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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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Author
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2015-01-05
MenuCamera: screen -> window
Jérémy Zurcher
1
-8
/
+8
2015-01-05
MenuBgCamera -> MenuCamera manage ui too
Jérémy Zurcher
2
-14
/
+35
2015-01-05
MenuScreen: reset battle in constructor
Jérémy Zurcher
1
-0
/
+2
2015-01-02
use promote_us.mp3 and promote_ge.mp3
Jérémy Zurcher
3
-10
/
+17
2015-01-02
add infantry_move.mp3
Jérémy Zurcher
2
-6
/
+12
2015-01-02
remove engine/gfx/Image: use Sprite instead
Jérémy Zurcher
3
-84
/
+22
2015-01-02
TankOnTank: correctly load/unload maps
Jérémy Zurcher
1
-10
/
+12
2015-01-02
MenuScreen: do not dispose of assets loaded through AssetManager
Jérémy Zurcher
1
-1
/
+0
2015-01-02
Board: use Sprite instead of Image for board texture
Jérémy Zurcher
1
-8
/
+7
2014-12-31
Battle: add init()
Jérémy Zurcher
3
-0
/
+9
2014-12-31
GameScreen: use only one SpriteBatch instance
Jérémy Zurcher
1
-14
/
+11
2014-12-31
Factory: fix assetsLoaded usage
Jérémy Zurcher
1
-1
/
+2
2014-12-30
Battle: add public MapType getMapType();
Jérémy Zurcher
9
-41
/
+23
2014-12-30
replace screens/ LoadScreen,OptionsScreen with MenuScreen,MenuBgCamera
Jérémy Zurcher
6
-376
/
+376
2014-12-30
add menu/ MainMenu, OptionsMenu, ScenariosMenu, TutorialsMenu
Jérémy Zurcher
4
-0
/
+520
2014-12-30
TankOnTank: load,dispose of fontB, fontW, uiAtlas
Jérémy Zurcher
2
-16
/
+31
2014-12-30
TankOnTank: does the screen switching
Jérémy Zurcher
4
-7
/
+12
2014-12-30
Factory: add boolean assetsLoaded, to prevent reloading or wrong dispose
Jérémy Zurcher
1
-0
/
+5
2014-12-30
extract ui.atlas from hud.atlas
Jérémy Zurcher
5
-28
/
+31
2014-12-28
GameCamera: fix aspect computation
Jérémy Zurcher
1
-2
/
+3
2014-12-28
add missing @Override for hit method in some ui widgets
Jérémy Zurcher
3
-0
/
+3
2014-12-27
move base ui widgets into core/src/ch/asynk/tankontank/ui
Jérémy Zurcher
25
-23
/
+38
2014-12-19
StateSelect: select unit on click only if can do something
Jérémy Zurcher
1
-5
/
+9
2014-12-19
Engagement: no need te explicitly touch ok button
Jérémy Zurcher
1
-3
/
+1
2014-12-19
Engagement: show d3-4 on result only if reroll
Jérémy Zurcher
1
-1
/
+1
2014-12-19
Factory: use game.config.regularPawns for US sherman
Jérémy Zurcher
1
-1
/
+5
2014-12-19
OptionsScreen: support Config.regularPawns
Jérémy Zurcher
1
-0
/
+7
2014-12-19
Config: add regularPawns
Jérémy Zurcher
1
-0
/
+2
2014-12-19
Player: reset on turn END not START
Jérémy Zurcher
1
-4
/
+3
2014-12-19
Engagement: clean up, translate die on reroll
Jérémy Zurcher
1
-43
/
+46
2014-12-19
Ctrl,StateDeployment: ask for end deployment, if so call turnDone() after ↵
Jérémy Zurcher
2
-4
/
+2
setState(DONE)
2014-12-19
Hud,Ctrl: add askEndDeployment() calls setState(DONE)
Jérémy Zurcher
3
-1
/
+20
2014-12-19
ActionButtons: code reorder
Jérémy Zurcher
1
-1
/
+1
2014-12-19
StateDeployment: done -> completed
Jérémy Zurcher
1
-5
/
+5
2014-12-19
OkCancel: cancelBtn must me visible by default
Jérémy Zurcher
1
-0
/
+1
2014-12-19
StateDeployment: unblock turns when leaving, not on done
Jérémy Zurcher
1
-1
/
+1
2014-12-18
Ctrl: improve debug string
Jérémy Zurcher
1
-2
/
+2
2014-12-18
Map: enterBoard() from deployment -> setOnBoard()
Jérémy Zurcher
3
-5
/
+8
2014-12-18
Hex: use String.format for toString(), add toShort()
Jérémy Zurcher
1
-1
/
+6
2014-12-18
Ctrl,Hud: remove askEndDeployment() dead code
Jérémy Zurcher
3
-20
/
+1
2014-12-18
Ctrl: improve state switch debug string
Jérémy Zurcher
1
-1
/
+1
2014-12-18
Ctrl: deploymentDone() notify the user and complete it's task
Jérémy Zurcher
1
-3
/
+2
2014-12-18
Player: add Turn to toString()
Jérémy Zurcher
1
-2
/
+1
2014-12-18
Hud: add notifyDeploymentDone(), notifyEndOfTurn() -> notifyNoMoreAP()
Jérémy Zurcher
2
-3
/
+10
2014-12-18
Hud: typo
Jérémy Zurcher
1
-1
/
+1
2014-12-18
UnitDock: resize himself if needed
Jérémy Zurcher
1
-41
/
+46
2014-12-18
Ctrl: stateTouchUp() does out of map down/up before calling state.touchUp()
Jérémy Zurcher
1
-4
/
+6
2014-12-18
PlayerInfo: setPosition() does nothing if position stays the same
Jérémy Zurcher
1
-0
/
+2
2014-12-18
UnitDock: setPosition() does nothing if position stays the same
Jérémy Zurcher
1
-0
/
+2
2014-12-18
UnitDock: set dx=0f in constructor and in setPosition() only
Jérémy Zurcher
1
-1
/
+2
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