Age | Commit message (Expand) | Author | Files | Lines |
2014-11-18 | engine.EntryPoint -> engine.Zone | Jérémy Zurcher | 10 | -70/+70 |
2014-11-18 | StateMove: fix abort when nothing has been done | Jérémy Zurcher | 1 | -1/+4 |
2014-11-17 | add battles/BattleCounterAttack : neede escape possibility | Jérémy Zurcher | 2 | -0/+177 |
2014-11-17 | Player: add ArrayList<Unit> escaped, int escaped(), unitEscape(Unit) | Jérémy Zurcher | 1 | -0/+13 |
2014-11-17 | BattleCommon: add exitPoint | Jérémy Zurcher | 1 | -0/+6 |
2014-11-17 | BattleLastStand: fix EntryPoint size | Jérémy Zurcher | 1 | -1/+1 |
2014-11-17 | Battle: getReinforcement(Ctrl) -> getReinforcement(Ctrl, Map) | Jérémy Zurcher | 5 | -6/+6 |
2014-11-17 | add battles/BattleLastStand | Jérémy Zurcher | 2 | -0/+172 |
2014-11-17 | Battle: owns usPlayer, gePlayer, implementations return them when needed | Jérémy Zurcher | 3 | -18/+15 |
2014-11-17 | Ctrl: do correct calls to battle.getPlayer(...) | Jérémy Zurcher | 1 | -5/+5 |
2014-11-17 | BattleCommon: add addReinforcement(Player, EntryPoint, UnitId, boolean) -> se... | Jérémy Zurcher | 1 | -0/+6 |
2014-11-17 | BattleCommon: remove getPlayer(boolean, boolean) and Army first/second | Jérémy Zurcher | 3 | -21/+22 |
2014-11-17 | Map: use new engagement resolution API | Jérémy Zurcher | 1 | -6/+15 |
2014-11-17 | Unit.FLANK_ATTACK_BONUS = 1 | Jérémy Zurcher | 1 | -0/+2 |
2014-11-17 | Tile,Hex: replace int defenseFor(Pawn, Pawn, Board.PawnCollection) with int d... | Jérémy Zurcher | 2 | -31/+3 |
2014-11-17 | Unit: use isA(...) | Jérémy Zurcher | 1 | -5/+6 |
2014-11-17 | Pawn,Unit: add int getDefense(Tile) | Jérémy Zurcher | 2 | -0/+10 |
2014-11-17 | Hex: use isA(...) | Jérémy Zurcher | 1 | -7/+8 |
2014-11-17 | Tile: add interface TileTerrain, boolean isA(TileTerrain terrain) | Jérémy Zurcher | 2 | -1/+12 |
2014-11-17 | UnitDock: references List<Unit> not List<Pawn> | Jérémy Zurcher | 4 | -27/+22 |
2014-11-17 | StateEngage,StateSelect: call Player.unitsAsPawns() | Jérémy Zurcher | 2 | -4/+4 |
2014-11-17 | game.Player swallows engine.Player -> use List<Unit> intead of List<Pawn> | Jérémy Zurcher | 2 | -104/+91 |
2014-11-17 | Pawn,Unit: add interface Pawn.PawnId, boolean isA(PawnId i) | Jérémy Zurcher | 2 | -4/+15 |
2014-11-17 | Board: coding style | Jérémy Zurcher | 1 | -3/+3 |
2014-11-17 | Player: clean up API | Jérémy Zurcher | 8 | -46/+35 |
2014-11-17 | Battle,Ctrl: add boolean getReinforcement(Ctrl) | Jérémy Zurcher | 4 | -1/+19 |
2014-11-17 | Map: reroll on engagement failure if there is at least an ace engaged | Jérémy Zurcher | 2 | -22/+34 |
2014-11-17 | Map: add int d6() | Jérémy Zurcher | 1 | -0/+8 |
2014-11-17 | Unit: add boolean isAce(), void setAce(boolean) | Jérémy Zurcher | 1 | -0/+14 |
2014-11-16 | Battles: cleanup | Jérémy Zurcher | 2 | -8/+4 |
2014-11-16 | Battle: setup(Map, Player, Player) -> setup(Ctrl, Map) | Jérémy Zurcher | 4 | -29/+13 |
2014-11-16 | Ctrl: add Player getPlayer(Army) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | Player: add casualties() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | Battle: code reorder | Jérémy Zurcher | 2 | -18/+19 |
2014-11-16 | Ctrl: add deploymentDone() might change player order when both done | Jérémy Zurcher | 1 | -9/+22 |
2014-11-16 | StateDeployment: update hud on unitEnter() or undo() | Jérémy Zurcher | 1 | -0/+2 |
2014-11-16 | Player: add boolean isDeploymentDone() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | Battle: getFirstPlayer(), getSecondPlayer() -> getPlayer(boolean first, boole... | Jérémy Zurcher | 3 | -12/+5 |
2014-11-16 | Ctrl: code reorder | Jérémy Zurcher | 1 | -9/+9 |
2014-11-16 | Battle: code reorder | Jérémy Zurcher | 4 | -63/+63 |
2014-11-16 | Hud: if okCancel or stats are visible only them can hit | Jérémy Zurcher | 1 | -5/+8 |
2014-11-16 | StateDeployment,Ctrl: add done button | Jérémy Zurcher | 2 | -0/+6 |
2014-11-16 | add BattleFrontalAssault | Jérémy Zurcher | 2 | -0/+144 |
2014-11-16 | add StateDeployment | Jérémy Zurcher | 3 | -0/+143 |
2014-11-16 | Ctrl: endDeployment() call state.done() | Jérémy Zurcher | 1 | -0/+1 |
2014-11-16 | Ctrl,Hud: add checkDeploymentDone(), endDeployment(), askEndDeployment() | Jérémy Zurcher | 2 | -0/+25 |
2014-11-16 | Ctrl: typo | Jérémy Zurcher | 1 | -2/+2 |
2014-11-16 | Battle: add boolean deploymentDone(Player player) | Jérémy Zurcher | 2 | -0/+8 |
2014-11-16 | StateBreak,StateRotate: use upHex in Orientation.fromAdj | Jérémy Zurcher | 2 | -2/+2 |
2014-11-16 | UnitDock: do not show if dock empty | Jérémy Zurcher | 1 | -0/+2 |