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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-10-01
SearchBoard: add boolean inMap()
Jérémy Zurcher
1
-0
/
+12
2014-10-01
add tests for SearchBoard.distance()
Jérémy Zurcher
1
-0
/
+96
2014-10-01
Board.distance() -> SearchBoard.distance()
Jérémy Zurcher
2
-21
/
+19
2014-09-30
add game/Hud
Jérémy Zurcher
2
-16
/
+37
2014-09-30
Map: fix touchUp
Jérémy Zurcher
1
-8
/
+12
2014-09-30
Tile: occupied() -> isEmpty() && hasUnits()
Jérémy Zurcher
2
-11
/
+23
2014-09-30
Pawn/Unit: add boolean isUnit()
Jérémy Zurcher
2
-0
/
+7
2014-09-30
GameScreen: screenToViewport -> screenToWorld
Jérémy Zurcher
1
-4
/
+4
2014-09-30
GameScreen: nothing really
Jérémy Zurcher
1
-1
/
+3
2014-09-30
GameScreen: fix cam.unproject() after resize
Jérémy Zurcher
1
-3
/
+9
2014-09-30
GameScreen: add virtualWidth, virtualHeight
Jérémy Zurcher
1
-4
/
+8
2014-09-30
GameScreen: reorder vars
Jérémy Zurcher
1
-4
/
+5
2014-09-30
GameScreen: ZOOM_MAX - >ZOOM_IN_MAX
Jérémy Zurcher
1
-4
/
+4
2014-09-30
Map/GameScreen: clean up
Jérémy Zurcher
2
-83
/
+34
2014-09-30
Board/SearchBoard: clean up
Jérémy Zurcher
2
-109
/
+116
2014-09-30
SearchBoard: qick implementation of hasClearLineOfSight(...)
Jérémy Zurcher
1
-4
/
+29
2014-09-30
SearchBoard: remove useless check param for lineOfSight()
Jérémy Zurcher
2
-10
/
+5
2014-09-30
update tests for diagonals tiles order
Jérémy Zurcher
1
-184
/
+185
2014-09-30
SearchBoard: add diagonalLineOfSight(...)
Jérémy Zurcher
1
-1
/
+33
2014-09-30
Tile/Hex: add blockLineOfSightFrom(Tile)
Jérémy Zurcher
2
-0
/
+13
2014-09-30
SearchBoard: cleanup
Jérémy Zurcher
1
-14
/
+11
2014-09-29
add LineOfSightTest
Jérémy Zurcher
1
-0
/
+1482
2014-09-29
Board/Tile: add protected default constructor needed for test unit
Jérémy Zurcher
2
-0
/
+8
2014-09-29
gradle: add core:test target
Jérémy Zurcher
1
-0
/
+1
2014-09-29
fix GameScreen
Jérémy Zurcher
1
-2
/
+3
2014-09-29
add lineOfSight testing code
Jérémy Zurcher
3
-0
/
+52
2014-09-29
SearchBoard: add List<Node> lineOfSight()
Jérémy Zurcher
1
-1
/
+105
2014-09-29
Tile/Hex: add boolean isOffMap()
Jérémy Zurcher
2
-0
/
+7
2014-09-29
SearchBoard: coding style
Jérémy Zurcher
1
-2
/
+2
2014-09-29
Board is not an Image anymore, but has an Image
Jérémy Zurcher
1
-7
/
+21
2014-09-27
add MapA
Jérémy Zurcher
3
-3
/
+77
2014-09-27
update terrains and units positions
Jérémy Zurcher
3
-54
/
+55
2014-09-27
go from orthogonal coordinates to skew coordinates
Jérémy Zurcher
2
-74
/
+60
2014-09-27
getPawnPosAt(...) uses Tile.getCenter()
Jérémy Zurcher
2
-13
/
+8
2014-09-27
Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(c...
Jérémy Zurcher
6
-33
/
+31
2014-09-27
rework (Basic)Drawable into Drawable->Moveable
Jérémy Zurcher
7
-44
/
+108
2014-09-27
overlays clear -> disable
Jérémy Zurcher
4
-8
/
+8
2014-09-27
Map: change debugMap cycling order
Jérémy Zurcher
1
-3
/
+3
2014-09-26
SearchBoard: fix openToAttackFrom() use a queue add fix attackAngle
Jérémy Zurcher
1
-30
/
+52
2014-09-26
Pawn: add Board.Orientation getOrientation()
Jérémy Zurcher
1
-0
/
+5
2014-09-26
Orientation: add int allBut(), oppositeSide() -> opposite()
Jérémy Zurcher
1
-2
/
+8
2014-09-26
set GameScreen.DEBUG
Jérémy Zurcher
1
-1
/
+3
2014-09-25
HT have range + 1 if on hill
Jérémy Zurcher
1
-0
/
+1
2014-09-25
Map: add openToAttackFrom() test
Jérémy Zurcher
1
-0
/
+2
2014-09-25
Board: add openToAttackFrom()
Jérémy Zurcher
1
-0
/
+15
2014-09-25
SearchBoard: add openToAttackFrom() NOT COMPLETE
Jérémy Zurcher
1
-0
/
+90
2014-09-25
add Board.Orientation.isInSides(int)
Jérémy Zurcher
1
-0
/
+5
2014-09-25
Tile, Hex: add hasTargetsFor(Pawn)
Jérémy Zurcher
2
-1
/
+16
2014-09-25
Pawn, Unit: add getAttackRangeFrom(Tile)
Jérémy Zurcher
2
-0
/
+8
2014-09-25
SearchBoard: clean up
Jérémy Zurcher
1
-19
/
+23
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