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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2014-11-14
PlayerInfo: regroup setLabelPosition(Position) calls
Jérémy Zurcher
1
-4
/
+3
2014-11-14
LabelImage: setLabelPosition(Position) triggers setPosition(rect.x, rect.y)
Jérémy Zurcher
1
-0
/
+1
2014-11-14
Ctrl: setState(battle.getState(player)) triggers double turn end
Jérémy Zurcher
1
-1
/
+1
2014-11-13
Ctrl: split nextPlayer() -> swicthPlayer() endPlayerTurn() startPlayerTurn()
Jérémy Zurcher
1
-14
/
+17
2014-11-13
Ctrl: entryState -> reinforcementState
Jérémy Zurcher
1
-3
/
+3
2014-11-13
BattleHeadToHead: call deploymentDone() on both players
Jérémy Zurcher
1
-0
/
+3
2014-11-13
Player: add boolean deploymentDone, deploymentDone()
Jérémy Zurcher
1
-0
/
+10
2014-11-13
Ctrl: endPlayerTurn() -> abortPlayerTurn()
Jérémy Zurcher
2
-1
/
+7
2014-11-13
/StateReinforcement: does not need Vector3
Jérémy Zurcher
1
-2
/
+0
2014-11-13
OptionsScreen: fix List
Jérémy Zurcher
1
-7
/
+16
2014-11-13
Ctrl: show battle name at start
Jérémy Zurcher
1
-0
/
+3
2014-11-13
Config: add and use Battle battle
Jérémy Zurcher
4
-6
/
+29
2014-11-13
Battle: add toString()
Jérémy Zurcher
2
-0
/
+6
2014-11-13
BattleHeadToHead: use is(Army) instead os isEnemey(Army)
Jérémy Zurcher
1
-2
/
+2
2014-11-13
engine/Player Pawn: add is(Faction)
Jérémy Zurcher
2
-0
/
+10
2014-11-12
BattleHeadToHead: coding style
Jérémy Zurcher
1
-2
/
+1
2014-11-12
BattleCommon: add getFirstPlayer() and getSecondPlayer()
Jérémy Zurcher
2
-12
/
+10
2014-11-12
BattleHeadToHead: fix victory condition
Jérémy Zurcher
1
-1
/
+1
2014-11-12
BattleHeadToHead: remove unused import statement
Jérémy Zurcher
1
-4
/
+0
2014-11-12
Battle: add StateType getState(Player player)
Jérémy Zurcher
3
-0
/
+11
2014-11-12
Map: fix pawn orientation on entry
Jérémy Zurcher
1
-1
/
+1
2014-11-12
Config: add debug option
Jérémy Zurcher
3
-1
/
+12
2014-11-12
StateReinforcement: abort if no entry point found
Jérémy Zurcher
1
-5
/
+11
2014-11-12
Board,Map...: fix findEntryPoint(...)
Jérémy Zurcher
6
-53
/
+34
2014-11-12
BattleHeadToHead use entryPoint
Jérémy Zurcher
1
-2
/
+5
2014-11-12
add engine/EntryPoint
Jérémy Zurcher
1
-0
/
+11
2014-11-12
StateEntry -> StateReinforcement
Jérémy Zurcher
4
-6
/
+6
2014-11-12
GameScreen,Ctrl: send hud and map coordinates to Ctrl.touchUp/Down
Jérémy Zurcher
2
-15
/
+20
2014-11-11
PlayerInfo: remove useless methods
Jérémy Zurcher
1
-10
/
+0
2014-11-11
StateEntry: rewrite, it now controls all
Jérémy Zurcher
1
-25
/
+37
2014-11-11
Hud,PlayerInfo: simplify touchUp/Down control
Jérémy Zurcher
2
-26
/
+31
2014-11-11
Ctrl,Hud: replace changeState(...) with stateTouchUp() and toggleState(...)
Jérémy Zurcher
2
-13
/
+16
2014-11-11
WIP
Jérémy Zurcher
1
-4
/
+5
2014-11-11
UnitDock: notify selection
Jérémy Zurcher
1
-0
/
+1
2014-11-11
StateEntry: unselect selectedHex
Jérémy Zurcher
1
-0
/
+2
2014-11-11
Hud: first chekout reinforcement and unitDock, if not hide Dock
Jérémy Zurcher
2
-8
/
+11
2014-11-10
Hud: use PlayerInfo
Jérémy Zurcher
3
-110
/
+25
2014-11-10
add game/hud/PlayerInfo
Jérémy Zurcher
2
-1
/
+188
2014-11-10
UnitDock: support setPosition(Position, float)
Jérémy Zurcher
2
-15
/
+20
2014-11-10
ActionButtons: default position is BOTTOM_RIGHT, fix typo
Jérémy Zurcher
1
-2
/
+2
2014-11-10
Position: add up(), down(), isLeft(), isCenter(), isRight()
Jérémy Zurcher
1
-0
/
+94
2014-11-10
BattleHeadToHead: remove unused function
Jérémy Zurcher
1
-5
/
+0
2014-11-10
Battle: add Position getHudPosition(Player player)
Jérémy Zurcher
2
-0
/
+10
2014-11-10
UnitDock: use transform to slide dock
Jérémy Zurcher
1
-21
/
+23
2014-11-10
Ctl,Hud: setup end of game screen
Jérémy Zurcher
2
-15
/
+43
2014-11-10
Player,StateAttack: add statistics counters
Jérémy Zurcher
2
-1
/
+17
2014-11-10
add game/hud/Statistics
Jérémy Zurcher
1
-0
/
+100
2014-11-10
Hud: actionButtons padding 10f -> 5f
Jérémy Zurcher
1
-1
/
+1
2014-11-10
Pawn,Unit: fix the way the Unit is marked has moved
Jérémy Zurcher
2
-1
/
+6
2014-11-10
use ActionButtons
Jérémy Zurcher
10
-165
/
+60
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