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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-10-01
Board/SearchBoard: possiblePathsFilterAdd -> possiblePathsFilterToggle
Jérémy Zurcher
2
-6
/
+11
2014-10-01
Board -> Tile -> StackedImages: isEnabled(int i) overlays
Jérémy Zurcher
3
-0
/
+15
2014-10-01
start implementing moves, should use state pattern
Jérémy Zurcher
1
-37
/
+105
2014-10-01
add hex overlays MOVE and ROSE
Jérémy Zurcher
1
-0
/
+2
2014-10-01
rework hex overheads images
Jérémy Zurcher
1
-3
/
+4
2014-10-01
add tests for Board.possiblePathsFilterAdd(int, int, Set<GridPoint2>)
Jérémy Zurcher
1
-1
/
+10
2014-10-01
Board/SearchBoard: add possiblePathsFilterAdd(int, int, Set<GridPoint2>)
Jérémy Zurcher
2
-4
/
+46
2014-10-01
add tests for Board.possiblePaths(...)
Jérémy Zurcher
1
-2
/
+16
2014-10-01
Board: add possiblePaths(Pawn, int, int, int, int, Set<GridPoint2>)
Jérémy Zurcher
1
-2
/
+22
2014-10-01
Helpers: FakeBoard has a searchBoard
Jérémy Zurcher
1
-2
/
+4
2014-10-01
Board: searchBoard is protected
Jérémy Zurcher
1
-1
/
+1
2014-10-01
update findAllPaths(...) tests
Jérémy Zurcher
1
-15
/
+19
2014-10-01
findAllPaths: support roadMarch, do not touch nodes state, returns ↵
Jérémy Zurcher
1
-28
/
+25
List<Vector<node>>
2014-10-01
add possiblePaths(...) tests
Jérémy Zurcher
1
-1
/
+76
2014-10-01
SearchBoard: add possiblePaths(...) TODO roadMarch support
Jérémy Zurcher
1
-0
/
+53
2014-10-01
remove unused import
Jérémy Zurcher
1
-3
/
+0
2014-10-01
test/.../Helpers: add FakePawn
Jérémy Zurcher
1
-4
/
+20
2014-10-01
Pawn, Image: add protected default constructor
Jérémy Zurcher
2
-0
/
+9
2014-10-01
SearchBoard: adjacents is now local to function
Jérémy Zurcher
1
-26
/
+28
2014-10-01
FakeBoard and FakeTile go into test/../Helpers
Jérémy Zurcher
2
-60
/
+68
2014-10-01
SearchBoard: add distance(Node, Node)
Jérémy Zurcher
1
-0
/
+5
2014-10-01
SearchBoard: add boolean inMap()
Jérémy Zurcher
1
-0
/
+12
2014-10-01
add tests for SearchBoard.distance()
Jérémy Zurcher
1
-0
/
+96
2014-10-01
Board.distance() -> SearchBoard.distance()
Jérémy Zurcher
2
-21
/
+19
2014-09-30
add game/Hud
Jérémy Zurcher
2
-16
/
+37
2014-09-30
Map: fix touchUp
Jérémy Zurcher
1
-8
/
+12
2014-09-30
Tile: occupied() -> isEmpty() && hasUnits()
Jérémy Zurcher
2
-11
/
+23
2014-09-30
Pawn/Unit: add boolean isUnit()
Jérémy Zurcher
2
-0
/
+7
2014-09-30
GameScreen: screenToViewport -> screenToWorld
Jérémy Zurcher
1
-4
/
+4
2014-09-30
GameScreen: nothing really
Jérémy Zurcher
1
-1
/
+3
2014-09-30
GameScreen: fix cam.unproject() after resize
Jérémy Zurcher
1
-3
/
+9
2014-09-30
GameScreen: add virtualWidth, virtualHeight
Jérémy Zurcher
1
-4
/
+8
2014-09-30
GameScreen: reorder vars
Jérémy Zurcher
1
-4
/
+5
2014-09-30
GameScreen: ZOOM_MAX - >ZOOM_IN_MAX
Jérémy Zurcher
1
-4
/
+4
2014-09-30
Map/GameScreen: clean up
Jérémy Zurcher
2
-83
/
+34
2014-09-30
Board/SearchBoard: clean up
Jérémy Zurcher
2
-109
/
+116
2014-09-30
SearchBoard: qick implementation of hasClearLineOfSight(...)
Jérémy Zurcher
1
-4
/
+29
2014-09-30
SearchBoard: remove useless check param for lineOfSight()
Jérémy Zurcher
2
-10
/
+5
2014-09-30
update tests for diagonals tiles order
Jérémy Zurcher
1
-184
/
+185
2014-09-30
SearchBoard: add diagonalLineOfSight(...)
Jérémy Zurcher
1
-1
/
+33
2014-09-30
Tile/Hex: add blockLineOfSightFrom(Tile)
Jérémy Zurcher
2
-0
/
+13
2014-09-30
SearchBoard: cleanup
Jérémy Zurcher
1
-14
/
+11
2014-09-29
add LineOfSightTest
Jérémy Zurcher
1
-0
/
+1482
2014-09-29
Board/Tile: add protected default constructor needed for test unit
Jérémy Zurcher
2
-0
/
+8
2014-09-29
gradle: add core:test target
Jérémy Zurcher
1
-0
/
+1
2014-09-29
fix GameScreen
Jérémy Zurcher
1
-2
/
+3
2014-09-29
add lineOfSight testing code
Jérémy Zurcher
3
-0
/
+52
2014-09-29
SearchBoard: add List<Node> lineOfSight()
Jérémy Zurcher
1
-1
/
+105
2014-09-29
Tile/Hex: add boolean isOffMap()
Jérémy Zurcher
2
-0
/
+7
2014-09-29
SearchBoard: coding style
Jérémy Zurcher
1
-2
/
+2
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