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2014-09-20Layer: cosmeticJérémy Zurcher1-3/+1
2014-09-20add engine/gfx/StackedSpriteNodeJérémy Zurcher1-0/+131
2014-09-20gfx: extends SpriteJérémy Zurcher6-164/+49
2014-09-19Drawable: add drawDebug(ShapeRenderer), call it from Layer ↵Jérémy Zurcher3-0/+17
drawDebug(ShapeRenderer)
2014-09-19repack armiesJérémy Zurcher2-6/+6
2014-09-19MapImage->MapNode, PawnImage->PawnNode, add LayerJérémy Zurcher7-60/+207
2014-09-19add engine/gfx to replate scene2d usageJérémy Zurcher10-0/+456
2014-09-18Tile.Orientation -> Pawn.OrientationJérémy Zurcher6-24/+26
2014-09-17do not push the same vector againJérémy Zurcher1-3/+5
2014-09-17Map.Config: rename some fields for clarityJérémy Zurcher3-12/+12
2014-09-17split into '.engine.*' and '.game.*'Jérémy Zurcher9-22/+34
2014-09-17get rid of AbstractScreenJérémy Zurcher3-29/+9
2014-09-17renameJérémy Zurcher9-110/+127
interfaces: Map Tile Pawn implementations: MapImage Hex PawnImage
2014-09-17merge HexMapFactory and UnitFactory => GameFactoryJérémy Zurcher3-79/+73
2014-09-16build board in HexMapFactory, use MapHexJérémy Zurcher3-35/+38
2014-09-16add game/MapHexpJérémy Zurcher1-0/+69
2014-09-16HexOrientation -> Hex.OrientationJérémy Zurcher7-28/+31
2014-09-16add class HexMap.ConfigJérémy Zurcher3-36/+59
2014-09-16add Pawn#setPawnAtJérémy Zurcher3-1/+10
2014-09-16PawnImage#resetMoves do not rotate if not neededJérémy Zurcher1-1/+2
2014-09-16remove debug outputJérémy Zurcher1-2/+0
2014-09-16refactorJérémy Zurcher7-125/+129
- PawnImage have no more reference to HexMap - HexMapImage is in charge of moving Pawns
2014-09-16add game/HexOrientationJérémy Zurcher1-0/+15
2014-09-16TankOnTank: do not load map_bJérémy Zurcher1-2/+2
2014-09-16add game/HexMapFactoryJérémy Zurcher2-8/+39
2014-09-16game/HexMap.java -> game/HexMapImage + interface game/HexMapJérémy Zurcher3-149/+175
2014-09-16GameScreen: cosmeticJérémy Zurcher1-3/+3
2014-09-16game/Pawn -> game/PawnImage + interface game/PawnJérémy Zurcher5-68/+101
2014-09-16actors/HexMap actors/Pawn -> game/*Jérémy Zurcher5-9/+4
2014-09-16actors/LoadingBar -> loading/LoadingBarJérémy Zurcher2-2/+2
2014-09-16add game/ArmyJérémy Zurcher3-17/+26
2014-09-16move Unit and UnitFactory into game/Jérémy Zurcher3-6/+8
2014-09-15GameScreen: unload assets on disposeJérémy Zurcher2-0/+3
2014-09-15show off unitsJérémy Zurcher1-0/+16
2014-09-15GameScreen: uses UnitFactoryJérémy Zurcher1-0/+13
2014-09-15add utils/UnitFactory, knows units stats and texturesJérémy Zurcher1-0/+102
2014-09-15add actors/UnitJérémy Zurcher1-0/+36
2014-09-15GameScreen: remove camInfoJérémy Zurcher1-5/+0
2014-09-15actors/Tile -> actors/PawnJérémy Zurcher3-57/+60
2014-09-15GameScreen: remove cellInfoJérémy Zurcher1-6/+0
2014-09-15add ugly selectedHexJérémy Zurcher3-0/+21
2014-09-14smoothen zoom factorJérémy Zurcher1-5/+8
2014-09-14fix GameScreen null draggedTile.setZIndexJérémy Zurcher1-1/+1
2014-09-14GameScreen tracks the touched cell, dragNdrop tilesJérémy Zurcher2-4/+30
2014-09-14GameScreen: HexMap is 11x9 not 10x8Jérémy Zurcher1-1/+2
2014-09-14HexMap: stack tiles on hexes, taking care of position rotation and z indexJérémy Zurcher1-9/+72
2014-09-14add actors/TileJérémy Zurcher1-0/+85
2014-09-14add HexMap#centerActorOn(Actor actor, int col, int row)Jérémy Zurcher1-0/+8
2014-09-14pack texturesJérémy Zurcher1-50/+10
2014-09-13set initial zoom to 1, reduce loading delayJérémy Zurcher2-2/+2