Age | Commit message (Expand) | Author | Files | Lines |
2016-01-04 | PathBuilder: use getPaths() | Jérémy Zurcher | 1 | -11/+13 |
2016-01-04 | PathBuilder: factorise getPaths(...) out of canExit() | Jérémy Zurcher | 1 | -7/+8 |
2016-01-04 | PathBuilder: factorise pathCanExit(...) out of canExit() | Jérémy Zurcher | 1 | -4/+10 |
2016-01-04 | StateMove: split checkExit() -> inplace | from hex | Jérémy Zurcher | 1 | -5/+14 |
2016-01-04 | OptionsPanel: fix quit battle | Jérémy Zurcher | 1 | -0/+1 |
2016-01-04 | StateBreak: use chooseShortest() | Jérémy Zurcher | 2 | -6/+6 |
2016-01-04 | PathBuilder: add chooseShortest() | Jérémy Zurcher | 1 | -0/+19 |
2016-01-04 | PathBuilder: remove useless code | Jérémy Zurcher | 1 | -3/+1 |
2016-01-04 | PathBuilder: choosePath() -p chooseBest() | Jérémy Zurcher | 3 | -3/+3 |
2016-01-04 | OptionsPanel: quick closing | Jérémy Zurcher | 1 | -0/+5 |
2016-01-04 | Map: fix call getDefense( defender.tile ) | Jérémy Zurcher | 1 | -1/+1 |
2016-01-04 | PathIterator: do not compute size all the time | Jérémy Zurcher | 1 | -3/+2 |
2016-01-04 | PathIterator: fix rotation support | Jérémy Zurcher | 1 | -2/+4 |
2016-01-04 | PathBuilder: do not compute distance if from == to | Jérémy Zurcher | 1 | -3/+5 |
2016-01-04 | PathBuilder: impove error msgs | Jérémy Zurcher | 3 | -4/+4 |
2016-01-04 | PathIterator: support simple rotation | Jérémy Zurcher | 1 | -3/+6 |
2016-01-04 | PathBuilder: if (from == to) build empty path | Jérémy Zurcher | 1 | -1/+6 |
2016-01-04 | UnitDock: replace selected red border with light grey Bg | Jérémy Zurcher | 2 | -7/+5 |
2016-01-04 | InfantryFireAnimation: add usage of HALF_WIDTH_P | Jérémy Zurcher | 1 | -2/+3 |
2016-01-04 | MenuScreen: set label just at the left of from point | Jérémy Zurcher | 1 | -2/+2 |
2016-01-04 | PathBuilder: shorten code | Jérémy Zurcher | 1 | -5/+2 |
2016-01-04 | PathBuilder: fix for at least one move | Jérémy Zurcher | 1 | -11/+12 |
2016-01-03 | increase android code releasev16 | Jérémy Zurcher | 1 | -1/+1 |
2015-12-31 | increase code versionv15 | Jérémy Zurcher | 1 | -1/+1 |
2015-12-31 | Options: remove 'Automatic Path' option | Jérémy Zurcher | 2 | -14/+8 |
2015-12-31 | PathBuilder: fitness is the count of reached objectives | Jérémy Zurcher | 1 | -6/+4 |
2015-12-31 | PathBuilder: search for paths even if distance < 2 | Jérémy Zurcher | 2 | -10/+2 |
2015-12-31 | PathBuilder: keep looking even if target tile is reached | Jérémy Zurcher | 1 | -5/+4 |
2015-12-31 | Move.TileIterator: fix so that we can pass over the target and come back | Jérémy Zurcher | 1 | -2/+2 |
2015-12-31 | PathIterator: fix so that we can pass over the target and come back | Jérémy Zurcher | 1 | -2/+2 |
2015-12-30 | OptionsPanel: fix missing padding | Jérémy Zurcher | 1 | -4/+4 |
2015-12-30 | OptionsMenu: fix missing padding | Jérémy Zurcher | 1 | -5/+5 |
2015-12-30 | OptionsPanel: add Automatic Path | Jérémy Zurcher | 2 | -5/+63 |
2015-12-30 | OptionsMenu: add autoPath | Jérémy Zurcher | 1 | -8/+11 |
2015-12-30 | Config: add autoPath = true | Jérémy Zurcher | 2 | -1/+3 |
2015-12-30 | tests: fix toggle ctrl path points tests | Jérémy Zurcher | 2 | -7/+36 |
2015-12-30 | PathBuilder: toggleCtrlTile add boolean quick parameter | Jérémy Zurcher | 2 | -5/+5 |
2015-12-30 | tests: fix engine API calls | Jérémy Zurcher | 1 | -4/+2 |
2015-12-29 | Config: graphics default to CHITS | Jérémy Zurcher | 1 | -1/+1 |
2015-12-29 | Factory: use turret assets when available | Jérémy Zurcher | 1 | -1/+15 |
2015-12-29 | TankFireAnimation: if no canAim -> go back to aiming 0 after fired | Jérémy Zurcher | 1 | -1/+14 |
2015-12-29 | HeadedPawn: aimAt does a body rotation if no turret | Jérémy Zurcher | 1 | -3/+6 |
2015-12-29 | HeadedPawn: setTurretRotation() -> aimAt(), getTurretRotation() -> getAiming() | Jérémy Zurcher | 4 | -12/+11 |
2015-12-29 | Map0Hex: remove unused import | Jérémy Zurcher | 1 | -2/+0 |
2015-12-29 | Tile: remove empty line | Jérémy Zurcher | 1 | -1/+0 |
2015-12-29 | TankFireAnimation: use aim_r to improve shot start position | Jérémy Zurcher | 1 | -1/+1 |
2015-12-29 | TankFireAnimation: reduce shot delay, compute fixed fire duration | Jérémy Zurcher | 1 | -3/+3 |
2015-12-29 | TankFireAnimation: reduce SHOT_SCATTERING | Jérémy Zurcher | 1 | -1/+1 |
2015-12-29 | TankFireAnimation: start shoot animation closer to the chit | Jérémy Zurcher | 1 | -2/+3 |
2015-12-29 | TankFireAnimation: aim before shooting | Jérémy Zurcher | 2 | -4/+32 |