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2014-12-19Engagement: no need te explicitly touch ok buttonJérémy Zurcher1-3/+1
2014-12-19Engagement: show d3-4 on result only if rerollJérémy Zurcher1-1/+1
2014-12-19Factory: use game.config.regularPawns for US shermanJérémy Zurcher1-1/+5
2014-12-19OptionsScreen: support Config.regularPawnsJérémy Zurcher1-0/+7
2014-12-19Config: add regularPawnsJérémy Zurcher1-0/+2
2014-12-19Player: reset on turn END not STARTJérémy Zurcher1-4/+3
2014-12-19Engagement: clean up, translate die on rerollJérémy Zurcher1-43/+46
2014-12-19Ctrl,StateDeployment: ask for end deployment, if so call turnDone() after set...Jérémy Zurcher2-4/+2
2014-12-19Hud,Ctrl: add askEndDeployment() calls setState(DONE)Jérémy Zurcher3-1/+20
2014-12-19ActionButtons: code reorderJérémy Zurcher1-1/+1
2014-12-19StateDeployment: done -> completedJérémy Zurcher1-5/+5
2014-12-19OkCancel: cancelBtn must me visible by defaultJérémy Zurcher1-0/+1
2014-12-19StateDeployment: unblock turns when leaving, not on doneJérémy Zurcher1-1/+1
2014-12-18Ctrl: improve debug stringJérémy Zurcher1-2/+2
2014-12-18Map: enterBoard() from deployment -> setOnBoard()Jérémy Zurcher3-5/+8
2014-12-18Hex: use String.format for toString(), add toShort()Jérémy Zurcher1-1/+6
2014-12-18Ctrl,Hud: remove askEndDeployment() dead codeJérémy Zurcher3-20/+1
2014-12-18Ctrl: improve state switch debug stringJérémy Zurcher1-1/+1
2014-12-18Ctrl: deploymentDone() notify the user and complete it's taskJérémy Zurcher1-3/+2
2014-12-18Player: add Turn to toString()Jérémy Zurcher1-2/+1
2014-12-18Hud: add notifyDeploymentDone(), notifyEndOfTurn() -> notifyNoMoreAP()Jérémy Zurcher2-3/+10
2014-12-18Hud: typoJérémy Zurcher1-1/+1
2014-12-18UnitDock: resize himself if neededJérémy Zurcher1-41/+46
2014-12-18Ctrl: stateTouchUp() does out of map down/up before calling state.touchUp()Jérémy Zurcher1-4/+6
2014-12-18PlayerInfo: setPosition() does nothing if position stays the sameJérémy Zurcher1-0/+2
2014-12-18UnitDock: setPosition() does nothing if position stays the sameJérémy Zurcher1-0/+2
2014-12-18UnitDock: set dx=0f in constructor and in setPosition() onlyJérémy Zurcher1-1/+2
2014-12-18UnitDock: must recompute to on translate()Jérémy Zurcher1-0/+1
2014-12-17GameScreen: reorder constructorJérémy Zurcher1-8/+7
2014-12-17BattleTest: improve a lotJérémy Zurcher1-7/+39
2014-12-17GameScreen: use GameCamera, notify Hud on resize()Jérémy Zurcher1-80/+22
2014-12-17add GameCamera: support map and hudJérémy Zurcher1-0/+152
2014-12-17Hud: add resize(int width, int height) -> updatePosition() on each elementJérémy Zurcher1-0/+11
2014-12-17Pawn: add translate(float, float)Jérémy Zurcher1-0/+5
2014-12-17Position: can set width and heightJérémy Zurcher1-6/+15
2014-12-17UnitDock: add translate()Jérémy Zurcher1-4/+20
2014-12-17DiceAnimation: add translate(), remove set(int, float, float)Jérémy Zurcher1-7/+6
2014-12-17remove ButtonJérémy Zurcher1-82/+0
2014-12-17ActionButtons: add updatePosition(), cleanJérémy Zurcher1-6/+12
2014-12-17Engagement: add updatePosition()Jérémy Zurcher1-8/+42
2014-12-17PlayerInfo: add position and updatePosition()Jérémy Zurcher1-0/+16
2014-12-17Statistics: add updatePosition()Jérémy Zurcher1-0/+13
2014-12-17OkCancel: add updatePosition()Jérémy Zurcher1-0/+11
2014-12-17Msg: uses LabelStack, add updatePosition()Jérémy Zurcher1-59/+34
2014-12-17add /LabelStackJérémy Zurcher1-0/+72
2014-12-17LabelImage: add translate(), cleanJérémy Zurcher1-9/+17
2014-12-17Label: clean, add translate()Jérémy Zurcher1-9/+19
2014-12-17Widget: add padding, translate(), add parent and manage relative positionJérémy Zurcher1-6/+36
2014-12-16hud: set(...) -> setPosition(...)Jérémy Zurcher10-20/+28
2014-12-11Unit: add HAS_FIRED, HAS_MOVED overlayJérémy Zurcher1-0/+10