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RustAndDust
PvP
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Tactical ground combat simulation for android
Jérémy Zurcher
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2016-03-30
Ctrl: for now no replay if turn just ended
Jérémy Zurcher
2
-3
/
+7
2016-03-30
Ctrl: completeReplayStep() does AP burn down, completeReplay() check for ↵
Jérémy Zurcher
1
-3
/
+13
turn end
2016-03-30
Ctrl: nextState == StateType.DONE -> call complete() and handle REPLAY
Jérémy Zurcher
1
-4
/
+13
2016-03-30
StateReplay: clear order when finished
Jérémy Zurcher
1
-1
/
+3
2016-03-29
PlayMenu: add replayBtn
Jérémy Zurcher
1
-1
/
+15
2016-03-29
Ctrl: knows how to replay a turn
Jérémy Zurcher
1
-6
/
+31
2016-03-29
Solo: use game.config.loadMode to load json
Jérémy Zurcher
1
-1
/
+18
2016-03-29
Map4Orders: sync actionId while replaying orders
Jérémy Zurcher
1
-0
/
+1
2016-03-29
StateReplay: use Order.cost to be aware of action completness
Jérémy Zurcher
1
-1
/
+2
2016-03-29
Map4Orders: do not show engagement hud on replay
Jérémy Zurcher
1
-1
/
+2
2016-03-29
Order: add int cost
Jérémy Zurcher
3
-0
/
+4
2016-03-29
Map5Marshal: shorten orders element names
Jérémy Zurcher
1
-11
/
+11
2016-03-29
Ctrl: set default stateAfterAnimation = StateType.DONE
Jérémy Zurcher
1
-0
/
+1
2016-03-29
Map4Orders: add prepareReplayLastTurn()
Jérémy Zurcher
1
-0
/
+9
2016-03-29
StateReplay: improve readability
Jérémy Zurcher
1
-3
/
+4
2016-03-29
StateReplay: fix selectedUnit
Jérémy Zurcher
1
-1
/
+3
2016-03-29
StateReplay: Order is private
Jérémy Zurcher
1
-1
/
+1
2016-03-29
DB: fix debug msg
Jérémy Zurcher
1
-2
/
+2
2016-03-29
Ctrl: replayLastOrder -> synched
Jérémy Zurcher
2
-5
/
+5
2016-03-29
Solo: set replayLastOrder to false by default
Jérémy Zurcher
1
-0
/
+1
2016-03-29
Config: add enum LoadMode
Jérémy Zurcher
1
-0
/
+16
2016-03-29
Solo: remove fixed FIXME
Jérémy Zurcher
1
-1
/
+0
2016-03-29
OptionsMenu: apply new values before playing sound
Jérémy Zurcher
1
-1
/
+1
2016-03-29
Ctrl: replay last order on resume if not synched
Jérémy Zurcher
2
-1
/
+10
2016-03-29
Map4Orders: enable replay
Jérémy Zurcher
1
-16
/
+69
2016-03-29
Ctrl,State: enable StateReplay
Jérémy Zurcher
2
-0
/
+7
2016-03-29
add states/StateReplay
Jérémy Zurcher
1
-0
/
+83
2016-03-29
StateMove: be sure activable are shown
Jérémy Zurcher
1
-0
/
+1
2016-03-29
StateEngage: simplify, do not recompute
Jérémy Zurcher
1
-7
/
+1
2016-03-29
GameScreen: comment out debug outputs
Jérémy Zurcher
1
-2
/
+2
2016-03-27
Order: add actionId, increased at the end of each action
Jérémy Zurcher
4
-0
/
+8
2016-03-27
Map4Orders: call order.setActivable(activableUnits)
Jérémy Zurcher
1
-0
/
+1
2016-03-27
Map5Marshal: load/unload Order.activable
Jérémy Zurcher
1
-0
/
+12
2016-03-27
Order: add unitList activable, setActivable(UnitList)
Jérémy Zurcher
1
-0
/
+8
2016-03-27
Order: remove useless unitCode, unitType, unitHex
Jérémy Zurcher
2
-14
/
+2
2016-03-27
Map4Orders: doPromote removes unit from activableUnits
Jérémy Zurcher
1
-0
/
+1
2016-03-26
StateMove: hideAssists() -> hideActivable()
Jérémy Zurcher
1
-3
/
+3
2016-03-26
StateEngage: remove useless debug message
Jérémy Zurcher
1
-2
/
+1
2016-03-26
Map4Rotate: methods called by States returns boolean
Jérémy Zurcher
3
-27
/
+27
2016-03-24
Map4Orders: code reorder
Jérémy Zurcher
1
-19
/
+19
2016-03-24
Map4Orders: private methods rename
Jérémy Zurcher
1
-4
/
+4
2016-03-24
State leave/enter -> leaveFor/enterFrom
Jérémy Zurcher
12
-24
/
+24
2016-03-23
Map4Orders: cmd -> order
Jérémy Zurcher
1
-17
/
+17
2016-03-23
Solo: on turnDoneCb, first store Orders then State
Jérémy Zurcher
1
-1
/
+1
2016-03-23
Ctrl: loading methods are protected
Jérémy Zurcher
1
-3
/
+3
2016-03-23
Map4Orders: engagement, activatedUnits is already filled
Jérémy Zurcher
1
-6
/
+0
2016-03-23
Map: moveableUnits,assistUnits,breakthroughUnits -> activableUnits
Jérémy Zurcher
9
-46
/
+36
2016-03-22
Order: remove unused OrderType.END_OF_TURN
Jérémy Zurcher
1
-2
/
+1
2016-03-22
Battle,Ctrl: move JSON code from BattleCommon to Ctrl
Jérémy Zurcher
4
-33
/
+32
2016-03-22
Battle: unload turnCount into JSON
Jérémy Zurcher
3
-7
/
+13
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