Age | Commit message (Expand) | Author | Files | Lines |
2014-10-13 | Ctrl: currentPlayer.turnStart() | Jérémy Zurcher | 1 | -0/+2 |
2014-10-13 | StateCommon: add showTarget() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Map: add showAttackAssists(), isInPossibleAttackAssists() | Jérémy Zurcher | 1 | -0/+11 |
2014-10-13 | Player: add int d6(), fix setActionPoints() | Jérémy Zurcher | 1 | -2/+12 |
2014-10-13 | clean debug System.err | Jérémy Zurcher | 4 | -9/+10 |
2014-10-13 | SearchBoard: add validatePathAngle(...) check angle of attack of successful LOS | Jérémy Zurcher | 1 | -5/+23 |
2014-10-13 | Board: getHexAt(Vector ... ) -> getHexUnder(Pawn ...) | Jérémy Zurcher | 1 | -19/+10 |
2014-10-13 | Board: fix buildAttackAssists(), use Pawn.getCenter() instead of pawn.getPosi... | Jérémy Zurcher | 1 | -1/+7 |
2014-10-13 | Map: add clearPossibleTargets() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Map: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>) | Jérémy Zurcher | 1 | -0/+9 |
2014-10-13 | Player: remove unused import | Jérémy Zurcher | 1 | -3/+0 |
2014-10-13 | Player: add Iterator<Pawn> unitIterator() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-13 | Board: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>, ArrayList<Gri... | Jérémy Zurcher | 1 | -0/+20 |
2014-10-13 | Board: add GridPoint2 getHexAt(Vector3, GridPoint2) | Jérémy Zurcher | 1 | -0/+6 |
2014-10-13 | SearchBoard: add canAttack(Pawn, int, int, int, int) | Jérémy Zurcher | 1 | -0/+10 |
2014-10-12 | StateAnimation: hide hud | Jérémy Zurcher | 1 | -0/+1 |
2014-10-12 | extract Ctrl.Config -> Config | Jérémy Zurcher | 2 | -21/+21 |
2014-10-12 | add chosen direction overlay when must check | Jérémy Zurcher | 3 | -1/+9 |
2014-10-12 | StackedImage,Tile,Map: enable rotation on a specific overlay | Jérémy Zurcher | 3 | -0/+22 |
2014-10-12 | GameState* -> State | Jérémy Zurcher | 8 | -55/+56 |
2014-10-12 | rename GameFactory -> Factory | Jérémy Zurcher | 5 | -8/+8 |
2014-10-12 | rename GameCtrl -> Ctrl | Jérémy Zurcher | 9 | -17/+17 |
2014-10-12 | add a few debug System.err | Jérémy Zurcher | 4 | -1/+6 |
2014-10-12 | GameState: fixes cleanup rewrite | Jérémy Zurcher | 8 | -74/+94 |
2014-10-12 | GameFactoy,GameCtrl,Hud: plugin in Player | Jérémy Zurcher | 3 | -32/+62 |
2014-10-12 | add game/Player | Jérémy Zurcher | 1 | -0/+112 |
2014-10-12 | Unit: add isEnemy(Army) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-12 | Unit: reorder constructors | Jérémy Zurcher | 1 | -28/+30 |
2014-10-12 | Board: setPawnAt returns pawn | Jérémy Zurcher | 1 | -1/+2 |
2014-10-12 | Button: do not hit if ON | Jérémy Zurcher | 1 | -1/+1 |
2014-10-11 | HeadedPawn: add toString() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-11 | Pawn: add toString() | Jérémy Zurcher | 1 | -2/+10 |
2014-10-11 | Map: revertMoves() call activatedPawns.clear() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-11 | Map: clearPossibleTargetsMovesAssists() -> clearAll() and does it | Jérémy Zurcher | 1 | -7/+7 |
2014-10-11 | GameState: hex,pawn -> selectedHex,selectedPawn | Jérémy Zurcher | 4 | -30/+31 |
2014-10-10 | GameState: implement quick move from GameStateSelect | Jérémy Zurcher | 2 | -1/+17 |
2014-10-10 | enable rotate from GameStateSelect | Jérémy Zurcher | 1 | -1/+1 |
2014-10-10 | GameState: rename enter(boolean flag) to be more excplicite, fix Rotate.enter... | Jérémy Zurcher | 5 | -7/+12 |
2014-10-10 | rework GameState | Jérémy Zurcher | 6 | -56/+181 |
2014-10-10 | GameCtrl.Config: add showEnemyPossibilities | Jérémy Zurcher | 1 | -1/+3 |
2014-10-10 | get rid of GameStateDirection | Jérémy Zurcher | 3 | -53/+0 |
2014-10-10 | GameState: add done(), enter(boolean reset) -> enter(boolean normal) | Jérémy Zurcher | 2 | -3/+10 |
2014-10-10 | GameCtrl: add animationCount and setAnnimationCount(int) | Jérémy Zurcher | 1 | -3/+13 |
2014-10-10 | Hud: extract hud/Button, Button instances go public | Jérémy Zurcher | 2 | -103/+108 |
2014-10-10 | Hud: buttons rely on visible for hit, implement checkBtn | Jérémy Zurcher | 1 | -13/+12 |
2014-10-10 | Hud: add setRotateOff() | Jérémy Zurcher | 1 | -2/+7 |
2014-10-10 | Map: add ArrayList activablePawns and activatedPawns , buildAndShowMovesAndAs... | Jérémy Zurcher | 1 | -9/+58 |
2014-10-10 | Map: showFinalPath don't take care of Direction | Jérémy Zurcher | 1 | -1/+0 |
2014-10-10 | Unit: implement attack(Pawn), revertLastMove() rotate(Orientation) | Jérémy Zurcher | 1 | -6/+17 |
2014-10-10 | Board: pawns that cannot move cannot assist moves | Jérémy Zurcher | 1 | -1/+2 |