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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2015-02-02
TankOnTank: add density info in debugging msg
Jérémy Zurcher
1
-1
/
+1
2015-02-02
menus: add padding around labels to ease touch
Jérémy Zurcher
3
-12
/
+12
2015-02-02
hud/Engagement: fix widget resizing on reroll
Jérémy Zurcher
1
-1
/
+1
2015-02-02
Position: support bottom,left offset
Jérémy Zurcher
1
-12
/
+21
2015-01-22
engine.Pawn.Engagement -> engine.Attack
Jérémy Zurcher
2
-22
/
+27
2015-01-21
PathBuilder: setExit() do not add a tile in path if to==from
Jérémy Zurcher
1
-2
/
+4
2015-01-21
StateWithdraw: fix rotation move detection
Jérémy Zurcher
1
-1
/
+2
2015-01-21
StateWithdraw: escape -> withdraw
Jérémy Zurcher
1
-2
/
+2
2015-01-21
StateMove: coding style
Jérémy Zurcher
2
-8
/
+3
2015-01-21
BattleTest: add exit Zone to reinforcement
Jérémy Zurcher
1
-2
/
+5
2015-01-21
StateExit -> StateWithdraw
Jérémy Zurcher
4
-10
/
+10
2015-01-21
Player: escaped -> withdrawed, add it to stats
Jérémy Zurcher
5
-13
/
+13
2015-01-21
StateMove: when unit just entered, do not propose to exit already
Jérémy Zurcher
1
-0
/
+2
2015-01-21
Board: findBestEntry return Orientation.opposite()
Jérémy Zurcher
1
-1
/
+1
2015-01-21
cleanup debug messages
Jérémy Zurcher
2
-2
/
+2
2015-01-21
Map: code intentation
Jérémy Zurcher
1
-2
/
+2
2015-01-21
Map: oops, REGULAR move does not remove unit from player
Jérémy Zurcher
1
-1
/
+5
2015-01-21
Objective[Set]: move from game to engine package
Jérémy Zurcher
5
-146
/
+185
2015-01-21
BattleTest: do not add unit twice
Jérémy Zurcher
1
-1
/
+0
2015-01-20
PossiblePaths -> PathBuilder
Jérémy Zurcher
6
-41
/
+41
2015-01-20
StateEscape -> StateExit
Jérémy Zurcher
2
-7
/
+5
2015-01-20
StateEscape: take care of null to when exit without moving
Jérémy Zurcher
1
-1
/
+2
2015-01-20
StateEngagement: click on attack leader to abort
Jérémy Zurcher
1
-2
/
+4
2015-01-20
Ctrl: fix 38573f8 logic error
Jérémy Zurcher
1
-1
/
+1
2015-01-20
BattleTest: add 2 objectives, call map.turnDone()
Jérémy Zurcher
1
-0
/
+3
2015-01-20
Map: add turnDone(), call turnDone() and actionDone() from Ctrl
Jérémy Zurcher
2
-0
/
+7
2015-01-20
Ctrl: block EndOfTurn except in SELECT state
Jérémy Zurcher
2
-2
/
+1
2015-01-20
StateDeployment: fix undo
Jérémy Zurcher
1
-2
/
+5
2015-01-20
ActionButtons: fix position update
Jérémy Zurcher
2
-2
/
+7
2015-01-19
BattleCommon: show exitZone
Jérémy Zurcher
1
-0
/
+2
2015-01-19
Hex,Map: add Hex.EXIT, showExit(Hex) hideExit(Hex)
Jérémy Zurcher
2
-0
/
+3
2015-01-19
BattleTest: fix setUnit(), ctrl.player must be set
Jérémy Zurcher
1
-0
/
+2
2015-01-19
Revert "Ctrl: set player before calling battle.setup()"
Jérémy Zurcher
1
-1
/
+1
setup() gives units to players, getPlayer() can then be called This reverts commit eb02cfedf54d1320217881ca017ce2274b23c6a7.
2015-01-19
Map: move player.blah calls from States -> Map
Jérémy Zurcher
4
-5
/
+4
2015-01-19
StateEscape: if exit from unit hex, build stay path, add runtime exitHex ↵
Jérémy Zurcher
2
-7
/
+13
validation
2015-01-19
StateMove: can exit from exit zone hex
Jérémy Zurcher
1
-2
/
+2
2015-01-19
Hex: Orientation.KEEP move -> stay -> cost 0
Jérémy Zurcher
1
-0
/
+1
2015-01-19
PossiblePaths: add boolean canExit(Orientation o)
Jérémy Zurcher
2
-5
/
+22
2015-01-19
Tile,Hex: add exitCost()
Jérémy Zurcher
2
-0
/
+7
2015-01-19
Hex: costFrom() use (Integer.MAX_VALUE/2) to avoid integer overflow
Jérémy Zurcher
1
-2
/
+2
2015-01-19
Board: strongly link getAdjTileAt() with getSide()
Jérémy Zurcher
1
-6
/
+6
2015-01-19
Board: findBestEntry must use opposite Orientation to compute costs and ↵
Jérémy Zurcher
1
-0
/
+1
roadmap on to
2015-01-19
Board: setAdjacentTiles() uses getAdjTileAt()
Jérémy Zurcher
1
-6
/
+6
2015-01-19
Map: add private process(Unit, Move)
Jérémy Zurcher
1
-17
/
+37
2015-01-18
StateDeployment: set selectedUnit to null at enter
Jérémy Zurcher
1
-0
/
+1
2015-01-18
Map: advertise States entry calls
Jérémy Zurcher
1
-1
/
+3
2015-01-18
PossiblePaths: add getExitMove()
Jérémy Zurcher
3
-9
/
+8
2015-01-18
Move: add static getEnter() and getSet()
Jérémy Zurcher
2
-19
/
+18
2015-01-18
Map: extract playMoveSound(Unit) out of startMove(Unit)
Jérémy Zurcher
1
-1
/
+6
2015-01-18
Map: exitBoard() does move the unit, add revertEnter(Unit)
Jérémy Zurcher
5
-16
/
+24
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