Age | Commit message (Expand) | Author | Files | Lines |
2015-01-21 | BattleTest: add exit Zone to reinforcement | Jérémy Zurcher | 1 | -2/+5 |
2015-01-21 | StateExit -> StateWithdraw | Jérémy Zurcher | 4 | -10/+10 |
2015-01-21 | Player: escaped -> withdrawed, add it to stats | Jérémy Zurcher | 5 | -13/+13 |
2015-01-21 | StateMove: when unit just entered, do not propose to exit already | Jérémy Zurcher | 1 | -0/+2 |
2015-01-21 | Board: findBestEntry return Orientation.opposite() | Jérémy Zurcher | 1 | -1/+1 |
2015-01-21 | fix tests | Jérémy Zurcher | 1 | -0/+1 |
2015-01-21 | cleanup debug messages | Jérémy Zurcher | 2 | -2/+2 |
2015-01-21 | Map: code intentation | Jérémy Zurcher | 1 | -2/+2 |
2015-01-21 | Map: oops, REGULAR move does not remove unit from player | Jérémy Zurcher | 1 | -1/+5 |
2015-01-21 | Objective[Set]: move from game to engine package | Jérémy Zurcher | 5 | -146/+185 |
2015-01-21 | BattleTest: do not add unit twice | Jérémy Zurcher | 1 | -1/+0 |
2015-01-20 | PossiblePaths -> PathBuilder | Jérémy Zurcher | 8 | -54/+54 |
2015-01-20 | StateEscape -> StateExit | Jérémy Zurcher | 2 | -7/+5 |
2015-01-20 | StateEscape: take care of null to when exit without moving | Jérémy Zurcher | 1 | -1/+2 |
2015-01-20 | StateEngagement: click on attack leader to abort | Jérémy Zurcher | 1 | -2/+4 |
2015-01-20 | Ctrl: fix 38573f8 logic error | Jérémy Zurcher | 1 | -1/+1 |
2015-01-20 | BattleTest: add 2 objectives, call map.turnDone() | Jérémy Zurcher | 1 | -0/+3 |
2015-01-20 | Map: add turnDone(), call turnDone() and actionDone() from Ctrl | Jérémy Zurcher | 2 | -0/+7 |
2015-01-20 | Ctrl: block EndOfTurn except in SELECT state | Jérémy Zurcher | 2 | -2/+1 |
2015-01-20 | StateDeployment: fix undo | Jérémy Zurcher | 1 | -2/+5 |
2015-01-20 | ActionButtons: fix position update | Jérémy Zurcher | 2 | -2/+7 |
2015-01-19 | BattleCommon: show exitZone | Jérémy Zurcher | 1 | -0/+2 |
2015-01-19 | Hex,Map: add Hex.EXIT, showExit(Hex) hideExit(Hex) | Jérémy Zurcher | 2 | -0/+3 |
2015-01-19 | BattleTest: fix setUnit(), ctrl.player must be set | Jérémy Zurcher | 1 | -0/+2 |
2015-01-19 | Revert "Ctrl: set player before calling battle.setup()" | Jérémy Zurcher | 1 | -1/+1 |
2015-01-19 | Map: move player.blah calls from States -> Map | Jérémy Zurcher | 4 | -5/+4 |
2015-01-19 | StateEscape: if exit from unit hex, build stay path, add runtime exitHex vali... | Jérémy Zurcher | 2 | -7/+13 |
2015-01-19 | StateMove: can exit from exit zone hex | Jérémy Zurcher | 1 | -2/+2 |
2015-01-19 | Hex: Orientation.KEEP move -> stay -> cost 0 | Jérémy Zurcher | 1 | -0/+1 |
2015-01-19 | PossiblePaths: add boolean canExit(Orientation o) | Jérémy Zurcher | 2 | -5/+22 |
2015-01-19 | Tile,Hex: add exitCost() | Jérémy Zurcher | 2 | -0/+7 |
2015-01-19 | Hex: costFrom() use (Integer.MAX_VALUE/2) to avoid integer overflow | Jérémy Zurcher | 1 | -2/+2 |
2015-01-19 | Board: strongly link getAdjTileAt() with getSide() | Jérémy Zurcher | 1 | -6/+6 |
2015-01-19 | Board: findBestEntry must use opposite Orientation to compute costs and roadm... | Jérémy Zurcher | 1 | -0/+1 |
2015-01-19 | Board: setAdjacentTiles() uses getAdjTileAt() | Jérémy Zurcher | 1 | -6/+6 |
2015-01-19 | Map: add private process(Unit, Move) | Jérémy Zurcher | 1 | -17/+37 |
2015-01-18 | StateDeployment: set selectedUnit to null at enter | Jérémy Zurcher | 1 | -0/+1 |
2015-01-18 | Map: advertise States entry calls | Jérémy Zurcher | 1 | -1/+3 |
2015-01-18 | PossiblePaths: add getExitMove() | Jérémy Zurcher | 3 | -9/+8 |
2015-01-18 | Move: add static getEnter() and getSet() | Jérémy Zurcher | 2 | -19/+18 |
2015-01-18 | Map: extract playMoveSound(Unit) out of startMove(Unit) | Jérémy Zurcher | 1 | -1/+6 |
2015-01-18 | Map: exitBoard() does move the unit, add revertEnter(Unit) | Jérémy Zurcher | 5 | -16/+24 |
2015-01-18 | Board: getSetPawnOntoAnimation() does nothing if destination Tile is OffMap | Jérémy Zurcher | 1 | -1/+3 |
2015-01-18 | Map: leaveBoard -> exitBoard | Jérémy Zurcher | 5 | -5/+5 |
2015-01-18 | StateSelect: improve debug message | Jérémy Zurcher | 1 | -1/+1 |
2015-01-18 | PossiblePaths: add error message when getMove() cant find unique Path | Jérémy Zurcher | 1 | -1/+3 |
2015-01-18 | Board: remove useless setPawnOnto(... , float) | Jérémy Zurcher | 1 | -7/+2 |
2015-01-18 | remove Pawn.Movement class, use Move instead | Jérémy Zurcher | 7 | -109/+93 |
2015-01-18 | add engine/Move extends Path | Jérémy Zurcher | 2 | -1/+144 |
2015-01-18 | StateEscape: hide path and destination | Jérémy Zurcher | 1 | -0/+1 |