Age | Commit message (Expand) | Author | Files | Lines |
2016-02-03 | Battle: add void init(Ctrl ctrl, String payload) | Jérémy Zurcher | 2 | -0/+11 |
2016-02-03 | BattleCommon: turnDone() calls map.turnDone() after processing | Jérémy Zurcher | 1 | -3/+4 |
2016-02-03 | Map5Marshal: call setFired(), and setMoved() on loading | Jérémy Zurcher | 1 | -2/+2 |
2016-02-03 | Unit: add setFired() | Jérémy Zurcher | 1 | -2/+7 |
2016-02-03 | Map5Marshal: load/unload more about engagement | Jérémy Zurcher | 1 | -2/+12 |
2016-02-03 | Map5Marshal: knows how to load a state | Jérémy Zurcher | 1 | -1/+170 |
2016-02-03 | Map5Marshall: simplify generated Json | Jérémy Zurcher | 1 | -14/+24 |
2016-02-03 | Map5Marshal: use a static StringWriter | Jérémy Zurcher | 1 | -4/+6 |
2016-02-03 | Map5Marshal: update Json generation | Jérémy Zurcher | 1 | -8/+10 |
2016-02-03 | Unit: add int Unit.id | Jérémy Zurcher | 1 | -1/+5 |
2016-02-03 | PawnId/UnitID -> PawnCode/UnitCode | Jérémy Zurcher | 8 | -82/+82 |
2016-02-03 | Player: add setTurn(turn, ap, apSent) | Jérémy Zurcher | 1 | -0/+7 |
2016-02-03 | Map0Hex: private void showObjective(Hex, Army) -> protected | Jérémy Zurcher | 1 | -1/+1 |
2016-02-03 | Map4Marshal: remove debug output | Jérémy Zurcher | 1 | -1/+0 |
2016-02-03 | BattleCommon: replace Player a, b with Player[2] players | Jérémy Zurcher | 3 | -10/+13 |
2016-02-02 | Hud: better fix for optionsBtn handling | Jérémy Zurcher | 2 | -2/+9 |
2016-02-02 | Battle[Common]: add String unload() and implement it | Jérémy Zurcher | 2 | -0/+8 |
2016-02-02 | instert Map5Marshal on top of Map stack | Jérémy Zurcher | 3 | -9/+212 |
2016-02-02 | Engagement: use UnitList instead of Collection<Unit> | Jérémy Zurcher | 1 | -3/+2 |
2016-02-02 | Map0Hex: remove IterableArray<Hex> objectives() | Jérémy Zurcher | 1 | -5/+0 |
2016-02-02 | Order[List]: remove Json stuff | Jérémy Zurcher | 2 | -123/+2 |
2016-02-02 | Map0Hex: add IterableArray<Hex> objectives() | Jérémy Zurcher | 1 | -0/+5 |
2016-02-02 | Map0Hex: implement faster int objectivesCount(Army) then the one in Board | Jérémy Zurcher | 1 | -0/+9 |
2016-02-02 | Map0Hex: add IterableArray<Hex> objectives | Jérémy Zurcher | 1 | -0/+13 |
2016-02-02 | BattleCommon: remove empty line | Jérémy Zurcher | 1 | -1/+0 |
2016-02-02 | PlayerInfo: use getCurrentAp() instead of getAp() | Jérémy Zurcher | 1 | -1/+1 |
2016-02-01 | Player: getAp() getApSpent() getCurrentAp() | Jérémy Zurcher | 1 | -0/+10 |
2016-02-01 | Unit: hasMoved, hasFired get public | Jérémy Zurcher | 1 | -2/+2 |
2016-02-01 | Battle: add getMap() | Jérémy Zurcher | 2 | -0/+8 |
2016-02-01 | Backend -> util.Backend | Jérémy Zurcher | 2 | -1/+4 |
2016-02-01 | DB -> util.DB | Jérémy Zurcher | 2 | -1/+2 |
2016-02-01 | Player: actionPoints -> ap | Jérémy Zurcher | 2 | -16/+17 |
2016-02-01 | Hud: fix toggleOptionsPanel, do nothing if optionsPanel is not visible | Jérémy Zurcher | 1 | -1/+1 |
2016-02-01 | DB: fix typo | Jérémy Zurcher | 1 | -1/+1 |
2016-02-01 | DB: add loadState(int) | Jérémy Zurcher | 1 | -0/+14 |
2016-02-01 | DB: use instert or ingnore for players and games tables | Jérémy Zurcher | 1 | -8/+5 |
2016-02-01 | DB: use RustAndDust.erro(String) | Jérémy Zurcher | 1 | -8/+15 |
2016-02-01 | RustAndDust: add error(String) | Jérémy Zurcher | 1 | -0/+5 |
2016-01-31 | Player: turnEnd() set apSpent to max | Jérémy Zurcher | 1 | -0/+1 |
2016-01-31 | Player: get rid of booleam deploymentDone | Jérémy Zurcher | 1 | -4/+6 |
2016-01-31 | Ctrl: remove checkDeploymentDone() | Jérémy Zurcher | 2 | -13/+3 |
2016-01-31 | Ctrl: add processAction, called within Map.actionDone() | Jérémy Zurcher | 3 | -0/+5 |
2016-01-31 | Revert "add ctrl/PvP" | Jérémy Zurcher | 3 | -30/+1 |
2016-01-31 | Backend: add init(), getMyId() and getOpponentId() | Jérémy Zurcher | 2 | -0/+6 |
2016-01-31 | Factory: update battle db table | Jérémy Zurcher | 1 | -0/+2 |
2016-01-31 | RustAndDust: setup DB | Jérémy Zurcher | 1 | -0/+6 |
2016-01-31 | add DB | Jérémy Zurcher | 1 | -0/+182 |
2016-01-31 | BattleCommon: remove useless Army import | Jérémy Zurcher | 1 | -1/+0 |
2016-01-31 | Player,Battle: player id is private and needed at construction, Battle knows ... | Jérémy Zurcher | 7 | -89/+101 |
2016-01-31 | Battle: code reorder | Jérémy Zurcher | 2 | -30/+26 |