Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-09-24 | draw(Batch batch, float parentAlpha) -> draw(batch) | Jérémy Zurcher | 5 | -13/+13 | |
2014-09-24 | translate params are dx, dy | Jérémy Zurcher | 3 | -7/+7 | |
2014-09-24 | Pawn,Unit,Army: implement isEnemy(Pawn) | Jérémy Zurcher | 3 | -1/+13 | |
2014-09-24 | SearchBoard: update if roadMarch and (mvtLeft > bonus) overtake dst.mvtLeft | Jérémy Zurcher | 1 | -2/+4 | |
2014-09-24 | Tile.roadMarchBonus() -> Pawn.roadMarch() | Jérémy Zurcher | 4 | -8/+11 | |
2014-09-24 | RIGHT click to show reachable | Jérémy Zurcher | 2 | -1/+15 | |
2014-09-24 | Board: plugin SearchBoard, add reachableFrom(Pawn pawn, int col, int row) | Jérémy Zurcher | 1 | -4/+32 | |
2014-09-24 | add SearchBoard | Jérémy Zurcher | 1 | -0/+185 | |
2014-09-24 | Board: remove useless movePawnTo(Pawn pawn, Vector3 coords) | Jérémy Zurcher | 1 | -6/+0 | |
2014-09-24 | Board: fix Orientation sides values | Jérémy Zurcher | 1 | -4/+4 | |
2014-09-24 | Pawn and Unit: int getMvt() | Jérémy Zurcher | 2 | -0/+5 | |
2014-09-24 | Tile and Hex: atLeastOneMove(), roadMarchBonus(), road(), costFrom() | Jérémy Zurcher | 2 | -9/+33 | |
2014-09-23 | update debug to show offmap tiles | Jérémy Zurcher | 1 | -4/+4 | |
2014-09-23 | add Hex.OFFMAP | Jérémy Zurcher | 4 | -12/+26 | |
2014-09-23 | use Hex overlay constants in debug | Jérémy Zurcher | 1 | -7/+12 | |
2014-09-23 | Hex: add overlay index constants | Jérémy Zurcher | 1 | -0/+5 | |
2014-09-23 | add mapDebug cycling terrain | Jérémy Zurcher | 1 | -0/+45 | |
2014-09-23 | Board.cfg gos protected | Jérémy Zurcher | 1 | -1/+1 | |
2014-09-23 | board allocation goes into Board, hex setup goes into MapA extends Map | Jérémy Zurcher | 6 | -94/+115 | |
2014-09-23 | implement clear overlays in Board/Tile/StackImage | Jérémy Zurcher | 3 | -0/+25 | |
2014-09-23 | Tile#occupied: prevent null ref access | Jérémy Zurcher | 1 | -0/+1 | |
2014-09-23 | update GameScreen | Jérémy Zurcher | 1 | -5/+6 | |
2014-09-23 | GameFactory is no more static | Jérémy Zurcher | 1 | -12/+14 | |
2014-09-22 | add unitAtlas | Jérémy Zurcher | 3 | -19/+24 | |
2014-09-22 | Pawn mignt have overlays | Jérémy Zurcher | 2 | -1/+51 | |
2014-09-22 | move translate from Drawable to BasicDrawable | Jérémy Zurcher | 4 | -2/+19 | |
2014-09-22 | comment debug messages | Jérémy Zurcher | 2 | -11/+11 | |
2014-09-22 | correctly manage dragged Pawn and pawnsToDraw | Jérémy Zurcher | 2 | -2/+17 | |
2014-09-22 | Board: remove fields cols and rows | Jérémy Zurcher | 1 | -5/+1 | |
2014-09-22 | Board: cell -> tile | Jérémy Zurcher | 1 | -8/+8 | |
2014-09-22 | GameFactory: add Map_A terrain and roads info | Jérémy Zurcher | 1 | -4/+67 | |
2014-09-22 | remove left most column(turn counter) from the map | Jérémy Zurhcer | 2 | -17/+17 | |
2014-09-22 | coding style | Jérémy Zurhcer | 1 | -4/+4 | |
2014-09-22 | Pawn.Orientation + Tile.Side -> Board.Orientation | Jérémy Zurcher | 5 | -38/+32 | |
2014-09-21 | GameScreen: dispose ShapeRenderer and SpriteBatch | Jérémy Zurcher | 1 | -4/+8 | |
2014-09-21 | Board: add drawing stats to drawDebug(...) | Jérémy Zurcher | 1 | -0/+30 | |
2014-09-21 | add Map.enableOverlayOn(...) | Jérémy Zurcher | 2 | -1/+16 | |
2014-09-21 | update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen | Jérémy Zurcher | 5 | -17/+54 | |
2014-09-21 | MapNode->Board TileOverlays->Tile PawnImage->Pawn | Jérémy Zurcher | 6 | -288/+163 | |
2014-09-21 | update GameScreen to match latest changes | Jérémy Zurcher | 1 | -61/+55 | |
2014-09-21 | Map: add touch and drag support for tests | Jérémy Zurcher | 2 | -0/+33 | |
2014-09-21 | fix Hex and GameFactory to follow TileOverlays | Jérémy Zurcher | 3 | -33/+23 | |
2014-09-21 | MapNode: fix tilesToDraw management | Jérémy Zurcher | 1 | -1/+2 | |
2014-09-21 | Node is dead | Jérémy Zurcher | 2 | -9/+5 | |
2014-09-21 | Layer is dead | Jérémy Zurcher | 1 | -127/+0 | |
2014-09-21 | coding style | Jérémy Zurcher | 1 | -1/+1 | |
2014-09-21 | rename StackedSpriteNode -> StackedImages | Jérémy Zurcher | 2 | -5/+5 | |
2014-09-21 | Map and MapNode update | Jérémy Zurcher | 2 | -23/+112 | |
has: - a list of Tiles to draw, which draw the top Pawn if some - a list of animated Pawns to draw - a list of current animations - a list of animations to be knows how to: - draw itself, then the Tiles then the Pawns from the above lists - draw in debug mode - apply translation transformation of position is not 0,0 - animate Pawns and manage the above lists | |||||
2014-09-21 | ooops again, forgot to add StackedSpriteNode#isEnabled() | Jérémy Zurcher | 1 | -0/+7 | |
2014-09-21 | Tile#remove(Pawn) return stack size | Jérémy Zurcher | 2 | -2/+3 | |