Age | Commit message (Expand) | Author | Files | Lines |
2014-10-21 | StateAttack: on abort clear activated pawns to not burn down an AP | Jérémy Zurcher | 1 | -0/+1 |
2014-10-21 | Map: add clearActivablePawns() and clearActivatedPawns() | Jérémy Zurcher | 1 | -0/+10 |
2014-10-21 | StateRotate: cantel does not revert all moves, a move done is done | Jérémy Zurcher | 1 | -7/+7 |
2014-10-20 | 1 at-gun attack 1 hard-target -> no consumed AP | Jérémy Zurcher | 1 | -4/+5 |
2014-10-20 | Map: reorder | Jérémy Zurcher | 1 | -10/+10 |
2014-10-20 | Paw,Unit: add boolean isA(PawnType type) | Jérémy Zurcher | 2 | -8/+19 |
2014-10-20 | Unit: canAttack(Pawn other) calls canAttack() | Jérémy Zurcher | 1 | -1/+1 |
2014-10-20 | Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/Attack | Jérémy Zurcher | 2 | -3/+10 |
2014-10-18 | StateAttack: clear the target hex | Jérémy Zurcher | 1 | -0/+1 |
2014-10-18 | Map: do not clear activable and activated pawn here, states needs them | Jérémy Zurcher | 1 | -2/+0 |
2014-10-18 | Ctrl: map must be created before states | Jérémy Zurcher | 1 | -5/+5 |
2014-10-18 | add Battle battles/BattleCommon battles/BattleFake | Jérémy Zurcher | 5 | -7/+149 |
2014-10-18 | Player: add isEnemy(Faction) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-18 | move Factory, MapA, MapB into game/battles | Jérémy Zurcher | 4 | -46/+13 |
2014-10-17 | GameScreen: disable blocked and input delay for now | Jérémy Zurcher | 1 | -15/+15 |
2014-10-17 | Ctrl: use Player player,opponent and swap them on turn end | Jérémy Zurcher | 6 | -38/+29 |
2014-10-17 | Player: -> engine/Player and game/Player | Jérémy Zurcher | 2 | -42/+76 |
2014-10-17 | Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac... | Jérémy Zurcher | 9 | -34/+43 |
2014-10-17 | Playre: fix setTopLeft() | Jérémy Zurcher | 2 | -4/+4 |
2014-10-17 | Army: goes from game to engine | Jérémy Zurcher | 7 | -25/+30 |
2014-10-17 | GameScreen: be sure that touchUp will never be triggered if touchDown is blocked | Jérémy Zurcher | 1 | -2/+8 |
2014-10-17 | Player: add turn and apSpent attributes | Jérémy Zurcher | 1 | -7/+9 |
2014-10-17 | Player: attributes go private again | Jérémy Zurcher | 1 | -7/+7 |
2014-10-17 | Player: add getName() | Jérémy Zurcher | 2 | -1/+6 |
2014-10-17 | Hud: add notify(String) use it from Ctrl and StateSelect | Jérémy Zurcher | 3 | -1/+6 |
2014-10-17 | Hud: use player instead of player.flag | Jérémy Zurcher | 2 | -21/+6 |
2014-10-17 | Player: add setTopLeft(float,float) -> remove getX/Y/Width/Height, has an sta... | Jérémy Zurcher | 2 | -26/+19 |
2014-10-17 | Factory: has a TankOnTank ref | Jérémy Zurcher | 3 | -6/+12 |
2014-10-17 | Player: currentPlayer()/otherPlayer() -> player()/opponent() | Jérémy Zurcher | 5 | -31/+31 |
2014-10-17 | Player: attributes becom public, add getX/Y/Width/Height | Jérémy Zurcher | 1 | -14/+34 |
2014-10-17 | Image: add contains(float, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-17 | Army: add String and toString() | Jérémy Zurcher | 1 | -1/+8 |
2014-10-17 | Unit: add String to enum UnitId, set descr -> nice toString() | Jérémy Zurcher | 1 | -16/+22 |
2014-10-17 | Pawn,HeadedPawn: toString return protected descr | Jérémy Zurcher | 2 | -9/+4 |
2014-10-16 | Hud: correctly init flag | Jérémy Zurcher | 1 | -2/+1 |
2014-10-16 | Hud: set Next Player Msg | Jérémy Zurcher | 1 | -1/+1 |
2014-10-16 | Msg: add write(String, float) | Jérémy Zurcher | 1 | -0/+7 |
2014-10-16 | StateSelect: call map.clearAll() on abort() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-16 | GameScreen: INPUT_DELAY 0.) -> 0.3 | Jérémy Zurcher | 1 | -1/+1 |
2014-10-16 | StateSelect: fix buildPossiblesTargets call when select Pawn is an enemy | Jérémy Zurcher | 1 | -1/+5 |
2014-10-16 | add OptionsScreen | Jérémy Zurcher | 3 | -3/+153 |
2014-10-16 | TankOnTank: owns Config now | Jérémy Zurcher | 2 | -2/+5 |
2014-10-16 | TankOnTank,GameScreen: clean up dispose calls | Jérémy Zurcher | 2 | -3/+3 |
2014-10-16 | GameScreen: must now create the Config | Jérémy Zurcher | 1 | -1/+2 |
2014-10-16 | Map*: recieves TankOnTank it construction | Jérémy Zurcher | 3 | -9/+12 |
2014-10-16 | Ctrl: it is hold in TankOnTank, and recieves Config at construction | Jérémy Zurcher | 2 | -12/+10 |
2014-10-16 | TankOnTank has a factory | Jérémy Zurcher | 2 | -1/+9 |
2014-10-16 | Factory: big cleanup | Jérémy Zurcher | 1 | -68/+74 |
2014-10-16 | GameScreen: add inputDelay after touchUp, drag, scroll, zoom | Jérémy Zurcher | 1 | -1/+10 |
2014-10-16 | Hud: fix buttons background | Jérémy Zurcher | 1 | -6/+7 |