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2014-09-15GameScreen: remove camInfoJérémy Zurcher1-5/+0
2014-09-15actors/Tile -> actors/PawnJérémy Zurcher3-57/+60
2014-09-15GameScreen: remove cellInfoJérémy Zurcher1-6/+0
2014-09-15add ugly selectedHexJérémy Zurcher3-0/+21
2014-09-14smoothen zoom factorJérémy Zurcher1-5/+8
2014-09-14fix GameScreen null draggedTile.setZIndexJérémy Zurcher1-1/+1
2014-09-14GameScreen tracks the touched cell, dragNdrop tilesJérémy Zurcher2-4/+30
2014-09-14GameScreen: HexMap is 11x9 not 10x8Jérémy Zurcher1-1/+2
2014-09-14HexMap: stack tiles on hexes, taking care of position rotation and z indexJérémy Zurcher1-9/+72
2014-09-14add actors/TileJérémy Zurcher1-0/+85
2014-09-14add HexMap#centerActorOn(Actor actor, int col, int row)Jérémy Zurcher1-0/+8
2014-09-14pack texturesJérémy Zurcher1-50/+10
2014-09-13set initial zoom to 1, reduce loading delayJérémy Zurcher2-2/+2
2014-09-13use HexMap and show touched cellJérémy Zurcher1-4/+13
2014-09-13add actors/HexMapJérémy Zurcher1-0/+79
2014-09-13fix camera dragging, use screenToViewport ratio and zoomJérémy Zurcher1-8/+8
2014-09-13center loading logo on screen heightJérémy Zurcher1-1/+1
2014-09-12use scene2d.Stage: hud and gameStageJérémy Zurcher1-35/+41
2014-09-12improve camera movesJérémy Zurcher1-11/+12
2014-09-12move camera position clamp from render() to input processorJérémy Zurcher1-5/+11
2014-09-12add simple skin from libgdx testsJérémy Zurcher1-0/+4
2014-09-12use InputMultiplexer to handle Gestures, apply zoom to touchDragged()Jérémy Zurcher1-2/+23
2014-09-12set dice texture atlasJérémy Zurcher1-12/+3
2014-09-11add screens/GameScreen: handle scroll, dragJérémy Zurcher2-7/+153
2014-09-11add screens/LoadScreen + actors/LoadingBar + assetsJérémy Zurcher3-1/+186
2014-09-11add screens/AbstractScreenJérémy Zurcher1-0/+25
2014-09-11TankOnTank extends Game, is able to (un)load assetsJérémy Zurcher1-14/+119
2014-09-10reformat TankOnTank.javaJérémy Zurcher1-17/+20
2014-09-10Initial commitJérémy Zurcher3-0/+43