Age | Commit message (Expand) | Author | Files | Lines |
2015-01-07 | StateMove: on self select, clear all before switching to ROTATE state | Jérémy Zurcher | 1 | -0/+4 |
2015-01-07 | StateMove: coding style | Jérémy Zurcher | 1 | -2/+2 |
2015-01-07 | StateSelect: unselect hex after quick action check | Jérémy Zurcher | 1 | -3/+3 |
2015-01-06 | UnitDock: do not deselect unit if touch out of it, this mess up dragging, hid... | Jérémy Zurcher | 1 | -1/+0 |
2015-01-06 | GameScreen: dragged is not a boodear but a move count and a block threshold | Jérémy Zurcher | 1 | -5/+7 |
2015-01-06 | StateSelect: unselect on touchUp before reselecting if appropriate | Jérémy Zurcher | 1 | -2/+3 |
2015-01-06 | GameScreen: do not send touchUp at the end of dragging | Jérémy Zurcher | 1 | -0/+7 |
2015-01-06 | GameCamera: adapt viewport and window width on zoom | Jérémy Zurcher | 2 | -9/+15 |
2015-01-06 | GameCamera: compute viewportAspect at object construction | Jérémy Zurcher | 1 | -1/+2 |
2015-01-06 | Map,StatePromote: use ctrl.mapTouch as promote animation start point | Jérémy Zurcher | 2 | -9/+3 |
2015-01-06 | GameScreen,Ctrl: mapTouch,hudTouch leave GameScreen for Ctrl | Jérémy Zurcher | 2 | -15/+17 |
2015-01-05 | GameCamera: imporve debug | Jérémy Zurcher | 1 | -2/+3 |
2015-01-05 | GameCamera: updateViewport() calls clampPosition only | Jérémy Zurcher | 1 | -2/+1 |
2015-01-05 | GameCamera: zoom modification triggers a updateViewport(); | Jérémy Zurcher | 1 | -1/+1 |
2015-01-05 | GameCamera: remembers about screen width and height | Jérémy Zurcher | 1 | -4/+14 |
2015-01-05 | GameCamera: screen -> window | Jérémy Zurcher | 1 | -20/+20 |
2015-01-05 | MenuCamera: replace uiCamera with uiMatrix, and uiInvProjMatrix | Jérémy Zurcher | 1 | -6/+20 |
2015-01-05 | MenuCamera: uiUnproject(Vector3) -> uiUnproject(float, float, Vector3) | Jérémy Zurcher | 2 | -4/+3 |
2015-01-05 | MenuCamera: screen -> window | Jérémy Zurcher | 1 | -8/+8 |
2015-01-05 | MenuBgCamera -> MenuCamera manage ui too | Jérémy Zurcher | 2 | -14/+35 |
2015-01-05 | MenuScreen: reset battle in constructor | Jérémy Zurcher | 1 | -0/+2 |
2015-01-02 | use promote_us.mp3 and promote_ge.mp3 | Jérémy Zurcher | 3 | -10/+17 |
2015-01-02 | add infantry_move.mp3 | Jérémy Zurcher | 2 | -6/+12 |
2015-01-02 | remove engine/gfx/Image: use Sprite instead | Jérémy Zurcher | 3 | -84/+22 |
2015-01-02 | TankOnTank: correctly load/unload maps | Jérémy Zurcher | 1 | -10/+12 |
2015-01-02 | MenuScreen: do not dispose of assets loaded through AssetManager | Jérémy Zurcher | 1 | -1/+0 |
2015-01-02 | Board: use Sprite instead of Image for board texture | Jérémy Zurcher | 1 | -8/+7 |
2014-12-31 | Battle: add init() | Jérémy Zurcher | 3 | -0/+9 |
2014-12-31 | GameScreen: use only one SpriteBatch instance | Jérémy Zurcher | 1 | -14/+11 |
2014-12-31 | Factory: fix assetsLoaded usage | Jérémy Zurcher | 1 | -1/+2 |
2014-12-30 | Battle: add public MapType getMapType(); | Jérémy Zurcher | 9 | -41/+23 |
2014-12-30 | replace screens/ LoadScreen,OptionsScreen with MenuScreen,MenuBgCamera | Jérémy Zurcher | 6 | -376/+376 |
2014-12-30 | add menu/ MainMenu, OptionsMenu, ScenariosMenu, TutorialsMenu | Jérémy Zurcher | 4 | -0/+520 |
2014-12-30 | TankOnTank: load,dispose of fontB, fontW, uiAtlas | Jérémy Zurcher | 2 | -16/+31 |
2014-12-30 | TankOnTank: does the screen switching | Jérémy Zurcher | 4 | -7/+12 |
2014-12-30 | Factory: add boolean assetsLoaded, to prevent reloading or wrong dispose | Jérémy Zurcher | 1 | -0/+5 |
2014-12-30 | extract ui.atlas from hud.atlas | Jérémy Zurcher | 5 | -28/+31 |
2014-12-28 | GameCamera: fix aspect computation | Jérémy Zurcher | 1 | -2/+3 |
2014-12-28 | add missing @Override for hit method in some ui widgets | Jérémy Zurcher | 3 | -0/+3 |
2014-12-27 | move base ui widgets into core/src/ch/asynk/tankontank/ui | Jérémy Zurcher | 25 | -23/+38 |
2014-12-19 | StateSelect: select unit on click only if can do something | Jérémy Zurcher | 1 | -5/+9 |
2014-12-19 | Engagement: no need te explicitly touch ok button | Jérémy Zurcher | 1 | -3/+1 |
2014-12-19 | Engagement: show d3-4 on result only if reroll | Jérémy Zurcher | 1 | -1/+1 |
2014-12-19 | Factory: use game.config.regularPawns for US sherman | Jérémy Zurcher | 1 | -1/+5 |
2014-12-19 | OptionsScreen: support Config.regularPawns | Jérémy Zurcher | 1 | -0/+7 |
2014-12-19 | Config: add regularPawns | Jérémy Zurcher | 1 | -0/+2 |
2014-12-19 | Player: reset on turn END not START | Jérémy Zurcher | 1 | -4/+3 |
2014-12-19 | Engagement: clean up, translate die on reroll | Jérémy Zurcher | 1 | -43/+46 |
2014-12-19 | Ctrl,StateDeployment: ask for end deployment, if so call turnDone() after set... | Jérémy Zurcher | 2 | -4/+2 |
2014-12-19 | Hud,Ctrl: add askEndDeployment() calls setState(DONE) | Jérémy Zurcher | 3 | -1/+20 |