Age | Commit message (Expand) | Author | Files | Lines |
2014-10-04 | pawn setup goes from GameScreen to GameFactory.fakeSetup(Map) | Jérémy Zurcher | 2 | -33/+27 |
2014-10-04 | Board: use pawn.setPosition(..) instead of pawn.pushMove(..) | Jérémy Zurcher | 1 | -1/+1 |
2014-10-04 | Board: improve disposes() | Jérémy Zurcher | 1 | -6/+16 |
2014-10-04 | Board: remove dead code | Jérémy Zurcher | 1 | -51/+0 |
2014-10-04 | StackedImages: implements Disposable | Jérémy Zurcher | 1 | -1/+8 |
2014-10-04 | HeadedPawn: override getOrientation() setPosition(f,f[,f]), setRotation(f) | Jérémy Zurcher | 1 | -1/+19 |
2014-10-04 | Pawn: implements Disposable, cleanup | Jérémy Zurcher | 1 | -82/+53 |
2014-10-04 | Tile: implements Disposable | Jérémy Zurcher | 1 | -1/+10 |
2014-10-04 | Tile: cleanup, add boolean hasTargetsFor(Pawn pawn) | Jérémy Zurcher | 2 | -10/+26 |
2014-10-04 | Orientation: fix fromMove(...) | Jérémy Zurcher | 1 | -2/+2 |
2014-10-04 | fix according to new assets | Jérémy Zurcher | 7 | -63/+44 |
2014-10-04 | SearchBoard: on filtering if one path matches and has the exact size, chose it | Jérémy Zurcher | 1 | -2/+8 |
2014-10-04 | SearchBoard: if distance between from and to is 1, chose this single move | Jérémy Zurcher | 1 | -2/+9 |
2014-10-04 | SearchBoard: fix possibleMoves | Jérémy Zurcher | 1 | -2/+6 |
2014-10-03 | images update | Jérémy Zurcher | 1 | -2/+2 |
2014-10-03 | MoveToAnimation: fix rotation | Jérémy Zurcher | 2 | -7/+12 |
2014-10-03 | GameStateDirection: do not select after move | Jérémy Zurcher | 1 | -3/+1 |
2014-10-03 | Board: fix path, rotate on place then move | Jérémy Zurcher | 1 | -13/+24 |
2014-10-03 | Board: use getHexAt(pawn.getCenter()) to avoid wrong hex if image is big | Jérémy Zurcher | 1 | -7/+11 |
2014-10-03 | Pawn: add Vector2 getCenter() | Jérémy Zurcher | 1 | -0/+7 |
2014-10-03 | Board: use pawn.getPosAt(center, pos) | Jérémy Zurcher | 1 | -8/+2 |
2014-10-03 | Pawn: is no more an image | Jérémy Zurcher | 2 | -28/+47 |
2014-10-03 | remove gfx/Moveable | Jérémy Zurcher | 3 | -27/+3 |
2014-10-03 | Pawn: slow dawn pawn move animation | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | try new sherman png | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | GameSates*: cleanup | Jérémy Zurcher | 3 | -21/+25 |
2014-10-03 | Map: clearPossibles() -> hidePaths() && resetPaths() | Jérémy Zurcher | 1 | -4/+8 |
2014-10-03 | Board: comment out unused methods | Jérémy Zurcher | 1 | -44/+44 |
2014-10-03 | Map: enableFinalPath(..) ROSE must follow orders | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | remove debug output | Jérémy Zurcher | 3 | -3/+30 |
2014-10-03 | Map: add movePawn(Pawn pawn, Orientation o) | Jérémy Zurcher | 1 | -1/+12 |
2014-10-03 | Board: getFinalPath(...) returns an array of Vector3, add movePawn(...) | Jérémy Zurcher | 1 | -14/+52 |
2014-10-03 | getPawnPosAt(...) has a third intout argument | Jérémy Zurcher | 1 | -4/+8 |
2014-10-03 | Pawn: add AnimationSequence getMoveAnimation(Vector<Vector3> path) | Jérémy Zurcher | 1 | -0/+21 |
2014-10-03 | Pawn: rename path -> moves | Jérémy Zurcher | 1 | -13/+14 |
2014-10-03 | GameState: remove drag(float dx, float dy) and clean up | Jérémy Zurcher | 6 | -56/+2 |
2014-10-03 | GameStatePath: fix ROSE position | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | Board: API goes GridPoint2 | Jérémy Zurcher | 4 | -72/+55 |
2014-10-03 | Board: use Orientation.fromMove(...) | Jérémy Zurcher | 1 | -19/+2 |
2014-10-03 | Orientation: add Orientation fromMove(int col0, int row0, int col1, int row1) | Jérémy Zurcher | 1 | -0/+18 |
2014-10-03 | Orientation: remove useless import | Jérémy Zurcher | 1 | -26/+0 |
2014-10-03 | fix tests | Jérémy Zurcher | 2 | -5/+9 |
2014-10-03 | Board.Orientation -> Orientation | Jérémy Zurcher | 10 | -123/+154 |
2014-10-03 | Board,SearchBoard: add getFinalPath(getFinalPath(Vector<GridPoint3> path) | Jérémy Zurcher | 2 | -0/+54 |
2014-10-02 | Map: nableFinalPath(boolean) -> enableFinalPath(GridPoint2, boolean) | Jérémy Zurcher | 2 | -2/+3 |
2014-10-02 | Pawn,HeadedPaw: use StackedImage.centerOn(float, float) not setPosition(...) | Jérémy Zurcher | 2 | -5/+10 |
2014-10-02 | StackedImages: is no longer a Moveable but a Drawable | Jérémy Zurcher | 1 | -58/+8 |
2014-10-02 | GameScreen: use GameCtrl | Jérémy Zurcher | 1 | -6/+11 |
2014-10-02 | add GameState* and GameCtrl | Jérémy Zurcher | 6 | -0/+328 |
2014-10-02 | Map: clean up to be used by game controller | Jérémy Zurcher | 1 | -114/+63 |