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RustAndDust
PvP
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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Author
Files
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2016-01-10
ArrayListIt: add push pop enqueue dequeue
Jérémy Zurcher
1
-0
/
+20
2016-01-10
OrderList is an ArrayListIt
Jérémy Zurcher
2
-8
/
+12
2016-01-09
Engagement: use ArrayListIt instead of LinkedList
Jérémy Zurcher
1
-2
/
+3
2016-01-09
TileSet: extends ArrayListIt
Jérémy Zurcher
1
-2
/
+10
2016-01-09
Tile: add constructor param int capacity (of the stack)
Jérémy Zurcher
3
-7
/
+9
2016-01-09
Tile: stack is private and is an ArrayListIt
Jérémy Zurcher
2
-10
/
+10
2016-01-09
Move: swallows PathIterator
Jérémy Zurcher
2
-82
/
+62
2016-01-09
Move: get rid of useless TileIterator
Jérémy Zurcher
1
-51
/
+0
2016-01-09
while, for, if codding style
Jérémy Zurcher
11
-25
/
+25
2016-01-09
Board: set initial size of animations to 10
Jérémy Zurcher
1
-1
/
+1
2016-01-09
StateBreak: remove useless import statement
Jérémy Zurcher
1
-1
/
+0
2016-01-09
Board: forgot to dispose() the animation that is finished
Jérémy Zurcher
1
-1
/
+3
2016-01-09
Board: use ArrayListIt: for animations too
Jérémy Zurcher
1
-10
/
+7
2016-01-09
ArrayListIt: support Iterator.remove()
Jérémy Zurcher
1
-1
/
+3
2016-01-09
use ArrayListIt
Jérémy Zurcher
7
-25
/
+27
2016-01-09
add engine/util/ArrayListIt
Jérémy Zurcher
1
-0
/
+49
2016-01-07
Config: add fxStrings
Jérémy Zurcher
3
-8
/
+7
2016-01-06
increase code release
v18
Jérémy Zurcher
1
-1
/
+1
2016-01-06
Option menus: repalce VSPACING with LABEL_PADDING
Jérémy Zurcher
2
-29
/
+28
2016-01-06
GameScreen: do not render or resize when on pause
Jérémy Zurcher
2
-2
/
+13
2016-01-06
RustAndDust: always set log domain to RustAndDust
Jérémy Zurcher
1
-3
/
+5
2016-01-06
Ctrl: do not process null Hex
Jérémy Zurcher
1
-1
/
+1
2016-01-05
Ctrl: check if Player can do something after each action and at turn start
Jérémy Zurcher
1
-1
/
+8
2016-01-05
Player: add boolean canDoSomething()
Jérémy Zurcher
1
-0
/
+11
2016-01-04
increase code release
v17
Jérémy Zurcher
1
-1
/
+1
2016-01-04
StateMove: fix checkExit(Hex) usage, and path building
Jérémy Zurcher
1
-15
/
+20
2016-01-04
PathBuilder: factorise best(Path, Path) out of chooseBest() and chooseExit()
Jérémy Zurcher
1
-16
/
+17
2016-01-04
PathBuilder: replace setExit(Orientation) with chooseExit(Orientation)
Jérémy Zurcher
3
-16
/
+41
2016-01-04
PathBuilder: factorise keepOnly(Path) out of choosBest() and chooseShortest()
Jérémy Zurcher
1
-12
/
+11
2016-01-04
PathBuilder: use getPaths()
Jérémy Zurcher
1
-11
/
+13
2016-01-04
PathBuilder: factorise getPaths(...) out of canExit()
Jérémy Zurcher
1
-7
/
+8
2016-01-04
PathBuilder: factorise pathCanExit(...) out of canExit()
Jérémy Zurcher
1
-4
/
+10
2016-01-04
StateMove: split checkExit() -> inplace | from hex
Jérémy Zurcher
1
-5
/
+14
2016-01-04
OptionsPanel: fix quit battle
Jérémy Zurcher
1
-0
/
+1
2016-01-04
StateBreak: use chooseShortest()
Jérémy Zurcher
2
-6
/
+6
2016-01-04
PathBuilder: add chooseShortest()
Jérémy Zurcher
1
-0
/
+19
2016-01-04
PathBuilder: remove useless code
Jérémy Zurcher
1
-3
/
+1
2016-01-04
PathBuilder: choosePath() -p chooseBest()
Jérémy Zurcher
3
-3
/
+3
2016-01-04
OptionsPanel: quick closing
Jérémy Zurcher
1
-0
/
+5
2016-01-04
Map: fix call getDefense( defender.tile )
Jérémy Zurcher
1
-1
/
+1
2016-01-04
PathIterator: do not compute size all the time
Jérémy Zurcher
1
-3
/
+2
2016-01-04
PathIterator: fix rotation support
Jérémy Zurcher
1
-2
/
+4
2016-01-04
PathBuilder: do not compute distance if from == to
Jérémy Zurcher
1
-3
/
+5
2016-01-04
PathBuilder: impove error msgs
Jérémy Zurcher
3
-4
/
+4
2016-01-04
PathIterator: support simple rotation
Jérémy Zurcher
1
-3
/
+6
2016-01-04
PathBuilder: if (from == to) build empty path
Jérémy Zurcher
1
-1
/
+6
2016-01-04
UnitDock: replace selected red border with light grey Bg
Jérémy Zurcher
2
-7
/
+5
2016-01-04
InfantryFireAnimation: add usage of HALF_WIDTH_P
Jérémy Zurcher
1
-2
/
+3
2016-01-04
MenuScreen: set label just at the left of from point
Jérémy Zurcher
1
-2
/
+2
2016-01-04
PathBuilder: shorten code
Jérémy Zurcher
1
-5
/
+2
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