Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2014-09-20 | cleaup animations | Jérémy Zurcher | 5 | -23/+28 |
2014-09-20 | Animation extends Disposable | Jérémy Zurcher | 5 | -13/+13 |
2014-09-20 | Layer: cosmetic | Jérémy Zurcher | 1 | -3/+1 |
2014-09-20 | add engine/gfx/StackedSpriteNode | Jérémy Zurcher | 1 | -0/+131 |
2014-09-20 | gfx: extends Sprite | Jérémy Zurcher | 6 | -164/+49 |
2014-09-19 | Drawable: add drawDebug(ShapeRenderer), call it from Layer drawDebug(ShapeRen... | Jérémy Zurcher | 3 | -0/+17 |
2014-09-19 | repack armies | Jérémy Zurcher | 2 | -6/+6 |
2014-09-19 | MapImage->MapNode, PawnImage->PawnNode, add Layer | Jérémy Zurcher | 7 | -60/+207 |
2014-09-19 | add engine/gfx to replate scene2d usage | Jérémy Zurcher | 10 | -0/+456 |
2014-09-18 | Tile.Orientation -> Pawn.Orientation | Jérémy Zurcher | 6 | -24/+26 |
2014-09-17 | do not push the same vector again | Jérémy Zurcher | 1 | -3/+5 |
2014-09-17 | Map.Config: rename some fields for clarity | Jérémy Zurcher | 3 | -12/+12 |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 9 | -22/+34 |
2014-09-17 | get rid of AbstractScreen | Jérémy Zurcher | 3 | -29/+9 |
2014-09-17 | rename | Jérémy Zurcher | 9 | -110/+127 |
2014-09-17 | merge HexMapFactory and UnitFactory => GameFactory | Jérémy Zurcher | 3 | -79/+73 |
2014-09-16 | build board in HexMapFactory, use MapHex | Jérémy Zurcher | 3 | -35/+38 |
2014-09-16 | add game/MapHexp | Jérémy Zurcher | 1 | -0/+69 |
2014-09-16 | HexOrientation -> Hex.Orientation | Jérémy Zurcher | 7 | -28/+31 |
2014-09-16 | add class HexMap.Config | Jérémy Zurcher | 3 | -36/+59 |
2014-09-16 | add Pawn#setPawnAt | Jérémy Zurcher | 3 | -1/+10 |
2014-09-16 | PawnImage#resetMoves do not rotate if not needed | Jérémy Zurcher | 1 | -1/+2 |
2014-09-16 | remove debug output | Jérémy Zurcher | 1 | -2/+0 |
2014-09-16 | refactor | Jérémy Zurcher | 7 | -125/+129 |
2014-09-16 | add game/HexOrientation | Jérémy Zurcher | 1 | -0/+15 |
2014-09-16 | TankOnTank: do not load map_b | Jérémy Zurcher | 1 | -2/+2 |
2014-09-16 | add game/HexMapFactory | Jérémy Zurcher | 2 | -8/+39 |
2014-09-16 | game/HexMap.java -> game/HexMapImage + interface game/HexMap | Jérémy Zurcher | 3 | -149/+175 |
2014-09-16 | GameScreen: cosmetic | Jérémy Zurcher | 1 | -3/+3 |
2014-09-16 | game/Pawn -> game/PawnImage + interface game/Pawn | Jérémy Zurcher | 5 | -68/+101 |
2014-09-16 | actors/HexMap actors/Pawn -> game/* | Jérémy Zurcher | 5 | -9/+4 |
2014-09-16 | actors/LoadingBar -> loading/LoadingBar | Jérémy Zurcher | 2 | -2/+2 |
2014-09-16 | add game/Army | Jérémy Zurcher | 3 | -17/+26 |
2014-09-16 | move Unit and UnitFactory into game/ | Jérémy Zurcher | 3 | -6/+8 |
2014-09-15 | GameScreen: unload assets on dispose | Jérémy Zurcher | 2 | -0/+3 |
2014-09-15 | show off units | Jérémy Zurcher | 1 | -0/+16 |
2014-09-15 | GameScreen: uses UnitFactory | Jérémy Zurcher | 1 | -0/+13 |
2014-09-15 | add utils/UnitFactory, knows units stats and textures | Jérémy Zurcher | 1 | -0/+102 |
2014-09-15 | add actors/Unit | Jérémy Zurcher | 1 | -0/+36 |
2014-09-15 | GameScreen: remove camInfo | Jérémy Zurcher | 1 | -5/+0 |
2014-09-15 | actors/Tile -> actors/Pawn | Jérémy Zurcher | 3 | -57/+60 |
2014-09-15 | GameScreen: remove cellInfo | Jérémy Zurcher | 1 | -6/+0 |
2014-09-15 | add ugly selectedHex | Jérémy Zurcher | 3 | -0/+21 |
2014-09-14 | smoothen zoom factor | Jérémy Zurcher | 1 | -5/+8 |
2014-09-14 | fix GameScreen null draggedTile.setZIndex | Jérémy Zurcher | 1 | -1/+1 |
2014-09-14 | GameScreen tracks the touched cell, dragNdrop tiles | Jérémy Zurcher | 2 | -4/+30 |
2014-09-14 | GameScreen: HexMap is 11x9 not 10x8 | Jérémy Zurcher | 1 | -1/+2 |
2014-09-14 | HexMap: stack tiles on hexes, taking care of position rotation and z index | Jérémy Zurcher | 1 | -9/+72 |
2014-09-14 | add actors/Tile | Jérémy Zurcher | 1 | -0/+85 |
2014-09-14 | add HexMap#centerActorOn(Actor actor, int col, int row) | Jérémy Zurcher | 1 | -0/+8 |