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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-12-11
BattleTest: set Ace Sherman to test ace re-roll
Jérémy Zurcher
1
-2
/
+3
2014-12-11
Map,Engagement: implement visual re-roll
Jérémy Zurcher
2
-14
/
+83
2014-12-11
DiceAnimation: add set(result) and set(x, y)
Jérémy Zurcher
1
-0
/
+11
2014-12-10
center loading screen
Jérémy Zurcher
1
-2
/
+6
2014-12-10
LoadScreen: clean up
Jérémy Zurcher
1
-15
/
+31
2014-12-10
ActionButtons,PlayerInfo: fix padding value 20 -> 5
Jérémy Zurcher
2
-2
/
+2
2014-12-10
Hud: update to use latests constructors
Jérémy Zurcher
1
-5
/
+5
2014-12-10
PlayerInfo: own padding
Jérémy Zurcher
1
-12
/
+12
2014-12-10
ActionButtons: owns padding
Jérémy Zurcher
1
-8
/
+8
2014-12-10
Engagement: use typewriter bg, own padding
Jérémy Zurcher
1
-22
/
+28
2014-12-10
Statistics: use typewriter bg, own padding
Jérémy Zurcher
1
-15
/
+18
2014-12-10
OkCancel: use typewriter bg, own the padding
Jérémy Zurcher
1
-11
/
+14
2014-12-10
Msg: use typewriter bg, and own the padding
Jérémy Zurcher
1
-4
/
+4
2014-12-10
Hud: load font black and white
Jérémy Zurcher
1
-9
/
+12
2014-12-10
Engagement: owns PADDING, VSPACING, HSPACING
Jérémy Zurcher
2
-17
/
+18
2014-12-10
add hud/Patch: to use NinePatch as background
Jérémy Zurcher
1
-0
/
+28
2014-12-10
hud: bg texture region name is set in the widget, not in Hud
Jérémy Zurcher
6
-20
/
+16
2014-12-09
TankOnTank: do not load Skin anymore
Jérémy Zurcher
1
-3
/
+0
2014-12-09
GameScreen,Hud: hud draw FPS on DEBUG
Jérémy Zurcher
2
-3
/
+8
2014-12-09
Hud: mark draw() and drawDebug() with @Override
Jérémy Zurcher
1
-0
/
+2
2014-12-09
OptionsScreen: load Skin for itself
Jérémy Zurcher
1
-14
/
+16
2014-12-09
Hud: load font from hud.atlas not skin
Jérémy Zurcher
1
-2
/
+3
2014-12-09
LoadScreen: rewrite
Jérémy Zurcher
1
-82
/
+54
2014-12-05
Map: use DestroyAnimation
Jérémy Zurcher
1
-8
/
+8
2014-12-05
add DestroyAnimation
Jérémy Zurcher
1
-0
/
+62
2014-12-05
Moveable: add setAlpha(float)
Jérémy Zurcher
2
-6
/
+8
2014-12-05
Pawn,HeadedPawn,StackedImages: add setAlpha(float)
Jérémy Zurcher
3
-0
/
+19
2014-12-05
InfantryFireAnimation: improve animation
Jérémy Zurcher
1
-10
/
+6
2014-12-05
InfantryFireAnimation: improve shoting animation
Jérémy Zurcher
1
-17
/
+30
2014-12-05
InfantryFireAnimation: use completed to hide bullet trace
Jérémy Zurcher
1
-5
/
+4
2014-12-04
InfantryFireAnimation: set(...) animate(...) draw(...) go into Shot class
Jérémy Zurcher
1
-73
/
+84
2014-12-04
TankFireAnimation,InfantryFireAnimation: offset -> halfWidth
Jérémy Zurcher
3
-12
/
+13
2014-12-03
add
Jérémy Zurcher
1
-1
/
+5
2014-12-03
add InfantryFireAnimation
Jérémy Zurcher
1
-0
/
+203
2014-12-03
add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation
Jérémy Zurcher
3
-1
/
+21
2014-12-03
TankFireAnimation: and image tuning
Jérémy Zurcher
1
-4
/
+2
2014-12-03
add FireAnimation, static part of TankFireAnimation
Jérémy Zurcher
3
-66
/
+94
2014-12-03
ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*
Jérémy Zurcher
3
-71
/
+71
2014-12-03
StateRotate: any touch out of adjacents aborts the action
Jérémy Zurcher
1
-6
/
+4
2014-12-03
Engagement: use attack and defense images intsead of flags
Jérémy Zurcher
1
-23
/
+19
2014-12-03
add hex.png and use selectedTile
Jérémy Zurcher
2
-3
/
+7
2014-12-03
add engine/SelectedTile and plug it into Board
Jérémy Zurcher
2
-2
/
+89
2014-12-03
Hud,hud... implement interface Animation
Jérémy Zurcher
5
-14
/
+30
2014-12-03
Board: implement Disposable
Jérémy Zurcher
1
-2
/
+4
2014-12-03
animations/Sprites implements Disposable
Jérémy Zurcher
4
-5
/
+12
2014-12-02
SpriteAnimation: use Sprites
Jérémy Zurcher
1
-23
/
+10
2014-12-01
Engagement: fix labels
Jérémy Zurcher
1
-3
/
+3
2014-12-01
Engagement: keep original flag size for winner flag
Jérémy Zurcher
1
-3
/
+6
2014-12-01
Map: do compute engagement numbers whatever the die are
Jérémy Zurcher
1
-34
/
+32
2014-11-30
Engagement: update it to show dice an flags
Jérémy Zurcher
3
-46
/
+94
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