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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2015-02-08
Support 2 sets of pawns depending of Config.graphics
Jérémy Zurcher
2
-13
/
+33
2015-02-08
Config,OptionsMenu: replace regularPawn with graphics
Jérémy Zurcher
2
-17
/
+61
2015-02-08
OptionsMenu: cycle fx when hit value too
Jérémy Zurcher
1
-1
/
+1
2015-02-08
OptionsMenu: fix indentation
Jérémy Zurcher
1
-7
/
+8
2015-02-05
Unit: add private void updateOverlays()
Jérémy Zurcher
1
-2
/
+7
2015-02-05
Unit: canRotate() returns canMove()
Jérémy Zurcher
1
-2
/
+1
2015-02-02
BattleTest: show off all units
Jérémy Zurcher
1
-1
/
+6
2015-02-02
Map: clear activetedUnits on AT single attack after stating animation
Jérémy Zurcher
1
-3
/
+3
2015-02-02
ScenariosMenu: fix checkDy value
Jérémy Zurcher
1
-1
/
+1
2015-02-02
TankOnTank: add density info in debugging msg
Jérémy Zurcher
1
-1
/
+1
2015-02-02
menus: add padding around labels to ease touch
Jérémy Zurcher
3
-12
/
+12
2015-02-02
hud/Engagement: fix widget resizing on reroll
Jérémy Zurcher
1
-1
/
+1
2015-02-02
Position: support bottom,left offset
Jérémy Zurcher
1
-12
/
+21
2015-01-22
engine.Pawn.Engagement -> engine.Attack
Jérémy Zurcher
2
-22
/
+27
2015-01-21
PathBuilder: setExit() do not add a tile in path if to==from
Jérémy Zurcher
1
-2
/
+4
2015-01-21
StateWithdraw: fix rotation move detection
Jérémy Zurcher
1
-1
/
+2
2015-01-21
StateWithdraw: escape -> withdraw
Jérémy Zurcher
1
-2
/
+2
2015-01-21
StateMove: coding style
Jérémy Zurcher
2
-8
/
+3
2015-01-21
BattleTest: add exit Zone to reinforcement
Jérémy Zurcher
1
-2
/
+5
2015-01-21
StateExit -> StateWithdraw
Jérémy Zurcher
4
-10
/
+10
2015-01-21
Player: escaped -> withdrawed, add it to stats
Jérémy Zurcher
5
-13
/
+13
2015-01-21
StateMove: when unit just entered, do not propose to exit already
Jérémy Zurcher
1
-0
/
+2
2015-01-21
Board: findBestEntry return Orientation.opposite()
Jérémy Zurcher
1
-1
/
+1
2015-01-21
fix tests
Jérémy Zurcher
1
-0
/
+1
2015-01-21
cleanup debug messages
Jérémy Zurcher
2
-2
/
+2
2015-01-21
Map: code intentation
Jérémy Zurcher
1
-2
/
+2
2015-01-21
Map: oops, REGULAR move does not remove unit from player
Jérémy Zurcher
1
-1
/
+5
2015-01-21
Objective[Set]: move from game to engine package
Jérémy Zurcher
5
-146
/
+185
2015-01-21
BattleTest: do not add unit twice
Jérémy Zurcher
1
-1
/
+0
2015-01-20
PossiblePaths -> PathBuilder
Jérémy Zurcher
8
-54
/
+54
2015-01-20
StateEscape -> StateExit
Jérémy Zurcher
2
-7
/
+5
2015-01-20
StateEscape: take care of null to when exit without moving
Jérémy Zurcher
1
-1
/
+2
2015-01-20
StateEngagement: click on attack leader to abort
Jérémy Zurcher
1
-2
/
+4
2015-01-20
Ctrl: fix 38573f8 logic error
Jérémy Zurcher
1
-1
/
+1
2015-01-20
BattleTest: add 2 objectives, call map.turnDone()
Jérémy Zurcher
1
-0
/
+3
2015-01-20
Map: add turnDone(), call turnDone() and actionDone() from Ctrl
Jérémy Zurcher
2
-0
/
+7
2015-01-20
Ctrl: block EndOfTurn except in SELECT state
Jérémy Zurcher
2
-2
/
+1
2015-01-20
StateDeployment: fix undo
Jérémy Zurcher
1
-2
/
+5
2015-01-20
ActionButtons: fix position update
Jérémy Zurcher
2
-2
/
+7
2015-01-19
BattleCommon: show exitZone
Jérémy Zurcher
1
-0
/
+2
2015-01-19
Hex,Map: add Hex.EXIT, showExit(Hex) hideExit(Hex)
Jérémy Zurcher
2
-0
/
+3
2015-01-19
BattleTest: fix setUnit(), ctrl.player must be set
Jérémy Zurcher
1
-0
/
+2
2015-01-19
Revert "Ctrl: set player before calling battle.setup()"
Jérémy Zurcher
1
-1
/
+1
setup() gives units to players, getPlayer() can then be called This reverts commit eb02cfedf54d1320217881ca017ce2274b23c6a7.
2015-01-19
Map: move player.blah calls from States -> Map
Jérémy Zurcher
4
-5
/
+4
2015-01-19
StateEscape: if exit from unit hex, build stay path, add runtime exitHex ↵
Jérémy Zurcher
2
-7
/
+13
validation
2015-01-19
StateMove: can exit from exit zone hex
Jérémy Zurcher
1
-2
/
+2
2015-01-19
Hex: Orientation.KEEP move -> stay -> cost 0
Jérémy Zurcher
1
-0
/
+1
2015-01-19
PossiblePaths: add boolean canExit(Orientation o)
Jérémy Zurcher
2
-5
/
+22
2015-01-19
Tile,Hex: add exitCost()
Jérémy Zurcher
2
-0
/
+7
2015-01-19
Hex: costFrom() use (Integer.MAX_VALUE/2) to avoid integer overflow
Jérémy Zurcher
1
-2
/
+2
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