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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2016-03-31
StateEngage: remove useless import
Jérémy Zurcher
1
-1
/
+0
2016-03-31
PlayMenu: set game.config.battle on reload/replay
Jérémy Zurcher
1
-6
/
+11
2016-03-31
Factory: add getBattle(int)
Jérémy Zurcher
1
-0
/
+9
2016-03-31
Map4Orders: add bounce animation on SET and ENTER orders
Jérémy Zurcher
1
-0
/
+2
2016-03-31
Map3Animations: add addBounceAnimation(Unit, float)
Jérémy Zurcher
1
-0
/
+6
2016-03-31
add engine/gfx/animations/BounceAnimation
Jérémy Zurcher
1
-0
/
+66
2016-03-31
Moveable: add setScale(float)
Jérémy Zurcher
3
-0
/
+14
2016-03-31
Map4Orders: remove protected Battle
Jérémy Zurcher
1
-8
/
+6
2016-03-31
Battle: hasReinforcement() -> setNextTurn()
Jérémy Zurcher
5
-26
/
+12
2016-03-31
Map5Marshal: handle Move.MoveType
Jérémy Zurcher
1
-4
/
+20
2016-03-30
Ctrl: add setState loop and depth detection
Jérémy Zurcher
1
-0
/
+10
2016-03-30
StateReplay: remove useless switch branch for PROMOTE Order
Jérémy Zurcher
1
-2
/
+0
2016-03-30
Ctrl,Hud: use events to send answers back from Hud to Ctrl
Jérémy Zurcher
2
-61
/
+49
2016-03-30
Ctrl: add postDone() and postAbort()
Jérémy Zurcher
1
-0
/
+3
2016-03-30
Hud: remove unused END_OF_TURN action
Jérémy Zurcher
1
-21
/
+0
2016-03-30
ActionButtons: use ctrl.post(StateType) instead of ctrl.setState(StateType)
Jérémy Zurcher
1
-1
/
+1
2016-03-30
State: use ctrl.post(StateType) instead of ctrl.setState(StateType)
Jérémy Zurcher
9
-21
/
+21
2016-03-30
GameScreen: call ctrl.processEvent() within render
Jérémy Zurcher
1
-0
/
+1
2016-03-30
Ctrl: add event queue, supports STATE_CHANGE events
Jérémy Zurcher
1
-0
/
+46
2016-03-30
Map4Orders: use RustAndDust.error instead of err.println
Jérémy Zurcher
1
-2
/
+2
2016-03-30
Ctrl: no readon for StringWriter to be static
Jérémy Zurcher
1
-1
/
+1
2016-03-30
Ctrl: for now no replay if turn just ended
Jérémy Zurcher
2
-3
/
+7
2016-03-30
Ctrl: completeReplayStep() does AP burn down, completeReplay() check for turn...
Jérémy Zurcher
1
-3
/
+13
2016-03-30
Ctrl: nextState == StateType.DONE -> call complete() and handle REPLAY
Jérémy Zurcher
1
-4
/
+13
2016-03-30
StateReplay: clear order when finished
Jérémy Zurcher
1
-1
/
+3
2016-03-29
PlayMenu: add replayBtn
Jérémy Zurcher
1
-1
/
+15
2016-03-29
Ctrl: knows how to replay a turn
Jérémy Zurcher
1
-6
/
+31
2016-03-29
Solo: use game.config.loadMode to load json
Jérémy Zurcher
1
-1
/
+18
2016-03-29
Map4Orders: sync actionId while replaying orders
Jérémy Zurcher
1
-0
/
+1
2016-03-29
StateReplay: use Order.cost to be aware of action completness
Jérémy Zurcher
1
-1
/
+2
2016-03-29
Map4Orders: do not show engagement hud on replay
Jérémy Zurcher
1
-1
/
+2
2016-03-29
Order: add int cost
Jérémy Zurcher
3
-0
/
+4
2016-03-29
Map5Marshal: shorten orders element names
Jérémy Zurcher
1
-11
/
+11
2016-03-29
Ctrl: set default stateAfterAnimation = StateType.DONE
Jérémy Zurcher
1
-0
/
+1
2016-03-29
Map4Orders: add prepareReplayLastTurn()
Jérémy Zurcher
1
-0
/
+9
2016-03-29
StateReplay: improve readability
Jérémy Zurcher
1
-3
/
+4
2016-03-29
StateReplay: fix selectedUnit
Jérémy Zurcher
1
-1
/
+3
2016-03-29
StateReplay: Order is private
Jérémy Zurcher
1
-1
/
+1
2016-03-29
DB: fix debug msg
Jérémy Zurcher
1
-2
/
+2
2016-03-29
Ctrl: replayLastOrder -> synched
Jérémy Zurcher
2
-5
/
+5
2016-03-29
Solo: set replayLastOrder to false by default
Jérémy Zurcher
1
-0
/
+1
2016-03-29
Config: add enum LoadMode
Jérémy Zurcher
1
-0
/
+16
2016-03-29
Solo: remove fixed FIXME
Jérémy Zurcher
1
-1
/
+0
2016-03-29
OptionsMenu: apply new values before playing sound
Jérémy Zurcher
1
-1
/
+1
2016-03-29
Ctrl: replay last order on resume if not synched
Jérémy Zurcher
2
-1
/
+10
2016-03-29
Map4Orders: enable replay
Jérémy Zurcher
1
-16
/
+69
2016-03-29
Ctrl,State: enable StateReplay
Jérémy Zurcher
2
-0
/
+7
2016-03-29
add states/StateReplay
Jérémy Zurcher
1
-0
/
+83
2016-03-29
StateMove: be sure activable are shown
Jérémy Zurcher
1
-0
/
+1
2016-03-29
StateEngage: simplify, do not recompute
Jérémy Zurcher
1
-7
/
+1
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