Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-09-21 | Map and MapNode update | Jérémy Zurcher | 2 | -23/+112 | |
has: - a list of Tiles to draw, which draw the top Pawn if some - a list of animated Pawns to draw - a list of current animations - a list of animations to be knows how to: - draw itself, then the Tiles then the Pawns from the above lists - draw in debug mode - apply translation transformation of position is not 0,0 - animate Pawns and manage the above lists | |||||
2014-09-21 | ooops again, forgot to add StackedSpriteNode#isEnabled() | Jérémy Zurcher | 1 | -0/+7 | |
2014-09-21 | Tile#remove(Pawn) return stack size | Jérémy Zurcher | 2 | -2/+3 | |
2014-09-21 | update Tile and bring TileOverlays in | Jérémy Zurcher | 2 | -2/+108 | |
2014-09-21 | RunnableAnimation needs a ref to Pawn too | Jérémy Zurcher | 2 | -3/+5 | |
2014-09-21 | animations do not handle Node anymore but Pawn | Jérémy Zurcher | 4 | -19/+21 | |
2014-09-21 | PawnNode -> PawnImage does not implement Node anymore | Jérémy Zurcher | 3 | -6/+7 | |
2014-09-21 | SpriteNode -> Image does not implements Node anymore | Jérémy Zurcher | 2 | -5/+6 | |
2014-09-20 | Tile oooops forgot to commit import BasicDrawable | Jérémy Zurcher | 1 | -0/+2 | |
2014-09-20 | cleanup Pawn and PawnNode | Jérémy Zurcher | 2 | -40/+23 | |
2014-09-20 | Tile extends BasicDrawable | Jérémy Zurcher | 1 | -1/+1 | |
2014-09-20 | fix StackedSpriteNode : implements BasicDrawable | Jérémy Zurcher | 1 | -82/+2 | |
2014-09-20 | fix SpriteNode : extends Sprite implements Node | Jérémy Zurcher | 1 | -8/+6 | |
2014-09-20 | Node interface is now empty | Jérémy Zurcher | 1 | -11/+2 | |
2014-09-20 | split Drawable into Drawable and BasicDrawable | Jérémy Zurcher | 2 | -18/+21 | |
2014-09-20 | cleaup animations | Jérémy Zurcher | 5 | -23/+28 | |
2014-09-20 | Animation extends Disposable | Jérémy Zurcher | 5 | -13/+13 | |
2014-09-20 | Layer: cosmetic | Jérémy Zurcher | 1 | -3/+1 | |
2014-09-20 | add engine/gfx/StackedSpriteNode | Jérémy Zurcher | 1 | -0/+131 | |
2014-09-20 | gfx: extends Sprite | Jérémy Zurcher | 6 | -164/+49 | |
2014-09-19 | Drawable: add drawDebug(ShapeRenderer), call it from Layer ↵ | Jérémy Zurcher | 3 | -0/+17 | |
drawDebug(ShapeRenderer) | |||||
2014-09-19 | repack armies | Jérémy Zurcher | 2 | -6/+6 | |
2014-09-19 | MapImage->MapNode, PawnImage->PawnNode, add Layer | Jérémy Zurcher | 7 | -60/+207 | |
2014-09-19 | add engine/gfx to replate scene2d usage | Jérémy Zurcher | 10 | -0/+456 | |
2014-09-18 | Tile.Orientation -> Pawn.Orientation | Jérémy Zurcher | 6 | -24/+26 | |
2014-09-17 | do not push the same vector again | Jérémy Zurcher | 1 | -3/+5 | |
2014-09-17 | Map.Config: rename some fields for clarity | Jérémy Zurcher | 3 | -12/+12 | |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 9 | -22/+34 | |
2014-09-17 | get rid of AbstractScreen | Jérémy Zurcher | 3 | -29/+9 | |
2014-09-17 | rename | Jérémy Zurcher | 9 | -110/+127 | |
interfaces: Map Tile Pawn implementations: MapImage Hex PawnImage | |||||
2014-09-17 | merge HexMapFactory and UnitFactory => GameFactory | Jérémy Zurcher | 3 | -79/+73 | |
2014-09-16 | build board in HexMapFactory, use MapHex | Jérémy Zurcher | 3 | -35/+38 | |
2014-09-16 | add game/MapHexp | Jérémy Zurcher | 1 | -0/+69 | |
2014-09-16 | HexOrientation -> Hex.Orientation | Jérémy Zurcher | 7 | -28/+31 | |
2014-09-16 | add class HexMap.Config | Jérémy Zurcher | 3 | -36/+59 | |
2014-09-16 | add Pawn#setPawnAt | Jérémy Zurcher | 3 | -1/+10 | |
2014-09-16 | PawnImage#resetMoves do not rotate if not needed | Jérémy Zurcher | 1 | -1/+2 | |
2014-09-16 | remove debug output | Jérémy Zurcher | 1 | -2/+0 | |
2014-09-16 | refactor | Jérémy Zurcher | 7 | -125/+129 | |
- PawnImage have no more reference to HexMap - HexMapImage is in charge of moving Pawns | |||||
2014-09-16 | add game/HexOrientation | Jérémy Zurcher | 1 | -0/+15 | |
2014-09-16 | TankOnTank: do not load map_b | Jérémy Zurcher | 1 | -2/+2 | |
2014-09-16 | add game/HexMapFactory | Jérémy Zurcher | 2 | -8/+39 | |
2014-09-16 | game/HexMap.java -> game/HexMapImage + interface game/HexMap | Jérémy Zurcher | 3 | -149/+175 | |
2014-09-16 | GameScreen: cosmetic | Jérémy Zurcher | 1 | -3/+3 | |
2014-09-16 | game/Pawn -> game/PawnImage + interface game/Pawn | Jérémy Zurcher | 5 | -68/+101 | |
2014-09-16 | actors/HexMap actors/Pawn -> game/* | Jérémy Zurcher | 5 | -9/+4 | |
2014-09-16 | actors/LoadingBar -> loading/LoadingBar | Jérémy Zurcher | 2 | -2/+2 | |
2014-09-16 | add game/Army | Jérémy Zurcher | 3 | -17/+26 | |
2014-09-16 | move Unit and UnitFactory into game/ | Jérémy Zurcher | 3 | -6/+8 | |
2014-09-15 | GameScreen: unload assets on dispose | Jérémy Zurcher | 2 | -0/+3 | |