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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-10-13
Pawn: forgot to init attack inner class
Jérémy Zurcher
1
-1
/
+1
2014-10-13
add Pawn.Attack public inner class
Jérémy Zurcher
1
-0
/
+9
2014-10-13
Pawn,Unit: add int getFlankSides()
Jérémy Zurcher
2
-0
/
+7
2014-10-13
Map: fix attackPawn: must mark attacks done whatever the dic roll
Jérémy Zurcher
1
-5
/
+9
2014-10-13
Board: int removePawnFrom(Pawn, GridPoint2) is now public
Jérémy Zurcher
1
-1
/
+1
2014-10-13
Map: boolean attackPawn(Pawn, GridPoint2, GridPoint2, int)
Jérémy Zurcher
1
-0
/
+22
2014-10-13
Hex: add defense debug
Jérémy Zurcher
1
-0
/
+1
2014-10-13
Map: add boolean toggleAttackAssist(Pawn)
Jérémy Zurcher
1
-0
/
+13
2014-10-13
Map: buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>) -> feed ↵
Jérémy Zurcher
1
-0
/
+3
activatedPawns and activablePawns
2014-10-13
Map: showAttackAssists(boolean) -> clear Hex.TARGET too
Jérémy Zurcher
1
-1
/
+3
2014-10-13
Map: add int attackAssistsCount()
Jérémy Zurcher
1
-0
/
+5
2014-10-13
Tile,Hex: add int defenseFor(Pawn, List<Pawn>)
Jérémy Zurcher
2
-2
/
+38
2014-10-13
Factory: now use Unit.UnitType
Jérémy Zurcher
1
-15
/
+20
2014-10-13
Unit: set UnitType, fix getAttackRangeFrom(Tile)
Jérémy Zurcher
1
-9
/
+17
2014-10-13
GameState: plugin StateType.ATTACK -> StateAttack() + quick fire, wait for ↵
Jérémy Zurcher
4
-7
/
+21
the class
2014-10-13
Ctrl: currentPlayer.turnStart()
Jérémy Zurcher
1
-0
/
+2
2014-10-13
StateCommon: add showTarget()
Jérémy Zurcher
1
-0
/
+5
2014-10-13
Map: add showAttackAssists(), isInPossibleAttackAssists()
Jérémy Zurcher
1
-0
/
+11
2014-10-13
Player: add int d6(), fix setActionPoints()
Jérémy Zurcher
1
-2
/
+12
2014-10-13
clean debug System.err
Jérémy Zurcher
4
-9
/
+10
2014-10-13
SearchBoard: add validatePathAngle(...) check angle of attack of successful LOS
Jérémy Zurcher
1
-5
/
+23
2014-10-13
Board: getHexAt(Vector ... ) -> getHexUnder(Pawn ...)
Jérémy Zurcher
1
-19
/
+10
2014-10-13
Board: fix buildAttackAssists(), use Pawn.getCenter() instead of ↵
Jérémy Zurcher
1
-1
/
+7
pawn.getPosition()
2014-10-13
Map: add clearPossibleTargets()
Jérémy Zurcher
1
-0
/
+5
2014-10-13
Map: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>)
Jérémy Zurcher
1
-0
/
+9
2014-10-13
Player: remove unused import
Jérémy Zurcher
1
-3
/
+0
2014-10-13
Player: add Iterator<Pawn> unitIterator()
Jérémy Zurcher
1
-0
/
+6
2014-10-13
Board: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>, ↵
Jérémy Zurcher
1
-0
/
+20
ArrayList<GridPoint2>)
2014-10-13
Board: add GridPoint2 getHexAt(Vector3, GridPoint2)
Jérémy Zurcher
1
-0
/
+6
2014-10-13
SearchBoard: add canAttack(Pawn, int, int, int, int)
Jérémy Zurcher
1
-0
/
+10
2014-10-12
StateAnimation: hide hud
Jérémy Zurcher
1
-0
/
+1
2014-10-12
extract Ctrl.Config -> Config
Jérémy Zurcher
2
-21
/
+21
2014-10-12
add chosen direction overlay when must check
Jérémy Zurcher
3
-1
/
+9
2014-10-12
StackedImage,Tile,Map: enable rotation on a specific overlay
Jérémy Zurcher
3
-0
/
+22
2014-10-12
GameState* -> State
Jérémy Zurcher
8
-55
/
+56
2014-10-12
rename GameFactory -> Factory
Jérémy Zurcher
5
-8
/
+8
2014-10-12
rename GameCtrl -> Ctrl
Jérémy Zurcher
9
-17
/
+17
2014-10-12
add a few debug System.err
Jérémy Zurcher
4
-1
/
+6
2014-10-12
GameState: fixes cleanup rewrite
Jérémy Zurcher
8
-74
/
+94
2014-10-12
GameFactoy,GameCtrl,Hud: plugin in Player
Jérémy Zurcher
3
-32
/
+62
2014-10-12
add game/Player
Jérémy Zurcher
1
-0
/
+112
2014-10-12
Unit: add isEnemy(Army)
Jérémy Zurcher
1
-0
/
+5
2014-10-12
Unit: reorder constructors
Jérémy Zurcher
1
-28
/
+30
2014-10-12
Board: setPawnAt returns pawn
Jérémy Zurcher
1
-1
/
+2
2014-10-12
Button: do not hit if ON
Jérémy Zurcher
1
-1
/
+1
2014-10-11
HeadedPawn: add toString()
Jérémy Zurcher
1
-0
/
+6
2014-10-11
Pawn: add toString()
Jérémy Zurcher
1
-2
/
+10
2014-10-11
Map: revertMoves() call activatedPawns.clear()
Jérémy Zurcher
1
-0
/
+1
2014-10-11
Map: clearPossibleTargetsMovesAssists() -> clearAll() and does it
Jérémy Zurcher
1
-7
/
+7
2014-10-11
GameState: hex,pawn -> selectedHex,selectedPawn
Jérémy Zurcher
4
-30
/
+31
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