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2015-12-08Map: simplify collectBlah method namesJérémy Zurcher3-11/+11
2015-12-08Factory: remove unused enum valuesJérémy Zurcher1-2/+0
2015-12-08Map,MapRules: move init(), turnDone(), actionDone() from the former to the se...Jérémy Zurcher2-22/+29
2015-12-08HexSet: deals with Board instead of MapJérémy Zurcher1-4/+5
2015-12-07Map: paths is now protectedJérémy Zurcher5-25/+49
2015-12-07update assetsJérémy Zurcher3-4/+4
2015-12-07Map: pathsToggleHex(Hex) swallows togglePathOverlay(Hex)Jérémy Zurcher2-7/+2
2015-12-07add MapRules: that holds engagement specific rulesJérémy Zurcher3-71/+97
2015-12-07Meteorology: add isNight()Jérémy Zurcher1-0/+5
2015-12-07Map: remove useless bracketsJérémy Zurcher1-4/+5
2015-12-07Map: objectives and meteorology are protectedJérémy Zurcher1-2/+2
2015-12-07Map,States: possbleMoves->protected moves, pathBuilder->pathsJérémy Zurcher7-69/+74
2015-12-07Map,States: improve API -> hexWhatShow/HideJérémy Zurcher10-46/+46
2015-12-07Map,States: UnitList are protected, set a common APIJérémy Zurcher7-69/+137
2015-12-07get rid of orientation HexOverlayJérémy Zurcher4-8/+1
2015-12-07gradle: task javadocs dependsOn compileJavaJérémy Zurcher1-1/+1
2015-12-01UnitDock: optimise selected border drawingJérémy Zurcher1-7/+4
2015-12-01Map: clear activatedUnits in case of ATG only attack after having launched th...Jérémy Zurcher1-3/+3
2015-12-01add core:javadocs taskJérémy Zurcher1-0/+40
2015-11-21PathBuilder: fix fitness computationJérémy Zurcher1-3/+3
2015-11-21Path: fix fitness initialisationJérémy Zurcher1-0/+4
2015-11-21BattleTest: update start positionsJérémy Zurcher1-12/+10
2015-11-21MenuScreen: use map_00Jérémy Zurcher2-7/+9
2015-11-21remove LNL battles, and map definitionsJérémy Zurcher11-1039/+1
2015-11-21RustAndDust: load and use only black fontJérémy Zurcher3-17/+13
2015-11-21OptionsMenu: remove graphics optionJérémy Zurcher1-25/+0
2015-11-21Board: w,dw,s are floats not intJérémy Zurcher1-3/+3
2015-11-21tests: implement missing abstract methodsJérémy Zurcher1-0/+4
2015-11-21PlayerInfo: position turns and reinforcement labelJérémy Zurcher1-2/+4
2015-11-20add Map00 ...Jérémy Zurcher3-0/+97
2015-11-20Map: hex overlay file is given by FactoryJérémy Zurcher4-9/+9
2015-11-20Board,Map: each Map impelementation owns it's own ConfigJérémy Zurcher5-29/+48
2015-11-11UnitDock: recompute reinforcement units in dock if player changeJérémy Zurcher1-2/+4
2015-11-11PlayerInfo: fix turns label positionJérémy Zurcher1-1/+1
2015-11-11PathBuilder: add Path.fitness and use it in findAllPaths() and choosePath()Jérémy Zurcher2-7/+20
2015-11-11StateMove: call pathBuilder.choosePath() on multilpe pathsJérémy Zurcher1-0/+2
2015-11-11PathBuilder: add stupid choosePath()Jérémy Zurcher1-0/+15
2015-11-10PlayerInfo: fix turns positionJérémy Zurcher1-1/+1
2015-11-10OptionsMenu: graphics changes are canceld on ... cancelJérémy Zurcher1-6/+6
2015-11-10Config.Graphics: add get(int)Jérémy Zurcher1-0/+8
2015-11-10RustAndDust: code reorderingJérémy Zurcher1-2/+1
2015-11-10UnitDock: take care of scalingJérémy Zurcher2-12/+6
2015-11-10EngagementPanel: take care of dice dimension at constructionJérémy Zurcher2-11/+6
2015-11-10OptionsMenu: fxVolume changes are cancel on ... cancelJérémy Zurcher1-8/+7
2015-11-10OptionsMenu: add cancel buttonJérémy Zurcher1-0/+8
2015-11-10PlayerInfo: turn goes center topJérémy Zurcher1-6/+2
2015-11-10EngagementPanel: fix vertical position of diceJérémy Zurcher1-0/+1
2015-11-10PlayMenu: increase paddingJérémy Zurcher1-3/+3
2015-11-10RustAndDust: increase font and Bg min sizeJérémy Zurcher1-2/+2
2015-11-10OptionsMenu: imporve setPositionJérémy Zurcher1-6/+6