Age | Commit message (Expand) | Author | Files | Lines |
2014-12-17 | add GameCamera: support map and hud | Jérémy Zurcher | 1 | -0/+152 |
2014-12-17 | Hud: add resize(int width, int height) -> updatePosition() on each element | Jérémy Zurcher | 1 | -0/+11 |
2014-12-17 | Pawn: add translate(float, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-12-17 | Position: can set width and height | Jérémy Zurcher | 1 | -6/+15 |
2014-12-17 | UnitDock: add translate() | Jérémy Zurcher | 1 | -4/+20 |
2014-12-17 | DiceAnimation: add translate(), remove set(int, float, float) | Jérémy Zurcher | 1 | -7/+6 |
2014-12-17 | remove Button | Jérémy Zurcher | 1 | -82/+0 |
2014-12-17 | ActionButtons: add updatePosition(), clean | Jérémy Zurcher | 1 | -6/+12 |
2014-12-17 | Engagement: add updatePosition() | Jérémy Zurcher | 1 | -8/+42 |
2014-12-17 | PlayerInfo: add position and updatePosition() | Jérémy Zurcher | 1 | -0/+16 |
2014-12-17 | Statistics: add updatePosition() | Jérémy Zurcher | 1 | -0/+13 |
2014-12-17 | OkCancel: add updatePosition() | Jérémy Zurcher | 1 | -0/+11 |
2014-12-17 | Msg: uses LabelStack, add updatePosition() | Jérémy Zurcher | 1 | -59/+34 |
2014-12-17 | add /LabelStack | Jérémy Zurcher | 1 | -0/+72 |
2014-12-17 | LabelImage: add translate(), clean | Jérémy Zurcher | 1 | -9/+17 |
2014-12-17 | Label: clean, add translate() | Jérémy Zurcher | 1 | -9/+19 |
2014-12-17 | Widget: add padding, translate(), add parent and manage relative position | Jérémy Zurcher | 1 | -6/+36 |
2014-12-16 | hud: set(...) -> setPosition(...) | Jérémy Zurcher | 10 | -20/+28 |
2014-12-11 | Unit: add HAS_FIRED, HAS_MOVED overlay | Jérémy Zurcher | 1 | -0/+10 |
2014-12-11 | BattleTest: set Ace Sherman to test ace re-roll | Jérémy Zurcher | 1 | -2/+3 |
2014-12-11 | Map,Engagement: implement visual re-roll | Jérémy Zurcher | 2 | -14/+83 |
2014-12-11 | DiceAnimation: add set(result) and set(x, y) | Jérémy Zurcher | 1 | -0/+11 |
2014-12-10 | center loading screen | Jérémy Zurcher | 1 | -2/+6 |
2014-12-10 | LoadScreen: clean up | Jérémy Zurcher | 1 | -15/+31 |
2014-12-10 | ActionButtons,PlayerInfo: fix padding value 20 -> 5 | Jérémy Zurcher | 2 | -2/+2 |
2014-12-10 | Hud: update to use latests constructors | Jérémy Zurcher | 1 | -5/+5 |
2014-12-10 | PlayerInfo: own padding | Jérémy Zurcher | 1 | -12/+12 |
2014-12-10 | ActionButtons: owns padding | Jérémy Zurcher | 1 | -8/+8 |
2014-12-10 | Engagement: use typewriter bg, own padding | Jérémy Zurcher | 1 | -22/+28 |
2014-12-10 | Statistics: use typewriter bg, own padding | Jérémy Zurcher | 1 | -15/+18 |
2014-12-10 | OkCancel: use typewriter bg, own the padding | Jérémy Zurcher | 1 | -11/+14 |
2014-12-10 | Msg: use typewriter bg, and own the padding | Jérémy Zurcher | 1 | -4/+4 |
2014-12-10 | Hud: load font black and white | Jérémy Zurcher | 1 | -9/+12 |
2014-12-10 | Engagement: owns PADDING, VSPACING, HSPACING | Jérémy Zurcher | 2 | -17/+18 |
2014-12-10 | add hud/Patch: to use NinePatch as background | Jérémy Zurcher | 1 | -0/+28 |
2014-12-10 | hud: bg texture region name is set in the widget, not in Hud | Jérémy Zurcher | 6 | -20/+16 |
2014-12-09 | TankOnTank: do not load Skin anymore | Jérémy Zurcher | 1 | -3/+0 |
2014-12-09 | GameScreen,Hud: hud draw FPS on DEBUG | Jérémy Zurcher | 2 | -3/+8 |
2014-12-09 | Hud: mark draw() and drawDebug() with @Override | Jérémy Zurcher | 1 | -0/+2 |
2014-12-09 | OptionsScreen: load Skin for itself | Jérémy Zurcher | 1 | -14/+16 |
2014-12-09 | Hud: load font from hud.atlas not skin | Jérémy Zurcher | 1 | -2/+3 |
2014-12-09 | LoadScreen: rewrite | Jérémy Zurcher | 1 | -82/+54 |
2014-12-05 | Map: use DestroyAnimation | Jérémy Zurcher | 1 | -8/+8 |
2014-12-05 | add DestroyAnimation | Jérémy Zurcher | 1 | -0/+62 |
2014-12-05 | Moveable: add setAlpha(float) | Jérémy Zurcher | 2 | -6/+8 |
2014-12-05 | Pawn,HeadedPawn,StackedImages: add setAlpha(float) | Jérémy Zurcher | 3 | -0/+19 |
2014-12-05 | InfantryFireAnimation: improve animation | Jérémy Zurcher | 1 | -10/+6 |
2014-12-05 | InfantryFireAnimation: improve shoting animation | Jérémy Zurcher | 1 | -17/+30 |
2014-12-05 | InfantryFireAnimation: use completed to hide bullet trace | Jérémy Zurcher | 1 | -5/+4 |
2014-12-04 | InfantryFireAnimation: set(...) animate(...) draw(...) go into Shot class | Jérémy Zurcher | 1 | -73/+84 |