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RustAndDust
PvP
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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-10-08
Map: improve possible API
Jérémy Zurcher
1
-40
/
+40
2014-10-08
Hex: clarify constants
Jérémy Zurcher
3
-19
/
+19
2014-10-08
typos
Jérémy Zurcher
2
-4
/
+4
2014-10-08
GameStateDirection, GameStateSelect: use GameCtrl.Config
Jérémy Zurcher
2
-7
/
+7
2014-10-08
add GameCtrl.Config
Jérémy Zurcher
1
-0
/
+18
2014-10-08
GameStase*: update according to Map .possible .assits API
Jérémy Zurcher
3
-11
/
+31
2014-10-08
Map: update according to new possible and assists Board API
Jérémy Zurcher
1
-42
/
+12
2014-10-08
Board: add buildMoveAssists(), ↵
Jérémy Zurcher
1
-2
/
+17
possibleMovesFrom()->buildPossibleMovesFrom(), possibleTargetsFrom()->buildPossibleTargetsFrom()
2014-10-08
Board: add neighbours[] and void buildNeighboursFor(GridPoint2 coords)
Jérémy Zurcher
1
-10
/
+14
2014-10-08
missid 2 reselect(hex) -> reselectHex()
Jérémy Zurcher
2
-2
/
+2
2014-10-08
GameStateView -> GameStateSelect
Jérémy Zurcher
2
-9
/
+9
2014-10-08
GameStateRotate: clean up select() unselect() reselect()
Jérémy Zurcher
6
-24
/
+14
2014-10-08
SearchBoard: possibleMovesFrom fix road march
Jérémy Zurcher
1
-4
/
+5
- do not update remaing when pushing onto raodMarch stack - another copy of might still be in the regular stack and then pop out with a bigger movement than it should
2014-10-07
GameStateView: show move assist
Jérémy Zurcher
1
-0
/
+2
2014-10-07
Map: only hq can order moves
Jérémy Zurcher
1
-7
/
+9
2014-10-07
Pawn,Unit: add isHq()
Jérémy Zurcher
2
-0
/
+7
2014-10-07
Hud: add checkBtn and enableCheck()
Jérémy Zurcher
1
-1
/
+13
2014-10-07
Hud: no not accept cancelBtn hit when disabled
Jérémy Zurcher
1
-2
/
+2
2014-10-07
Hud: rename xxxAct -> xxxBtn
Jérémy Zurcher
1
-41
/
+41
2014-10-07
Hud: add ON OFF DISABLED constants
Jérémy Zurcher
1
-13
/
+22
2014-10-07
GameStateMove: show assist moves, clear correctly
Jérémy Zurcher
1
-5
/
+7
2014-10-07
GameStateDirection: clear all
Jérémy Zurcher
1
-1
/
+6
2014-10-07
GameStateCommon: owns 'to', 'from', add unselectHex(GridPoint2)
Jérémy Zurcher
1
-0
/
+8
2014-10-07
Hud: do not call ctrl.abort() twice
Jérémy Zurcher
1
-1
/
+0
2014-10-07
Map: add neighbours[], moveAssist and associated methods
Jérémy Zurcher
1
-0
/
+42
2014-10-07
add assist pawn overhead
Jérémy Zurcher
1
-0
/
+1
2014-10-07
Board: API consistency, rename parameters
Jérémy Zurcher
1
-15
/
+15
2014-10-07
Board: add Tile getTileSafe(GridPoint2)
Jérémy Zurcher
1
-0
/
+5
2014-10-07
Orientation: typo
Jérémy Zurcher
1
-1
/
+1
2014-10-07
Board: add GridPoint2 setNeighbour(GridPoint2, Orientation, GridPoint2);
Jérémy Zurcher
1
-0
/
+13
2014-10-07
Pawn: add toString()
Jérémy Zurcher
1
-0
/
+5
2014-10-07
Board: add getTileSafe() and getAdjacentTiles()
Jérémy Zurcher
1
-0
/
+19
2014-10-07
GameStates: improve hex selection scheme
Jérémy Zurcher
4
-2
/
+10
2014-10-07
Board: possiblePaths(p, from, to, points) remove 'from' and 'to' from point ↵
Jérémy Zurcher
1
-1
/
+2
Set 'points'
2014-10-07
HUD: move right
Jérémy Zurcher
1
-14
/
+15
2014-10-07
SearchBoard: oops fix 1 hex move
Jérémy Zurcher
1
-1
/
+1
2014-10-07
Board: add commented debug in getCoordinatePath()
Jérémy Zurcher
1
-0
/
+7
2014-10-07
clean game states, remove default touchDown behaviour for readability
Jérémy Zurcher
5
-109
/
+51
2014-10-07
Orientation: add Orientation fromAdj(int,int,int,int)
Jérémy Zurcher
1
-0
/
+27
2014-10-07
Orientation: remove useless 'Orientation.'
Jérémy Zurcher
1
-7
/
+7
2014-10-06
GameStateCommon: null pawn on setHex() to never be out of sync
Jérémy Zurcher
1
-0
/
+1
2014-10-06
GameCtrl: disable cancel button when in animation
Jérémy Zurcher
1
-0
/
+1
2014-10-06
Hud: only accept buttons if not in Action
Jérémy Zurcher
2
-7
/
+15
2014-10-06
Hud: buttons have 3 states now
Jérémy Zurcher
1
-49
/
+85
2014-10-06
GameCtrl: replace inAnimation() with mayProcessTouch()
Jérémy Zurcher
3
-12
/
+16
2014-10-06
GameStateRotate: use current selectet pawn if one
Jérémy Zurcher
2
-1
/
+11
2014-10-06
GameStateCommon: downIsHex() -> sameHexes(GridPoint2 a, GridPoint2 b)
Jérémy Zurcher
1
-2
/
+2
2014-10-06
GameStateMove: must clear possible paths first, keep previously selected pawn
Jérémy Zurcher
1
-1
/
+13
2014-10-06
GameStateRotate: do not run animation if already heading in the right direction
Jérémy Zurcher
1
-2
/
+6
2014-10-06
Map: add rotatePawn(..), in it and movePawn(...), use RunnableAnimation() to ↵
Jérémy Zurcher
1
-1
/
+17
notify animation end
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