Age | Commit message (Expand) | Author | Files | Lines |
2014-11-01 | Board: factorize pawn animation code | Jérémy Zurcher | 1 | -13/+15 |
2014-10-31 | StateCommon: accept touch on OFFMAP Hex, but do not highlight them | Jérémy Zurcher | 1 | -5/+3 |
2014-10-31 | Factory: forgot to update getNewTile(...) | Jérémy Zurcher | 1 | -2/+4 |
2014-10-31 | Board: on animation first call removePawn(), at the end setPawnOnto() to ensu... | Jérémy Zurcher | 1 | -1/+9 |
2014-10-31 | Borad,Pawn: getRotateAnimation(float, ...) do not need Vector3 Pool anymore | Jérémy Zurcher | 2 | -17/+3 |
2014-10-31 | Unit: artillery is an hard target too | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | Board: add of frame of OFFMAP tiles around the board | Jérémy Zurcher | 1 | -18/+32 |
2014-10-31 | StateMove: must call map.possiblePaths.clear() on enter | Jérémy Zurcher | 1 | -0/+1 |
2014-10-31 | Map,States: implement infantry move after successfull attack | Jérémy Zurcher | 4 | -3/+23 |
2014-10-31 | add game/states/StateBreak | Jérémy Zurcher | 1 | -0/+88 |
2014-10-31 | update TODO file and TODO/FIXME comments | Jérémy Zurcher | 3 | -3/+3 |
2014-10-31 | Board: movePawn: use possiblePaths.to in RunnableAnimation | Jérémy Zurcher | 1 | -3/+2 |
2014-10-31 | PossiblePaths: Pawn, Tile, Orientation are public | Jérémy Zurcher | 2 | -19/+19 |
2014-10-31 | Board: collectAttackAssists do not include attack leader | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | PossiblePaths: fix path.get(i) | Jérémy Zurcher | 1 | -2/+9 |
2014-10-31 | coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | Tile: implements Iterable<Pawn> | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | cleanup XxxCollection interfaces -> PawnSet and TileSet | Jérémy Zurcher | 3 | -50/+0 |
2014-10-31 | use new PossiblePaths class | Jérémy Zurcher | 5 | -248/+24 |
2014-10-31 | add engine/PossiblePaths | Jérémy Zurcher | 1 | -0/+297 |
2014-10-31 | Board,SearcBoard: setAdjacentTiles(...) is public, directly access Tile.col a... | Jérémy Zurcher | 2 | -9/+9 |
2014-10-30 | SearchBoard,Board: sides and distance goes from SearchBoard to Board | Jérémy Zurcher | 2 | -36/+47 |
2014-10-30 | BattleFake: remove useless GridPoint2 | Jérémy Zurcher | 1 | -1/+0 |
2014-10-30 | Board: clean up int collectAttackAssists(Pawn, Pawn, Iterator<Pawn>, PawnColl... | Jérémy Zurcher | 1 | -7/+2 |
2014-10-30 | Board: clean up int collectMoveAssists(Pawn, PawnCollection) | Jérémy Zurcher | 1 | -1/+1 |
2014-10-30 | Board,SearchBoard: optimize collectPossibleTargets(Pawn, Iterator<Pawn>, Pawn... | Jérémy Zurcher | 2 | -8/+8 |
2014-10-30 | Tile: remove boolean hasTargetsFor(Pawn) | Jérémy Zurcher | 1 | -12/+0 |
2014-10-30 | Board,SearchBoard: optimize collectPossibleTargets(Pawn, Board.PawnCollection) | Jérémy Zurcher | 2 | -8/+14 |
2014-10-30 | Board,SearchBoard: optimize collectPossibleMoves(Pawn, Board.TileCollection) | Jérémy Zurcher | 2 | -13/+9 |
2014-10-30 | SearchBoard: must be carefull with boolean inMap(int col, int row) | Jérémy Zurcher | 1 | -0/+1 |
2014-10-30 | SearchBoard: add and use Tile getTile(Node node) and Node getNode(Tile tile) | Jérémy Zurcher | 1 | -11/+19 |
2014-10-30 | Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn) | Jérémy Zurcher | 3 | -8/+1 |
2014-10-29 | Map: silence wrong debug output | Jérémy Zurcher | 1 | -3/+2 |
2014-10-29 | SearchBoard: collectAttack(...) do not yell when the angle attack is not OK, ... | Jérémy Zurcher | 1 | -3/+1 |
2014-10-29 | rename buildXxxYyy(...) -> collectXxxYyy(...) | Jérémy Zurcher | 6 | -21/+21 |
2014-10-29 | Map: dispose of SpriteAnimations and sounds | Jérémy Zurcher | 1 | -0/+4 |
2014-10-29 | Map: add SoundAnimations | Jérémy Zurcher | 1 | -3/+25 |
2014-10-29 | add SoundAnimation | Jérémy Zurcher | 1 | -0/+81 |
2014-10-29 | add sounds attack.mp3 and move.mp3 | Jérémy Zurcher | 1 | -0/+5 |
2014-10-29 | Map: code cleanup | Jérémy Zurcher | 2 | -57/+56 |
2014-10-29 | Board: remove old comment | Jérémy Zurcher | 1 | -1/+0 |
2014-10-29 | Unit: use common consturctor | Jérémy Zurcher | 1 | -2/+2 |
2014-10-29 | Map: code reorder | Jérémy Zurcher | 1 | -10/+10 |
2014-10-29 | Map: activatedPawns is a Board.PawnCollection | Jérémy Zurcher | 3 | -4/+7 |
2014-10-29 | Map: fix typo, activated pawns must call attack(target) | Jérémy Zurcher | 1 | -2/+4 |
2014-10-29 | Map,Unit: simplify show/hide functions | Jérémy Zurcher | 10 | -173/+121 |
2014-10-29 | Map: remove useless HexSet and UnitSet classes, use TileSet and PawnSet | Jérémy Zurcher | 1 | -21/+5 |
2014-10-29 | Pawn,Board: give current AnimationSequence size when asking Pawn for it | Jérémy Zurcher | 2 | -9/+9 |
2014-10-29 | Pawn: add boolean canBeAttacked(Pawn other) | Jérémy Zurcher | 3 | -0/+8 |
2014-10-29 | StateCommon: remove unused from | Jérémy Zurcher | 1 | -2/+0 |