index
:
RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
src
Age
Commit message (
Collapse
)
Author
Files
Lines
2015-07-16
GameCamera: normalize computations
Jérémy Zurcher
1
-1
/
+1
2015-07-16
GameCamera: remove unused variables
Jérémy Zurcher
1
-2
/
+0
2015-07-15
GameCamera: code cleanup
Jérémy Zurcher
1
-5
/
+9
2015-07-15
GameCamera: add Rectangle hud
Jérémy Zurcher
1
-9
/
+13
2015-07-15
Camera: remove useless call to matrix.set(combined)
Jérémy Zurcher
2
-2
/
+0
2015-06-30
remove box cover and lnl logo
Jérémy Zurcher
1
-6
/
+0
2015-06-30
TankOnTank -> CreepingArmor
Jérémy Zurcher
98
-484
/
+484
2015-05-01
update libgdx 1.4.1 -> 1.5.6
Jérémy Zurcher
3
-7
/
+15
2015-02-28
OptionsMenu: use Config.gameModeImplemented() or notify via OkCancel dialog
Jérémy Zurcher
1
-3
/
+21
2015-02-28
Config: add boolean gameModeImplemented()
Jérémy Zurcher
1
-0
/
+5
2015-02-28
Hud: add enum OkCancelAction
Jérémy Zurcher
1
-6
/
+20
2015-02-28
ui/OkCancel: get rid of specific enum Action
Jérémy Zurcher
1
-14
/
+3
2015-02-28
OptionsMenu: add cycling game mode option
Jérémy Zurcher
1
-0
/
+25
2015-02-28
add Config.GameMode
Jérémy Zurcher
1
-0
/
+24
2015-02-27
MainMenu: use ui.Menu
Jérémy Zurcher
2
-83
/
+36
2015-02-27
add ui.Menu
Jérémy Zurcher
1
-0
/
+93
2015-02-20
Command: implement write(Json)
Jérémy Zurcher
1
-1
/
+84
2015-02-20
OrderList: implements Json.Serializable, add String toJson()
Jérémy Zurcher
1
-1
/
+27
2015-02-20
Command: register unit, AP and turn info at Command creation
Jérémy Zurcher
1
-3
/
+19
2015-02-20
Engagement: remove attackerArmy and defenderArmy
Jérémy Zurcher
3
-6
/
+2
2015-02-20
Board: abstract animationsDone() called when animation list is emtpy
Jérémy Zurcher
3
-52
/
+32
2015-02-20
Board,Map,Ctrl: move annimation count to Board
Jérémy Zurcher
9
-23
/
+27
2015-02-20
Map: destroy animationClosure
Jérémy Zurcher
2
-14
/
+0
2015-02-19
StatePromote: must go through DONE state to burn down 1 AP
Jérémy Zurcher
1
-2
/
+2
2015-02-19
Ctrl: notify on AP burnt
Jérémy Zurcher
1
-0
/
+1
2015-02-19
StateBreak: add TODO
Jérémy Zurcher
1
-0
/
+1
2015-02-19
getUnit() calls stack.stack.peekFirst()
Jérémy Zurcher
1
-3
/
+1
2015-02-19
Tile: stack is protected
Jérémy Zurcher
1
-1
/
+1
2015-02-19
Engagement: add private diceRoll() called in EngagementPool.get()
Jérémy Zurcher
2
-24
/
+19
2015-02-19
PromoteAnimation: is now a bouncing sin
Jérémy Zurcher
2
-22
/
+19
2015-02-19
UnitDock: do net select on hit, add Unit select(float, float)
Jérémy Zurcher
2
-8
/
+11
2015-02-19
OkCancel,ScenariosMenu: set cancelBtn on the left
Jérémy Zurcher
2
-7
/
+7
2015-02-19
Ctrl: leave Animation state when engagement panel is closed and animations ↵
Jérémy Zurcher
2
-3
/
+12
are done
2015-02-19
StateDeployment: fix entryZone null, do nothing if rotation -> Orientation.KEEP
Jérémy Zurcher
1
-3
/
+2
2015-02-19
ScenariosMenu: add cancel button
Jérémy Zurcher
2
-3
/
+15
2015-02-19
Map: engagement is ok for solo and AI but not for network
Jérémy Zurcher
1
-3
/
+2
2015-02-19
Map: update comments
Jérémy Zurcher
1
-2
/
+1
2015-02-19
OkCancel: if cancelBtn is hidden, click everywhere is OK
Jérémy Zurcher
1
-0
/
+4
2015-02-19
Map: revertMoves() calls commands.dispose(Pawn, OrderType)
Jérémy Zurcher
1
-1
/
+2
2015-02-19
OrderList: add dispose(Pawn, Order.OrderType)
Jérémy Zurcher
1
-0
/
+12
2015-02-19
Order,Command: add public abstract boolean isA(OrderType) to Order, and ↵
Jérémy Zurcher
2
-2
/
+13
implement it
2015-02-18
Unit: revertLastMove: updateOverlays() and this.move = null
Jérémy Zurcher
1
-0
/
+2
2015-02-18
Map: revertEnter cleans up commands
Jérémy Zurcher
1
-2
/
+3
2015-02-18
Map: setOnBoard first dispose of previous order
Jérémy Zurcher
1
-0
/
+1
2015-02-18
Map: orderList -> commands, Command.clearPool in dispose()
Jérémy Zurcher
1
-7
/
+7
2015-02-18
Command: orderPool -> commandPool
Jérémy Zurcher
1
-3
/
+8
2015-02-18
Map: remove local unused Engagement instance
Jérémy Zurcher
1
-7
/
+0
2015-02-18
OrderList: add dispose(), dispose(Pawn)
Jérémy Zurcher
2
-1
/
+21
2015-02-18
Command: implements Comparable<Pawn>
Jérémy Zurcher
2
-1
/
+12
2015-02-18
Pawn: use move(Move) only, do not dispose of Move, it is owned by Command
Jérémy Zurcher
2
-29
/
+16
[prev]
[next]