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Tactical ground combat simulation for android
Jérémy Zurcher
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2015-12-28
Tile: enableOverlay() does nothing if index < 0
Jérémy Zurcher
1
-5
/
+9
2015-12-26
game:HexSet -> engine:TileSet
Jérémy Zurcher
4
-35
/
+26
2015-12-26
StateWithdraw: add debug error if many paths
Jérémy Zurcher
1
-0
/
+4
2015-12-26
States*: remove uselss empty lines in imports
Jérémy Zurcher
5
-6
/
+0
2015-12-26
StateRotate: hide move assists on enter if option is off
Jérémy Zurcher
1
-0
/
+2
2015-12-24
Hex: blockLineOfSightFrom(Tile) -> blockLineOfSight(Tile, Tile)
Jérémy Zurcher
4
-9
/
+12
2015-12-24
tests: remove useless imports
Jérémy Zurcher
3
-9
/
+0
2015-12-24
increase version
v14
Jérémy Zurcher
1
-1
/
+1
2015-12-24
battles: add Battle00
Jérémy Zurcher
3
-1
/
+124
2015-12-24
PathBuilder: give more weight to objectives
Jérémy Zurcher
1
-1
/
+1
2015-12-24
Hex: simplify blockLineOfSightFrom(Tile)
Jérémy Zurcher
1
-4
/
+1
2015-12-24
State: replace touchUp() and touchDown() with touch(Hex)
Jérémy Zurcher
14
-158
/
+72
2015-12-24
States: do not use downHex or upHex out of touchDown() and touchUp()
Jérémy Zurcher
2
-5
/
+5
2015-12-24
PathBuilder: fix error msg
Jérémy Zurcher
1
-1
/
+1
2015-12-24
Revert "BoardUtils: fix assertion"
Jérémy Zurcher
1
-1
/
+1
2015-12-24
Revert "PathBuilder: always search for path even if distance is < 2, to check...
Jérémy Zurcher
1
-1
/
+9
2015-12-24
BoardUtils: fix assertion
Jérémy Zurcher
1
-1
/
+1
2015-12-24
tests: FakeBoard implement isObjectiveFor()
Jérémy Zurcher
1
-0
/
+2
2015-12-24
ObjectiveSet: respond to isObjectiveFor() taking peristence into account
Jérémy Zurcher
3
-4
/
+18
2015-12-23
StateRotate: fix bug when in HQ activation, start rotate, but do not complete it
Jérémy Zurcher
1
-1
/
+4
2015-12-23
BattleTest: be a test battle again
Jérémy Zurcher
1
-47
/
+55
2015-12-23
game.Factory -> Factory
Jérémy Zurcher
6
-10
/
+7
2015-12-22
MenuScreen: add versionLabel
Jérémy Zurcher
1
-0
/
+7
2015-12-21
PathBuilder: use printToErr on error
Jérémy Zurcher
1
-0
/
+1
2015-12-21
PathBuilder: always search for path even if distance is < 2, to check for obj...
Jérémy Zurcher
1
-9
/
+1
2015-12-21
PathBuilder: choosePath: clears it all and then add the choosen path
Jérémy Zurcher
1
-6
/
+6
2015-12-21
PathBuilder: extract clearPaths() from clear()
Jérémy Zurcher
1
-0
/
+5
2015-12-21
Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ...
Jérémy Zurcher
3
-4
/
+8
2015-12-21
PathBuilder: fitness takes objectives into account
Jérémy Zurcher
3
-0
/
+8
2015-12-21
Board: sprinkle with some final
Jérémy Zurcher
1
-9
/
+12
2015-12-20
Hud: use ArrayDeque instead of Stack
Jérémy Zurcher
1
-2
/
+2
2015-12-19
Hud: replace touchUp + touchDown with hit(int, int)
Jérémy Zurcher
4
-108
/
+24
2015-12-18
clean up import statements
Jérémy Zurcher
2
-2
/
+0
2015-12-18
Hud: plug OptionsPanel in
Jérémy Zurcher
1
-7
/
+44
2015-12-18
add game/hud/OptionsPanel
Jérémy Zurcher
1
-0
/
+146
2015-12-18
Hud: dialogs is a Stack
Jérémy Zurcher
1
-9
/
+9
2015-12-18
State: remove useless OPTIONS state
Jérémy Zurcher
1
-2
/
+1
2015-12-18
Hud: code reorder
Jérémy Zurcher
1
-8
/
+8
2015-12-18
OptionsMenu: get rid of useless OkCancel
Jérémy Zurcher
1
-11
/
+0
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
31
-61
/
+0
2015-12-18
StatistictsPanel: remove unused import statments
Jérémy Zurcher
1
-2
/
+0
2015-12-18
Hud: add options button, not implemented yet
Jérémy Zurcher
3
-1
/
+18
2015-12-18
Game: Factory knows about regions and provide them
Jérémy Zurcher
13
-86
/
+128
2015-12-18
UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust
Jérémy Zurcher
10
-71
/
+75
2015-12-17
RustAndDust: use constants for assets names
Jérémy Zurcher
1
-49
/
+73
2015-12-16
Factory: get ready for other units graphics
Jérémy Zurcher
1
-12
/
+32
2015-12-16
Config: default graphics is CHITS
Jérémy Zurcher
1
-1
/
+1
2015-12-16
Factory: pawn -> unit
Jérémy Zurcher
1
-22
/
+22
2015-12-16
Config: MINE/ORIGINAL -> CHITS/TANKS
Jérémy Zurcher
1
-10
/
+10
2015-12-16
HeadedPawn: draw overlays over the head
Jérémy Zurcher
2
-6
/
+10
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