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2014-11-09GameScreen: enable Hud debug on DEBUGJérémy Zurcher1-0/+9
2014-11-09Hud: update to follow new widgetsJérémy Zurcher1-29/+75
2014-11-09Dialog -> OkCancelJérémy Zurcher1-14/+22
2014-11-09UnitDock: uses Sprite instead of Image, inherited visible, and padding form c...Jérémy Zurcher1-16/+26
2014-11-09Msg: extends Label, has a BgJérémy Zurcher1-55/+24
2014-11-09remove LabelButtonJérémy Zurcher1-47/+0
2014-11-09LabelImage, extends Bg, use Position to set Label positionJérémy Zurcher1-11/+25
2014-11-09Label: extends Widget, has a paddingJérémy Zurcher1-42/+19
2014-11-09Button: extends Widget, works with TextureRegion not ImageJérémy Zurcher1-45/+16
2014-11-09Bg: extends WidgetJérémy Zurcher1-27/+3
2014-11-09Position: can now compute a position relative to another widgetJérémy Zurcher2-7/+59
2014-11-09add game/hud/WidgetJérémy Zurcher1-0/+55
2014-11-08Hud: update end of turn Dialog msgJérémy Zurcher1-1/+1
2014-11-08Label: support \nJérémy Zurcher1-6/+6
2014-11-08game/hud: Text*.java -> Label*.javaJérémy Zurcher5-41/+43
2014-11-08Button: 3 states are UP/DOWN/ONJérémy Zurcher1-19/+19
2014-11-07Hud: add dialog end turn ??Jérémy Zurcher1-1/+24
2014-11-07Text: add missing TextBounds getBounds()Jérémy Zurcher1-0/+5
2014-11-07Ctrl: add public boolean blockMapJérémy Zurcher1-2/+4
2014-11-07add game/hud/DialogJérémy Zurcher1-0/+78
2014-11-06cut out turns from map_aJérémy Zurcher1-1/+1
2014-11-06Battle: boolean checkVictory(Ctrl) -> Player checkVictory(Ctrl)Jérémy Zurcher3-19/+27
2014-11-06BattleCommon: add protected TileSet objectives, use it in BattleHeadToHeadJérémy Zurcher2-3/+6
2014-11-06add TankOnTank.debug(...)Jérémy Zurcher14-46/+65
2014-11-05UnitDock: ugly fix to support different size pawnsJérémy Zurcher1-3/+7
2014-11-05Pawn: add centerOn(flaot, float)Jérémy Zurcher1-0/+5
2014-11-05StateRotate: block useless rotationJérémy Zurcher1-2/+1
2014-11-05StateRotate: allow again rotation in the same direction to fix entry moveJérémy Zurcher1-1/+2
2014-11-05StateMove,StateRotate: correctly revert entry movesJérémy Zurcher2-0/+9
2014-11-05Hud: show/hide/block reinforcementJérémy Zurcher1-0/+8
2014-11-05add game/states/StateEntryJérémy Zurcher4-3/+89
2014-11-05StateBreak,StateAnimation: no need to hide hud, done in StateCommon.goToNextS...Jérémy Zurcher2-2/+0
2014-11-05Map: add enterBoard(Pawn, Hex, Orientation) and leaveBoard(Pawn)Jérémy Zurcher1-0/+13
2014-11-05Pawn: add enterBoard(Tile, Orientation)Jérémy Zurcher1-0/+10
2014-11-05Player: add unitEntry(Pawn) and revertUnitEntry(Pawn)Jérémy Zurcher1-0/+12
2014-11-05Map: HQ are not allowed to command others when they enter the boardJérémy Zurcher1-1/+1
2014-11-05Map: cleanup Sytem.errJérémy Zurcher1-3/+1
2014-11-05Pawn: add getPreviousTile()Jérémy Zurcher1-0/+5
2014-11-05Pawn: enter/rotate/move/attack -> move() and attack()Jérémy Zurcher6-27/+18
2014-11-05Board: simply getSetPawnOntoAnimation(...) thanks to Pawn.MoveJérémy Zurcher1-4/+4
2014-11-05Board: call pawn.move.setRotation(...) in rotatePawn(...)Jérémy Zurcher1-0/+1
2014-11-05PossiblePaths: implements applyToPawn that feed Pawn.Move and is called from ...Jérémy Zurcher2-0/+13
2014-11-05add Pawn.MoveJérémy Zurcher1-0/+41
2014-11-05Pawn.Attack: .reset() and .toString()Jérémy Zurcher2-2/+20
2014-11-05PosisblePaths: fix cost computationJérémy Zurcher1-6/+6
2014-11-05PossiblePaths: fix findAllPaths(...) roadMarch overriding when trying adjacentsJérémy Zurcher1-4/+4
2014-11-05StateMove: do not call possiblePaths.clear() when leaving, might be needed in...Jérémy Zurcher1-1/+1
2014-11-05Battle: add TileSet getEntryPoint(Unit) Orientation getEntryOrientation(Player)Jérémy Zurcher3-0/+22
2014-11-05Board: findBestEntry(...) returns Orientation, not TileJérémy Zurcher1-5/+5
2014-11-05Unit: indentJérémy Zurcher1-4/+4