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Tactical ground combat simulation for android
Jérémy Zurcher
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2016-04-27
TEST: update according to Pawn and Board changes
Jérémy Zurcher
1
-2
/
+2
2016-01-11
tests: add stuff for IterableArray
Jérémy Zurcher
1
-0
/
+74
2016-01-11
tests: use engine.util.Collection
Jérémy Zurcher
2
-88
/
+87
2016-01-11
IterableArray does not extends ArrayList but has it's own implementation
Jérémy Zurcher
1
-16
/
+15
2016-01-09
Tile: add constructor param int capacity (of the stack)
Jérémy Zurcher
1
-2
/
+2
2015-12-31
PathBuilder: search for paths even if distance < 2
Jérémy Zurcher
1
-1
/
+1
2015-12-30
tests: fix toggle ctrl path points tests
Jérémy Zurcher
2
-7
/
+36
2015-12-30
tests: fix engine API calls
Jérémy Zurcher
1
-4
/
+2
2015-12-24
Hex: blockLineOfSightFrom(Tile) -> blockLineOfSight(Tile, Tile)
Jérémy Zurcher
1
-1
/
+1
2015-12-24
tests: remove useless imports
Jérémy Zurcher
3
-9
/
+0
2015-12-24
Revert "BoardUtils: fix assertion"
Jérémy Zurcher
1
-1
/
+1
This reverts commit b39e0fe7a54fbaab18f3a7a467bd62febd268b15.
2015-12-24
BoardUtils: fix assertion
Jérémy Zurcher
1
-1
/
+1
2015-12-24
tests: FakeBoard implement isObjectiveFor()
Jérémy Zurcher
1
-0
/
+2
2015-11-21
tests: implement missing abstract methods
Jérémy Zurcher
1
-0
/
+4
2015-10-30
tests: add isFlankAttack() checks
Jérémy Zurcher
1
-0
/
+28
2015-10-30
tests: check LOS is ok when dst is blocked
Jérémy Zurcher
1
-0
/
+16
2015-10-30
tests : add Attacks
Jérémy Zurcher
1
-0
/
+114
2015-10-29
tests: FakeTile inherits from HeadedPawn
Jérémy Zurcher
1
-5
/
+11
2015-10-29
SearchBoard : add buildLineOfSight(...) needed for tests
Jérémy Zurcher
1
-1
/
+1
2015-10-29
Tests: Pawn.mvt is statically set to 3
Jérémy Zurcher
3
-10
/
+6
2015-10-29
tests : check lineOfSight blocking
Jérémy Zurcher
2
-5
/
+109
2015-10-28
tests : fix add missing animationsOver() to FakeBoard
Jérémy Zurcher
1
-0
/
+2
2015-08-08
rename tankontank directories into rustanddust
Jérémy Zurcher
3
-0
/
+0
2015-07-19
welcome RustAndDust
Jérémy Zurcher
3
-13
/
+13
2015-06-30
TankOnTank -> CreepingArmor
Jérémy Zurcher
3
-13
/
+13
2015-01-21
fix tests
Jérémy Zurcher
1
-0
/
+1
2015-01-20
PossiblePaths -> PathBuilder
Jérémy Zurcher
2
-13
/
+13
2015-01-16
fix tests
Jérémy Zurcher
1
-2
/
+2
2015-01-15
update tests
Jérémy Zurcher
1
-8
/
+11
2015-01-08
fix unit tests
Jérémy Zurcher
3
-116
/
+125
2014-10-14
Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn)
Jérémy Zurcher
1
-0
/
+1
2014-10-14
Pawn,Unit add boolean canAssistAttackWithoutLos() and UnitType.ARTILLERY
Jérémy Zurcher
1
-0
/
+1
2014-10-13
add getFlankSides() to tests Helpers
Jérémy Zurcher
1
-0
/
+1
2014-10-13
update tests
Jérémy Zurcher
1
-3
/
+5
2014-10-10
update tests according to the latest Pawn abstarcts declaration
Jérémy Zurcher
1
-2
/
+11
2014-10-09
Paw,Unit: set fire() rotate() move(in), reset()
Jérémy Zurcher
1
-0
/
+1
2014-10-09
tests update
Jérémy Zurcher
3
-31
/
+40
2014-10-08
Pawn,Unit: add canMove() and canAttack()
Jérémy Zurcher
1
-0
/
+2
2014-10-08
fix tests
Jérémy Zurcher
1
-0
/
+1
2014-10-07
Board: possiblePaths(p, from, to, points) remove 'from' and 'to' from point ↵
Jérémy Zurcher
1
-3
/
+3
Set 'points'
2014-10-06
fix tests
Jérémy Zurcher
2
-31
/
+43
2014-10-06
use ArrayList instead of Vector
Jérémy Zurcher
1
-3
/
+3
2014-10-03
Board: API goes GridPoint2
Jérémy Zurcher
1
-2
/
+4
2014-10-03
fix tests
Jérémy Zurcher
2
-5
/
+9
2014-10-01
add tests for Board.possiblePathsFilterAdd(int, int, Set<GridPoint2>)
Jérémy Zurcher
1
-1
/
+10
2014-10-01
add tests for Board.possiblePaths(...)
Jérémy Zurcher
1
-2
/
+16
2014-10-01
Helpers: FakeBoard has a searchBoard
Jérémy Zurcher
1
-2
/
+4
2014-10-01
update findAllPaths(...) tests
Jérémy Zurcher
1
-15
/
+19
2014-10-01
add possiblePaths(...) tests
Jérémy Zurcher
1
-1
/
+76
2014-10-01
remove unused import
Jérémy Zurcher
1
-3
/
+0
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