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RustAndDust
PvP
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Tactical ground combat simulation for android
Jérémy Zurcher
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2016-02-03
BattleCommon: turnDone() calls map.turnDone() after processing
Jérémy Zurcher
1
-3
/
+4
2016-02-03
Map5Marshal: call setFired(), and setMoved() on loading
Jérémy Zurcher
1
-2
/
+2
2016-02-03
Unit: add setFired()
Jérémy Zurcher
1
-2
/
+7
2016-02-03
Map5Marshal: load/unload more about engagement
Jérémy Zurcher
1
-2
/
+12
2016-02-03
Map5Marshal: knows how to load a state
Jérémy Zurcher
1
-1
/
+170
2016-02-03
Map5Marshall: simplify generated Json
Jérémy Zurcher
1
-14
/
+24
2016-02-03
Map5Marshal: use a static StringWriter
Jérémy Zurcher
1
-4
/
+6
2016-02-03
Map5Marshal: update Json generation
Jérémy Zurcher
1
-8
/
+10
2016-02-03
Unit: add int Unit.id
Jérémy Zurcher
1
-1
/
+5
2016-02-03
PawnId/UnitID -> PawnCode/UnitCode
Jérémy Zurcher
8
-82
/
+82
2016-02-03
Player: add setTurn(turn, ap, apSent)
Jérémy Zurcher
1
-0
/
+7
2016-02-03
Map0Hex: private void showObjective(Hex, Army) -> protected
Jérémy Zurcher
1
-1
/
+1
2016-02-03
Map4Marshal: remove debug output
Jérémy Zurcher
1
-1
/
+0
2016-02-03
BattleCommon: replace Player a, b with Player[2] players
Jérémy Zurcher
3
-10
/
+13
2016-02-02
Hud: better fix for optionsBtn handling
Jérémy Zurcher
2
-2
/
+9
2016-02-02
Battle[Common]: add String unload() and implement it
Jérémy Zurcher
2
-0
/
+8
2016-02-02
instert Map5Marshal on top of Map stack
Jérémy Zurcher
3
-9
/
+212
2016-02-02
Engagement: use UnitList instead of Collection<Unit>
Jérémy Zurcher
1
-3
/
+2
2016-02-02
Map0Hex: remove IterableArray<Hex> objectives()
Jérémy Zurcher
1
-5
/
+0
2016-02-02
Order[List]: remove Json stuff
Jérémy Zurcher
2
-123
/
+2
2016-02-02
Map0Hex: add IterableArray<Hex> objectives()
Jérémy Zurcher
1
-0
/
+5
2016-02-02
Map0Hex: implement faster int objectivesCount(Army) then the one in Board
Jérémy Zurcher
1
-0
/
+9
2016-02-02
Map0Hex: add IterableArray<Hex> objectives
Jérémy Zurcher
1
-0
/
+13
2016-02-02
BattleCommon: remove empty line
Jérémy Zurcher
1
-1
/
+0
2016-02-02
PlayerInfo: use getCurrentAp() instead of getAp()
Jérémy Zurcher
1
-1
/
+1
2016-02-01
Player: getAp() getApSpent() getCurrentAp()
Jérémy Zurcher
1
-0
/
+10
2016-02-01
Unit: hasMoved, hasFired get public
Jérémy Zurcher
1
-2
/
+2
2016-02-01
Battle: add getMap()
Jérémy Zurcher
2
-0
/
+8
2016-02-01
Backend -> util.Backend
Jérémy Zurcher
2
-1
/
+4
2016-02-01
DB -> util.DB
Jérémy Zurcher
2
-1
/
+2
2016-02-01
Player: actionPoints -> ap
Jérémy Zurcher
2
-16
/
+17
2016-02-01
Hud: fix toggleOptionsPanel, do nothing if optionsPanel is not visible
Jérémy Zurcher
1
-1
/
+1
2016-02-01
DB: fix typo
Jérémy Zurcher
1
-1
/
+1
2016-02-01
DB: add loadState(int)
Jérémy Zurcher
1
-0
/
+14
2016-02-01
DB: use instert or ingnore for players and games tables
Jérémy Zurcher
1
-8
/
+5
2016-02-01
DB: use RustAndDust.erro(String)
Jérémy Zurcher
1
-8
/
+15
2016-02-01
RustAndDust: add error(String)
Jérémy Zurcher
1
-0
/
+5
2016-01-31
Player: turnEnd() set apSpent to max
Jérémy Zurcher
1
-0
/
+1
2016-01-31
Player: get rid of booleam deploymentDone
Jérémy Zurcher
1
-4
/
+6
2016-01-31
Ctrl: remove checkDeploymentDone()
Jérémy Zurcher
2
-13
/
+3
2016-01-31
Ctrl: add processAction, called within Map.actionDone()
Jérémy Zurcher
3
-0
/
+5
2016-01-31
Revert "add ctrl/PvP"
Jérémy Zurcher
3
-30
/
+1
This reverts commit 482662264372d53eb90e4dc41cb4372701a6c338.
2016-01-31
Backend: add init(), getMyId() and getOpponentId()
Jérémy Zurcher
2
-0
/
+6
2016-01-31
Factory: update battle db table
Jérémy Zurcher
1
-0
/
+2
2016-01-31
RustAndDust: setup DB
Jérémy Zurcher
1
-0
/
+6
2016-01-31
add DB
Jérémy Zurcher
1
-0
/
+182
2016-01-31
BattleCommon: remove useless Army import
Jérémy Zurcher
1
-1
/
+0
2016-01-31
Player,Battle: player id is private and needed at construction, Battle knows ↵
Jérémy Zurcher
7
-89
/
+101
player a and b
2016-01-31
Battle: code reorder
Jérémy Zurcher
2
-30
/
+26
2016-01-28
Ctrl: code reorder
Jérémy Zurcher
2
-4
/
+6
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