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2017-05-18StateCommon : select(Unit) activate(Unit) -> u.select(boolean)Jérémy Zurcher8-96/+118
2017-02-23HeadedPawn: add select(), and selectable attributeJérémy Zurcher3-10/+21
2017-02-23HeadedPawn: add private boolean canAimJérémy Zurcher1-7/+9
2017-02-23delete loading/LoadingBar.javaJérémy Zurcher1-32/+0
2016-06-29Backend: param RustAndDust game is finalJérémy Zurcher1-1/+1
2016-06-29PlayerRecord: add toString()Jérémy Zurcher1-0/+6
2016-06-02Map5Marshal: do not write player id, this is not network transparentJérémy Zurcher1-2/+0
2016-05-23add PlayerRecordJérémy Zurcher1-0/+85
2016-05-20increase code versionv31Jérémy Zurcher1-1/+1
2016-05-20Ctrl: block 0.2 -> 0.3 after each orderJérémy Zurcher1-1/+1
2016-05-20InfantryFireAnimation: fix fireRegion initJérémy Zurcher1-0/+1
2016-05-20Ctrl: checkPlayer first check if deployment is doneJérémy Zurcher1-2/+5
2016-05-20OkCancel: hit returns false if not visibleJérémy Zurcher1-0/+2
2016-05-20PlayMenu: dispose of GameRecord after deletionJérémy Zurcher1-3/+3
2016-05-19NewGameMenu: fix width calculationJérémy Zurcher1-1/+1
2016-05-19PlayMeny: fix width calculationJérémy Zurcher1-1/+1
2016-05-19Hud: fix stack.get(0) -> stack.getTop()PvPJérémy Zurcher1-5/+5
2016-05-19NewGame: disable game mode selection, fix width, fix Resume existing battleJérémy Zurcher1-62/+22
2016-05-19PlayMenu: add game mode selectionJérémy Zurcher1-14/+64
2016-05-19Config: add GameMode getLongest()Jérémy Zurcher1-0/+1
2016-05-19Config: reorder GameModeJérémy Zurcher1-4/+4
2016-05-19Widget: if position is ABSOLUTE do not update()Jérémy Zurcher1-0/+1
2016-05-19Position: add ABSOLUTEJérémy Zurcher1-0/+1
2016-05-19DB: loadGames() add int param gameModeJérémy Zurcher2-6/+8
2016-05-19GameRecord: canPlay() check if mode is SOLOJérémy Zurcher1-2/+2
2016-05-19ui/List: add getSelected()Jérémy Zurcher1-0/+1
2016-05-18increase code versionv30Jérémy Zurcher1-1/+1
2016-05-18Hud: uses IterableStackJérémy Zurcher1-8/+7
2016-05-18LabelStack: uses IterableQueueJérémy Zurcher1-7/+6
2016-05-18LabelStack,Msg: update Msg if LabelStack pops a messageJérémy Zurcher2-2/+5
2016-05-18Ctrl: fix notification position, and push/writeJérémy Zurcher1-10/+10
2016-05-18Hud: add pushNotify(String, Position)Jérémy Zurcher1-0/+5
2016-05-18fix Ctrl: must Unit.clear() before loading, or this won't be on androidJérémy Zurcher1-0/+1
2016-05-17LabelImage: overriding of translate is not needed since setPosition() overridingJérémy Zurcher1-7/+0
2016-05-17PlayerInfo: remove useless calls to setLabelPosition(...)Jérémy Zurcher1-6/+3
2016-05-17LabelImage: override setPosition(...) to call label.update(), for this to ↵Jérémy Zurcher2-1/+8
work, Bg must directly call rect.set(...) at init
2016-05-17LabelImage: del setPosition(), add update() called by translate(float, float)Jérémy Zurcher1-4/+5
2016-05-17LabelImaget: set this as parent of labelJérémy Zurcher1-0/+1
2016-05-17Widget: add update() called by setParent(Widget)Jérémy Zurcher1-1/+6
2016-05-17Widget: setPosition(Rectangle) calls setPosition(float, float, float, float)Jérémy Zurcher1-1/+1
2016-05-13Board,Hud: add Board.getStats(), add tiles,animations count on debug msgJérémy Zurcher2-1/+6
2016-05-13StackedImages: drawDebug() do not draw rect if no overlay is activeJérémy Zurcher1-4/+9
2016-05-12MenuScreen: improve versionLabel positionJérémy Zurcher2-2/+4
2016-05-12RustAndDust: dispose of generatorJérémy Zurcher1-0/+1
2016-05-11Ctrl: call storeInitialState() on new game onlyJérémy Zurcher1-1/+1
2016-05-11Ctrl: this.mode -> modeJérémy Zurcher1-4/+4
2016-05-11increase code versionv29Jérémy Zurcher1-1/+1
2016-05-11NewGameMenu: do not BEGIN if mode is not implemented yetJérémy Zurcher1-1/+1
2016-05-11Unit: Unit.clear() sets unitId to 1Jérémy Zurcher1-1/+1
2016-05-11Map5Marshal,Ctrl: use Unit.IterableSet<Unit>, call Unit.clear() at exitJérémy Zurcher3-18/+4