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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-10-10
get rid of GameStateDirection
Jérémy Zurcher
3
-53
/
+0
2014-10-10
GameState: add done(), enter(boolean reset) -> enter(boolean normal)
Jérémy Zurcher
2
-3
/
+10
2014-10-10
GameCtrl: add animationCount and setAnnimationCount(int)
Jérémy Zurcher
1
-3
/
+13
2014-10-10
Hud: extract hud/Button, Button instances go public
Jérémy Zurcher
2
-103
/
+108
2014-10-10
Hud: buttons rely on visible for hit, implement checkBtn
Jérémy Zurcher
1
-13
/
+12
2014-10-10
Hud: add setRotateOff()
Jérémy Zurcher
1
-2
/
+7
2014-10-10
Map: add ArrayList activablePawns and activatedPawns , ↵
Jérémy Zurcher
1
-9
/
+58
buildAndShowMovesAndAssits(Pawn, GridPoint2) and rotatePawn(...)
2014-10-10
Map: showFinalPath don't take care of Direction
Jérémy Zurcher
1
-1
/
+0
2014-10-10
Unit: implement attack(Pawn), revertLastMove() rotate(Orientation)
Jérémy Zurcher
1
-6
/
+17
2014-10-10
Board: pawns that cannot move cannot assist moves
Jérémy Zurcher
1
-1
/
+2
2014-10-10
Pawn: cleanup animations, must set prevPosition when rotate, no need to set ↵
Jérémy Zurcher
1
-23
/
+11
finalPos on move
2014-10-10
Board: code reordering
Jérémy Zurcher
1
-12
/
+12
2014-10-10
update tests according to the latest Pawn abstarcts declaration
Jérémy Zurcher
1
-2
/
+11
2014-10-10
Map: update rotate and move according to the previous modifications
Jérémy Zurcher
1
-3
/
+13
2014-10-10
Board: add revertLastPawnMove(), call pawn .move(int) .rotate(Orientation) ↵
Jérémy Zurcher
1
-1
/
+19
.revertLastMove()
2014-10-10
Pawn: add prevPosition, revertPosition(), getRevertLastMoveAnimation()
Jérémy Zurcher
1
-0
/
+29
2014-10-10
Pawn: cleanup
Jérémy Zurcher
1
-8
/
+8
2014-10-10
Pawn: add abstract move(int), rotate(Orientation), attack(Pawn), reset(), ↵
Jérémy Zurcher
1
-2
/
+11
revertLastMove()
2014-10-10
HeadedPawn: setRotation() must set z coordinate of position
Jérémy Zurcher
1
-0
/
+1
2014-10-09
GameState,GameCtrl: add nextState var => void enter(boolean reset)
Jérémy Zurcher
8
-11
/
+36
2014-10-09
GameConfig: add and use canCancel, mustValidate
Jérémy Zurcher
3
-2
/
+6
2014-10-09
coding style
Jérémy Zurcher
1
-0
/
+1
2014-10-09
Map: use getPathCost(Pawn, int), pawn.move(int) ,pawn.rotate()
Jérémy Zurcher
1
-0
/
+3
2014-10-09
SearchBoard,Board: implement pathCost(Pawn, List<Node>)
Jérémy Zurcher
2
-0
/
+30
2014-10-09
GameState: use canAttack, canRotate, canMove and simplify
Jérémy Zurcher
2
-9
/
+16
2014-10-09
Paw,Unit: set fire() rotate() move(in), reset()
Jérémy Zurcher
3
-4
/
+44
2014-10-09
tests update
Jérémy Zurcher
3
-31
/
+40
2014-10-09
Board: cleanup API, force tests update
Jérémy Zurcher
2
-40
/
+34
2014-10-09
SearchBoard: clean up
Jérémy Zurcher
1
-5
/
+9
2014-10-08
Map: change enableXyz into showXyz
Jérémy Zurcher
5
-48
/
+48
2014-10-08
Board: close API
Jérémy Zurcher
1
-19
/
+22
2014-10-08
GameState*: add leave() called before switching, cleanup all
Jérémy Zurcher
8
-90
/
+76
2014-10-08
Hud: buttons ard on/off/down, control buttons with show(boolean ...)
Jérémy Zurcher
1
-69
/
+101
2014-10-08
Pawn,Unit: add canMove() and canAttack()
Jérémy Zurcher
3
-0
/
+18
2014-10-08
Hud.Button: clean up
Jérémy Zurcher
1
-14
/
+22
2014-10-08
GameState*: update
Jérémy Zurcher
2
-21
/
+12
2014-10-08
GameStateCommon: add showPossibleTargetsMovesAssists(boolean)
Jérémy Zurcher
1
-0
/
+7
2014-10-08
Map: improve possible API
Jérémy Zurcher
1
-40
/
+40
2014-10-08
Hex: clarify constants
Jérémy Zurcher
3
-19
/
+19
2014-10-08
typos
Jérémy Zurcher
2
-4
/
+4
2014-10-08
GameStateDirection, GameStateSelect: use GameCtrl.Config
Jérémy Zurcher
2
-7
/
+7
2014-10-08
add GameCtrl.Config
Jérémy Zurcher
1
-0
/
+18
2014-10-08
GameStase*: update according to Map .possible .assits API
Jérémy Zurcher
3
-11
/
+31
2014-10-08
fix tests
Jérémy Zurcher
1
-0
/
+1
2014-10-08
Map: update according to new possible and assists Board API
Jérémy Zurcher
1
-42
/
+12
2014-10-08
Board: add buildMoveAssists(), ↵
Jérémy Zurcher
1
-2
/
+17
possibleMovesFrom()->buildPossibleMovesFrom(), possibleTargetsFrom()->buildPossibleTargetsFrom()
2014-10-08
Board: add neighbours[] and void buildNeighboursFor(GridPoint2 coords)
Jérémy Zurcher
1
-10
/
+14
2014-10-08
missid 2 reselect(hex) -> reselectHex()
Jérémy Zurcher
2
-2
/
+2
2014-10-08
GameStateView -> GameStateSelect
Jérémy Zurcher
2
-9
/
+9
2014-10-08
GameStateRotate: clean up select() unselect() reselect()
Jérémy Zurcher
6
-24
/
+14
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