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2015-01-06GameCamera: adapt viewport and window width on zoomJérémy Zurcher2-9/+15
2015-01-06GameCamera: compute viewportAspect at object constructionJérémy Zurcher1-1/+2
2015-01-06Map,StatePromote: use ctrl.mapTouch as promote animation start pointJérémy Zurcher2-9/+3
2015-01-06GameScreen,Ctrl: mapTouch,hudTouch leave GameScreen for CtrlJérémy Zurcher2-15/+17
2015-01-05GameCamera: imporve debugJérémy Zurcher1-2/+3
2015-01-05GameCamera: updateViewport() calls clampPosition onlyJérémy Zurcher1-2/+1
2015-01-05GameCamera: zoom modification triggers a updateViewport();Jérémy Zurcher1-1/+1
2015-01-05GameCamera: remembers about screen width and heightJérémy Zurcher1-4/+14
2015-01-05GameCamera: screen -> windowJérémy Zurcher1-20/+20
2015-01-05MenuCamera: replace uiCamera with uiMatrix, and uiInvProjMatrixJérémy Zurcher1-6/+20
2015-01-05MenuCamera: uiUnproject(Vector3) -> uiUnproject(float, float, Vector3)Jérémy Zurcher2-4/+3
2015-01-05MenuCamera: screen -> windowJérémy Zurcher1-8/+8
2015-01-05MenuBgCamera -> MenuCamera manage ui tooJérémy Zurcher2-14/+35
2015-01-05MenuScreen: reset battle in constructorJérémy Zurcher1-0/+2
2015-01-02use promote_us.mp3 and promote_ge.mp3Jérémy Zurcher3-10/+17
2015-01-02add infantry_move.mp3Jérémy Zurcher2-6/+12
2015-01-02remove engine/gfx/Image: use Sprite insteadJérémy Zurcher3-84/+22
2015-01-02TankOnTank: correctly load/unload mapsJérémy Zurcher1-10/+12
2015-01-02MenuScreen: do not dispose of assets loaded through AssetManagerJérémy Zurcher1-1/+0
2015-01-02Board: use Sprite instead of Image for board textureJérémy Zurcher1-8/+7
2014-12-31Battle: add init()Jérémy Zurcher3-0/+9
2014-12-31GameScreen: use only one SpriteBatch instanceJérémy Zurcher1-14/+11
2014-12-31Factory: fix assetsLoaded usageJérémy Zurcher1-1/+2
2014-12-30Battle: add public MapType getMapType();Jérémy Zurcher9-41/+23
2014-12-30replace screens/ LoadScreen,OptionsScreen with MenuScreen,MenuBgCameraJérémy Zurcher6-376/+376
2014-12-30add menu/ MainMenu, OptionsMenu, ScenariosMenu, TutorialsMenuJérémy Zurcher4-0/+520
2014-12-30TankOnTank: load,dispose of fontB, fontW, uiAtlasJérémy Zurcher2-16/+31
2014-12-30TankOnTank: does the screen switchingJérémy Zurcher4-7/+12
2014-12-30Factory: add boolean assetsLoaded, to prevent reloading or wrong disposeJérémy Zurcher1-0/+5
2014-12-30extract ui.atlas from hud.atlasJérémy Zurcher5-28/+31
2014-12-28GameCamera: fix aspect computationJérémy Zurcher1-2/+3
2014-12-28add missing @Override for hit method in some ui widgetsJérémy Zurcher3-0/+3
2014-12-27move base ui widgets into core/src/ch/asynk/tankontank/uiJérémy Zurcher25-23/+38
2014-12-19StateSelect: select unit on click only if can do somethingJérémy Zurcher1-5/+9
2014-12-19Engagement: no need te explicitly touch ok buttonJérémy Zurcher1-3/+1
2014-12-19Engagement: show d3-4 on result only if rerollJérémy Zurcher1-1/+1
2014-12-19Factory: use game.config.regularPawns for US shermanJérémy Zurcher1-1/+5
2014-12-19OptionsScreen: support Config.regularPawnsJérémy Zurcher1-0/+7
2014-12-19Config: add regularPawnsJérémy Zurcher1-0/+2
2014-12-19Player: reset on turn END not STARTJérémy Zurcher1-4/+3
2014-12-19Engagement: clean up, translate die on rerollJérémy Zurcher1-43/+46
2014-12-19Ctrl,StateDeployment: ask for end deployment, if so call turnDone() after ↵Jérémy Zurcher2-4/+2
setState(DONE)
2014-12-19Hud,Ctrl: add askEndDeployment() calls setState(DONE)Jérémy Zurcher3-1/+20
2014-12-19ActionButtons: code reorderJérémy Zurcher1-1/+1
2014-12-19StateDeployment: done -> completedJérémy Zurcher1-5/+5
2014-12-19OkCancel: cancelBtn must me visible by defaultJérémy Zurcher1-0/+1
2014-12-19StateDeployment: unblock turns when leaving, not on doneJérémy Zurcher1-1/+1
2014-12-18Ctrl: improve debug stringJérémy Zurcher1-2/+2
2014-12-18Map: enterBoard() from deployment -> setOnBoard()Jérémy Zurcher3-5/+8
2014-12-18Hex: use String.format for toString(), add toShort()Jérémy Zurcher1-1/+6