
2
-7
/
+7
2015-02-19
Ctrl: leave Animation state when engagement panel is closed and animations ↵
Jérémy Zurcher
2
-3
/
+12
are done
2015-02-19
StateDeployment: fix entryZone null, do nothing if rotation -> Orientation.KEEP
Jérémy Zurcher
1
-3
/
+2
2015-02-19
ScenariosMenu: add cancel button
Jérémy Zurcher
2
-3
/
+15
2015-02-19
Map: engagement is ok for solo and AI but not for network
Jérémy Zurcher
1
-3
/
+2
2015-02-19
Map: update comments
Jérémy Zurcher
1
-2
/
+1
2015-02-19
OkCancel: if cancelBtn is hidden, click everywhere is OK
Jérémy Zurcher
1
-0
/
+4
2015-02-19
Map: revertMoves() calls commands.dispose(Pawn, OrderType)
Jérémy Zurcher
1
-1
/
+2
2015-02-19
OrderList: add dispose(Pawn, Order.OrderType)
Jérémy Zurcher
1
-0
/
+12
2015-02-19
Order,Command: add public abstract boolean isA(OrderType) to Order, and ↵
Jérémy Zurcher
2
-2
/
+13
implement it
2015-02-18
Unit: revertLastMove: updateOverlays() and this.move = null
Jérémy Zurcher
1
-0
/
+2
2015-02-18
Map: revertEnter cleans up commands
Jérémy Zurcher
1
-2
/
+3
2015-02-18
Map: setOnBoard first dispose of previous order
Jérémy Zurcher
1
-0
/
+1
2015-02-18
Map: orderList -> commands, Command.clearPool in dispose()
Jérémy Zurcher
1
-7
/
+7
2015-02-18
Command: orderPool -> commandPool
Jérémy Zurcher
1
-3
/
+8
2015-02-18
Map: remove local unused Engagement instance
Jérémy Zurcher
1
-7
/
+0
2015-02-18
OrderList: add dispose(), dispose(Pawn)
Jérémy Zurcher
2
-1
/
+21
2015-02-18
Command: implements Comparable<Pawn>
Jérémy Zurcher
2
-1
/
+12
2015-02-18
Pawn: use move(Move) only, do not dispose of Move, it is owned by Command
Jérémy Zurcher
2
-29
/
+16
2015-02-18
Move: isEnter(), isSet(), isRegular(), isFinal()
Jérémy Zurcher
3
-8
/
+18
2015-02-18
Tile: do not push twice the same unit
Jérémy Zurcher
1
-1
/
+2
2015-02-18
StateDeployment: must remove unit from dock before showing it on board
Jérémy Zurcher
1
-0
/
+1
2015-02-18
Map: wrap engagement into Command
Jérémy Zurcher
1
-27
/
+36
2015-02-18
Unit: remove attack debug output
Jérémy Zurcher
1
-1
/
+0
2015-02-18
Engagement: add addAssist(Unit)
Jérémy Zurcher
1
-0
/
+5
2015-02-18
Command: support engagement
Jérémy Zurcher
1
-0
/
+12
2015-02-18
Command: fix toString
Jérémy Zurcher
1
-1
/
+1
2015-02-18
Map: set final to all parameters comming from States
Jérémy Zurcher
1
-7
/
+7
2015-02-18
Map,Command: promoteUnit uses Command processing
Jérémy Zurcher
3
-16
/
+33
2015-02-18
Map: store Command inte an OrderList till the end of turn
Jérémy Zurcher
1
-0
/
+13
2015-02-18
Map: wrap move into Command before processing them
Jérémy Zurcher
1
-6
/
+32
2015-02-18
add game.Command extends engine.Order
Jérémy Zurcher
1
-0
/
+88
2015-02-18
add engine.Order and engine.OrderList
Jérémy Zurcher
2
-0
/
+16
2015-02-18
StateDeployment: show Unit on board, emit the real move after rotation selection
Jérémy Zurcher
1
-3
/
+6
2015-02-18
Map: add void showOnBoard(Unit, Hex, Orientation) to preview unit position ↵
Jérémy Zurcher
1
-5
/
+10
on board
2015-02-18
PathBuilder: add initRotation(Pawn, Orientation), may not be used
Jérémy Zurcher
1
-0
/
+7
2015-02-18
Map,Ctrl: add Map.init(), Ctrl call it after battle.setup()
Jérémy Zurcher
3
-1
/
+10
2015-02-18
Map: reorder STATE ENTRY methods
Jérémy Zurcher
1
-22
/
+28
2015-02-18
Map: turnDone() throws RuntimeException if Map structures not cleared by ↵
Jérémy Zurcher
1
-1
/
+4
actionDone()
2015-02-18
ObjectivesSet: add int modifiedCount()
Jérémy Zurcher
1
-0
/
+5
2015-02-18
Map: correctly free used Engagement
Jérémy Zurcher
1
-2
/
+7
2015-02-18
Map: clear Engagement Pool at dispose
Jérémy Zurcher
2
-0
/
+5
2015-02-18
Board: clear Move and Path Pool at dispose
Jérémy Zurcher
7
-62
/
+137
2015-02-18
Board,Map: add attack(Pawn, Pawn, boolean) to recompute and validate attack
Jérémy Zurcher
2
-0
/
+7
2015-02-18
Pawn: add int attackDistance(), and use it in Map
Jérémy Zurcher
2
-3
/
+7
2015-02-18
Map: engagement code refactoring
Jérémy Zurcher
1
-13
/
+11
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