Age | Commit message (Expand) | Author | Files | Lines |
2014-10-05 | Board,Map: dispose clears all paths, and sets | Jérémy Zurcher | 2 | -10/+23 |
2014-10-05 | Board.nodesToSet is good enough | Jérémy Zurcher | 1 | -4/+1 |
2014-10-05 | GameScreen: remove hud, map, factory, use GameCtrl only | Jérémy Zurcher | 1 | -29/+41 |
2014-10-05 | GameScreen: clean up | Jérémy Zurcher | 1 | -12/+11 |
2014-10-05 | GameCtrl: has a Map, Hud and GameFactory | Jérémy Zurcher | 1 | -3/+27 |
2014-10-05 | clean up GameState | Jérémy Zurcher | 6 | -32/+32 |
2014-10-05 | Hud: setup basic cmd panel | Jérémy Zurcher | 1 | -13/+141 |
2014-10-05 | GameStatePath: remove old comment | Jérémy Zurcher | 1 | -2/+0 |
2014-10-05 | GameStateNone: hide possible targets on switch to PATH | Jérémy Zurcher | 1 | -0/+1 |
2014-10-05 | Unit: implement boolean canAttack(Pawn other) | Jérémy Zurcher | 1 | -0/+6 |
2014-10-05 | Hex: remove boolean hasTargetsFor(Pawn pawn) | Jérémy Zurcher | 1 | -13/+0 |
2014-10-04 | regroup all images in 1 atlas data/assets.* | Jérémy Zurcher | 2 | -3/+3 |
2014-10-04 | pawn setup goes from GameScreen to GameFactory.fakeSetup(Map) | Jérémy Zurcher | 2 | -33/+27 |
2014-10-04 | Board: use pawn.setPosition(..) instead of pawn.pushMove(..) | Jérémy Zurcher | 1 | -1/+1 |
2014-10-04 | Board: improve disposes() | Jérémy Zurcher | 1 | -6/+16 |
2014-10-04 | Board: remove dead code | Jérémy Zurcher | 1 | -51/+0 |
2014-10-04 | StackedImages: implements Disposable | Jérémy Zurcher | 1 | -1/+8 |
2014-10-04 | HeadedPawn: override getOrientation() setPosition(f,f[,f]), setRotation(f) | Jérémy Zurcher | 1 | -1/+19 |
2014-10-04 | Pawn: implements Disposable, cleanup | Jérémy Zurcher | 1 | -82/+53 |
2014-10-04 | Tile: implements Disposable | Jérémy Zurcher | 1 | -1/+10 |
2014-10-04 | Tile: cleanup, add boolean hasTargetsFor(Pawn pawn) | Jérémy Zurcher | 2 | -10/+26 |
2014-10-04 | Orientation: fix fromMove(...) | Jérémy Zurcher | 1 | -2/+2 |
2014-10-04 | fix according to new assets | Jérémy Zurcher | 7 | -63/+44 |
2014-10-04 | SearchBoard: on filtering if one path matches and has the exact size, chose it | Jérémy Zurcher | 1 | -2/+8 |
2014-10-04 | SearchBoard: if distance between from and to is 1, chose this single move | Jérémy Zurcher | 1 | -2/+9 |
2014-10-04 | SearchBoard: fix possibleMoves | Jérémy Zurcher | 1 | -2/+6 |
2014-10-03 | images update | Jérémy Zurcher | 1 | -2/+2 |
2014-10-03 | MoveToAnimation: fix rotation | Jérémy Zurcher | 2 | -7/+12 |
2014-10-03 | GameStateDirection: do not select after move | Jérémy Zurcher | 1 | -3/+1 |
2014-10-03 | Board: fix path, rotate on place then move | Jérémy Zurcher | 1 | -13/+24 |
2014-10-03 | Board: use getHexAt(pawn.getCenter()) to avoid wrong hex if image is big | Jérémy Zurcher | 1 | -7/+11 |
2014-10-03 | Pawn: add Vector2 getCenter() | Jérémy Zurcher | 1 | -0/+7 |
2014-10-03 | Board: use pawn.getPosAt(center, pos) | Jérémy Zurcher | 1 | -8/+2 |
2014-10-03 | Pawn: is no more an image | Jérémy Zurcher | 2 | -28/+47 |
2014-10-03 | remove gfx/Moveable | Jérémy Zurcher | 3 | -27/+3 |
2014-10-03 | Pawn: slow dawn pawn move animation | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | try new sherman png | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | GameSates*: cleanup | Jérémy Zurcher | 3 | -21/+25 |
2014-10-03 | Map: clearPossibles() -> hidePaths() && resetPaths() | Jérémy Zurcher | 1 | -4/+8 |
2014-10-03 | Board: comment out unused methods | Jérémy Zurcher | 1 | -44/+44 |
2014-10-03 | Map: enableFinalPath(..) ROSE must follow orders | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | remove debug output | Jérémy Zurcher | 3 | -3/+30 |
2014-10-03 | Map: add movePawn(Pawn pawn, Orientation o) | Jérémy Zurcher | 1 | -1/+12 |
2014-10-03 | Board: getFinalPath(...) returns an array of Vector3, add movePawn(...) | Jérémy Zurcher | 1 | -14/+52 |
2014-10-03 | getPawnPosAt(...) has a third intout argument | Jérémy Zurcher | 1 | -4/+8 |
2014-10-03 | Pawn: add AnimationSequence getMoveAnimation(Vector<Vector3> path) | Jérémy Zurcher | 1 | -0/+21 |
2014-10-03 | Pawn: rename path -> moves | Jérémy Zurcher | 1 | -13/+14 |
2014-10-03 | GameState: remove drag(float dx, float dy) and clean up | Jérémy Zurcher | 6 | -56/+2 |
2014-10-03 | GameStatePath: fix ROSE position | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | Board: API goes GridPoint2 | Jérémy Zurcher | 4 | -72/+55 |