Age | Commit message (Expand) | Author | Files | Lines |
2016-04-07 | PathBuilder: always call size(), maybe filtered are no more filtered because ... | Jérémy Zurcher | 1 | -3/+3 |
2016-04-07 | Path: add toString() | Jérémy Zurcher | 1 | -0/+9 |
2016-04-06 | Config: add revertAllMoves = false | Jérémy Zurcher | 1 | -0/+4 |
2016-04-05 | Hud: QUIT_BATTLE -> EXIT_BATTLE | Jérémy Zurcher | 2 | -15/+15 |
2016-04-05 | Map,Board: Map cleans Collection<Unit> before calling Board methods | Jérémy Zurcher | 4 | -11/+4 |
2016-04-04 | Hud: only play sound if toggle option panel happens | Jérémy Zurcher | 1 | -7/+8 |
2016-04-01 | Ctrl: setState(StateType) depth msg is error not debug | Jérémy Zurcher | 1 | -1/+1 |
2016-04-01 | Ctrl: add error msg in getState(StateType) | Jérémy Zurcher | 1 | -0/+1 |
2016-04-01 | Ctrl: code reorder | Jérémy Zurcher | 1 | -48/+48 |
2016-04-01 | Ctrl: add EventType.UNIT_DOCK_SELECT | Jérémy Zurcher | 2 | -3/+7 |
2016-03-31 | PlayerInfo: follow new UnitDock API | Jérémy Zurcher | 1 | -1/+1 |
2016-03-31 | UnitDock: hit(float, float) swallows Unit select(float, float) | Jérémy Zurcher | 1 | -9/+6 |
2016-03-31 | Ctrl: add postEvent(EventType, Object) | Jérémy Zurcher | 1 | -0/+6 |
2016-03-31 | Ctrl: TOGGLE_REINFORCEMENT -> UNIT_DOCK_TOGGLE | Jérémy Zurcher | 2 | -5/+5 |
2016-03-31 | Ctrl: add EventType.TOGGLE_REINFORCEMENT | Jérémy Zurcher | 2 | -3/+7 |
2016-03-31 | Ctrl: postAnimationsDone() -> postEvent(EventType) | Jérémy Zurcher | 2 | -3/+4 |
2016-03-31 | Ctrl: Event is a private class, EventType is an inner public enum | Jérémy Zurcher | 1 | -11/+11 |
2016-03-31 | Ctrl: setState(StateType) is private | Jérémy Zurcher | 1 | -1/+1 |
2016-03-31 | Ctrl: add Event.Type.ANIMATIONS_DONE and use it | Jérémy Zurcher | 3 | -19/+27 |
2016-03-31 | Ctrl: add private Event getEvent() | Jérémy Zurcher | 1 | -6/+10 |
2016-03-31 | Board: animationsOver() -> animationsDone() | Jérémy Zurcher | 2 | -3/+3 |
2016-03-31 | Ctrl: code cleanup | Jérémy Zurcher | 1 | -13/+10 |
2016-03-31 | StateEngage: remove useless import | Jérémy Zurcher | 1 | -1/+0 |
2016-03-31 | PlayMenu: set game.config.battle on reload/replay | Jérémy Zurcher | 1 | -6/+11 |
2016-03-31 | Factory: add getBattle(int) | Jérémy Zurcher | 1 | -0/+9 |
2016-03-31 | Map4Orders: add bounce animation on SET and ENTER orders | Jérémy Zurcher | 1 | -0/+2 |
2016-03-31 | Map3Animations: add addBounceAnimation(Unit, float) | Jérémy Zurcher | 1 | -0/+6 |
2016-03-31 | add engine/gfx/animations/BounceAnimation | Jérémy Zurcher | 1 | -0/+66 |
2016-03-31 | Moveable: add setScale(float) | Jérémy Zurcher | 3 | -0/+14 |
2016-03-31 | Map4Orders: remove protected Battle | Jérémy Zurcher | 1 | -8/+6 |
2016-03-31 | Battle: hasReinforcement() -> setNextTurn() | Jérémy Zurcher | 5 | -26/+12 |
2016-03-31 | Map5Marshal: handle Move.MoveType | Jérémy Zurcher | 1 | -4/+20 |
2016-03-30 | Ctrl: add setState loop and depth detection | Jérémy Zurcher | 1 | -0/+10 |
2016-03-30 | StateReplay: remove useless switch branch for PROMOTE Order | Jérémy Zurcher | 1 | -2/+0 |
2016-03-30 | Ctrl,Hud: use events to send answers back from Hud to Ctrl | Jérémy Zurcher | 2 | -61/+49 |
2016-03-30 | Ctrl: add postDone() and postAbort() | Jérémy Zurcher | 1 | -0/+3 |
2016-03-30 | Hud: remove unused END_OF_TURN action | Jérémy Zurcher | 1 | -21/+0 |
2016-03-30 | ActionButtons: use ctrl.post(StateType) instead of ctrl.setState(StateType) | Jérémy Zurcher | 1 | -1/+1 |
2016-03-30 | State: use ctrl.post(StateType) instead of ctrl.setState(StateType) | Jérémy Zurcher | 9 | -21/+21 |
2016-03-30 | GameScreen: call ctrl.processEvent() within render | Jérémy Zurcher | 1 | -0/+1 |
2016-03-30 | Ctrl: add event queue, supports STATE_CHANGE events | Jérémy Zurcher | 1 | -0/+46 |
2016-03-30 | Map4Orders: use RustAndDust.error instead of err.println | Jérémy Zurcher | 1 | -2/+2 |
2016-03-30 | Ctrl: no readon for StringWriter to be static | Jérémy Zurcher | 1 | -1/+1 |
2016-03-30 | Ctrl: for now no replay if turn just ended | Jérémy Zurcher | 2 | -3/+7 |
2016-03-30 | Ctrl: completeReplayStep() does AP burn down, completeReplay() check for turn... | Jérémy Zurcher | 1 | -3/+13 |
2016-03-30 | Ctrl: nextState == StateType.DONE -> call complete() and handle REPLAY | Jérémy Zurcher | 1 | -4/+13 |
2016-03-30 | StateReplay: clear order when finished | Jérémy Zurcher | 1 | -1/+3 |
2016-03-29 | PlayMenu: add replayBtn | Jérémy Zurcher | 1 | -1/+15 |
2016-03-29 | Ctrl: knows how to replay a turn | Jérémy Zurcher | 1 | -6/+31 |
2016-03-29 | Solo: use game.config.loadMode to load json | Jérémy Zurcher | 1 | -1/+18 |