Age | Commit message (Expand) | Author | Files | Lines |
2015-02-18 | Command: fix toString | Jérémy Zurcher | 1 | -1/+1 |
2015-02-18 | Map: set final to all parameters comming from States | Jérémy Zurcher | 1 | -7/+7 |
2015-02-18 | Map,Command: promoteUnit uses Command processing | Jérémy Zurcher | 3 | -16/+33 |
2015-02-18 | Map: store Command inte an OrderList till the end of turn | Jérémy Zurcher | 1 | -0/+13 |
2015-02-18 | Map: wrap move into Command before processing them | Jérémy Zurcher | 1 | -6/+32 |
2015-02-18 | add game.Command extends engine.Order | Jérémy Zurcher | 1 | -0/+88 |
2015-02-18 | add engine.Order and engine.OrderList | Jérémy Zurcher | 2 | -0/+16 |
2015-02-18 | StateDeployment: show Unit on board, emit the real move after rotation selection | Jérémy Zurcher | 1 | -3/+6 |
2015-02-18 | Map: add void showOnBoard(Unit, Hex, Orientation) to preview unit position on... | Jérémy Zurcher | 1 | -5/+10 |
2015-02-18 | PathBuilder: add initRotation(Pawn, Orientation), may not be used | Jérémy Zurcher | 1 | -0/+7 |
2015-02-18 | Map,Ctrl: add Map.init(), Ctrl call it after battle.setup() | Jérémy Zurcher | 3 | -1/+10 |
2015-02-18 | Map: reorder STATE ENTRY methods | Jérémy Zurcher | 1 | -22/+28 |
2015-02-18 | Map: turnDone() throws RuntimeException if Map structures not cleared by acti... | Jérémy Zurcher | 1 | -1/+4 |
2015-02-18 | ObjectivesSet: add int modifiedCount() | Jérémy Zurcher | 1 | -0/+5 |
2015-02-18 | Map: correctly free used Engagement | Jérémy Zurcher | 1 | -2/+7 |
2015-02-18 | Map: clear Engagement Pool at dispose | Jérémy Zurcher | 2 | -0/+5 |
2015-02-18 | Board: clear Move and Path Pool at dispose | Jérémy Zurcher | 7 | -62/+137 |
2015-02-18 | Board,Map: add attack(Pawn, Pawn, boolean) to recompute and validate attack | Jérémy Zurcher | 2 | -0/+7 |
2015-02-18 | Pawn: add int attackDistance(), and use it in Map | Jérémy Zurcher | 2 | -3/+7 |
2015-02-18 | Map: engagement code refactoring | Jérémy Zurcher | 1 | -13/+11 |
2015-02-18 | Map: die -> dice | Jérémy Zurcher | 1 | -8/+8 |
2015-02-18 | Map: code reorder | Jérémy Zurcher | 1 | -17/+17 |
2015-02-18 | SearchBoard: canAttack(...) set Pawn.attack | Jérémy Zurcher | 2 | -2/+12 |
2015-02-18 | SearchBoard: add isClearAttack(Tile, List<Node>) | Jérémy Zurcher | 1 | -0/+10 |
2015-02-18 | Attack: set (Pawn attacker) constructor parameter | Jérémy Zurcher | 2 | -3/+6 |
2015-02-18 | Attack: cleanup Pawn.engagement->Pawn.attack | Jérémy Zurcher | 3 | -13/+13 |
2015-02-18 | SearchBoard: collectAttacks -> canAttack(...) do not use Pawn.engagement | Jérémy Zurcher | 2 | -10/+5 |
2015-02-15 | ScenariosMenu: support scenario unselect | Jérémy Zurcher | 1 | -1/+4 |
2015-02-10 | Engagement -> EngagementPanel | Jérémy Zurcher | 2 | -7/+7 |
2015-02-10 | Statistics -> StatisticsPanel | Jérémy Zurcher | 2 | -5/+5 |
2015-02-09 | Config: add attribute int i to Graphics enum then replace switch code with St... | Jérémy Zurcher | 3 | -43/+17 |
2015-02-08 | Screens: add hud size correction depending on screen density | Jérémy Zurcher | 6 | -17/+67 |
2015-02-08 | Support 2 sets of pawns depending of Config.graphics | Jérémy Zurcher | 2 | -13/+33 |
2015-02-08 | Config,OptionsMenu: replace regularPawn with graphics | Jérémy Zurcher | 2 | -17/+61 |
2015-02-08 | OptionsMenu: cycle fx when hit value too | Jérémy Zurcher | 1 | -1/+1 |
2015-02-08 | OptionsMenu: fix indentation | Jérémy Zurcher | 1 | -7/+8 |
2015-02-05 | Unit: add private void updateOverlays() | Jérémy Zurcher | 1 | -2/+7 |
2015-02-05 | Unit: canRotate() returns canMove() | Jérémy Zurcher | 1 | -2/+1 |
2015-02-02 | BattleTest: show off all units | Jérémy Zurcher | 1 | -1/+6 |
2015-02-02 | Map: clear activetedUnits on AT single attack after stating animation | Jérémy Zurcher | 1 | -3/+3 |
2015-02-02 | ScenariosMenu: fix checkDy value | Jérémy Zurcher | 1 | -1/+1 |
2015-02-02 | TankOnTank: add density info in debugging msg | Jérémy Zurcher | 1 | -1/+1 |
2015-02-02 | menus: add padding around labels to ease touch | Jérémy Zurcher | 3 | -12/+12 |
2015-02-02 | hud/Engagement: fix widget resizing on reroll | Jérémy Zurcher | 1 | -1/+1 |
2015-02-02 | Position: support bottom,left offset | Jérémy Zurcher | 1 | -12/+21 |
2015-01-22 | engine.Pawn.Engagement -> engine.Attack | Jérémy Zurcher | 2 | -22/+27 |
2015-01-21 | PathBuilder: setExit() do not add a tile in path if to==from | Jérémy Zurcher | 1 | -2/+4 |
2015-01-21 | StateWithdraw: fix rotation move detection | Jérémy Zurcher | 1 | -1/+2 |
2015-01-21 | StateWithdraw: escape -> withdraw | Jérémy Zurcher | 1 | -2/+2 |
2015-01-21 | StateMove: coding style | Jérémy Zurcher | 2 | -8/+3 |