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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-11-26
Ctrl,Map: Map.animationsDone() returns the count of new animations to run, ↵
Jérémy Zurcher
2
-7
/
+13
thus Ctrl might stay in ANIMATION
2014-11-26
ShotAnimation: play only 1 long sound, reset in Map.animationsDone()
Jérémy Zurcher
2
-9
/
+21
2014-11-26
add short_shot.mp3
Jérémy Zurcher
1
-0
/
+2
2014-11-26
BattleTest: add an HQ
Jérémy Zurcher
1
-1
/
+2
2014-11-26
Hud: add boolean dialogOn()
Jérémy Zurcher
1
-0
/
+5
2014-11-26
Engagement: die -> 2d6
Jérémy Zurcher
1
-1
/
+1
2014-11-26
Hud: get ready to fix dialogAction bug
Jérémy Zurcher
1
-6
/
+15
2014-11-26
add BattleTest
Jérémy Zurcher
2
-0
/
+73
2014-11-26
Map: use ShotAnimation
Jérémy Zurcher
4
-31
/
+37
2014-11-26
add shot.mp3 and shots.png
Jérémy Zurcher
1
-0
/
+4
2014-11-26
add animations/ShotAnimation
Jérémy Zurcher
1
-0
/
+248
2014-11-23
GameScreen: add FPS on DEBUG
Jérémy Zurcher
1
-0
/
+2
2014-11-23
Map: leaveBoard: removePawn and if entryMove: revert objectives, and reset unit
Jérémy Zurcher
1
-2
/
+5
2014-11-23
Board: removePawn does nothing is pawn is not on a tile
Jérémy Zurcher
1
-0
/
+2
2014-11-23
Hud: block everything else if a dialog is visible
Jérémy Zurcher
1
-3
/
+6
2014-11-23
HUd: regroup dialogs into a Widget[]
Jérémy Zurcher
1
-14
/
+13
2014-11-23
Statistics: set attributes private
Jérémy Zurcher
1
-5
/
+5
2014-11-23
add hudEngagement dialog
Jérémy Zurcher
3
-10
/
+139
2014-11-22
Hud,Map: set ugly engagementSummary panel
Jérémy Zurcher
4
-19
/
+30
2014-11-22
hud/Position: replace up() down() with horizontal/verticalMirror()
Jérémy Zurcher
2
-17
/
+23
2014-11-22
PlayerInfo: use String.format instead of ugly ""+
Jérémy Zurcher
1
-3
/
+3
2014-11-22
Map,SoundAnimation: use config.fxVolume
Jérémy Zurcher
2
-6
/
+8
2014-11-22
Config,OptionsScreen: add fxVolume
Jérémy Zurcher
2
-0
/
+26
2014-11-22
comment out many notifications
Jérémy Zurcher
5
-9
/
+10
2014-11-22
Hud: notificytion time is 2 seconds by default
Jérémy Zurcher
1
-3
/
+4
2014-11-22
Map: when destroyed call objectives.unclaim(Hex)
Jérémy Zurcher
1
-1
/
+4
2014-11-22
rename pawn tile atlases to unit hex
Jérémy Zurcher
2
-9
/
+9
2014-11-22
StateEngage: hit target to launch attack
Jérémy Zurcher
1
-2
/
+4
2014-11-22
Map: fix setFightAnimation(...) remove target on success
Jérémy Zurcher
1
-5
/
+3
2014-11-22
Map: coding style
Jérémy Zurcher
1
-1
/
+1
2014-11-22
Map: add setFightAnimation(Unit, boolean)
Jérémy Zurcher
1
-20
/
+22
2014-11-22
Map: resolve -> resolveFight
Jérémy Zurcher
1
-3
/
+3
2014-11-22
Map: fix terrainBonus
Jérémy Zurcher
1
-1
/
+1
2014-11-21
BattleStabToTheFlank: fix unit entry orientation
Jérémy Zurcher
1
-2
/
+2
2014-11-21
add TODO
Jérémy Zurcher
1
-0
/
+1
2014-11-21
Map,Board,Pawn: plug in objectives management
Jérémy Zurcher
3
-6
/
+12
2014-11-21
BattleCommon,Map: the former passes the objectives management to the second
Jérémy Zurcher
6
-57
/
+33
2014-11-21
add game.ObjectiveSet implements MoveToAnimationCb
Jérémy Zurcher
1
-0
/
+90
2014-11-21
add game.Objective
Jérémy Zurcher
1
-0
/
+48
2014-11-21
Unit: add getArmy
Jérémy Zurcher
1
-0
/
+5
2014-11-21
Moveable: add Faction getFaction() to interface, Pawn implements it
Jérémy Zurcher
2
-0
/
+9
2014-11-21
Hex.OBJECTIVE_GE and Hex.OBJECTIVE_US
Jérémy Zurcher
2
-4
/
+32
2014-11-21
Ctrl notify Map with actionDone()
Jérémy Zurcher
2
-0
/
+5
2014-11-21
StateMove,StateRotate: fix entry move abortion
Jérémy Zurcher
2
-6
/
+7
2014-11-21
MoveToAnimation: callbacks float x y are center position
Jérémy Zurcher
1
-3
/
+5
2014-11-21
Pawn: Vector2 getCenter() -> float getCenterX() and float getCenterY()
Jérémy Zurcher
2
-6
/
+9
2014-11-21
Army: reorder code
Jérémy Zurcher
1
-4
/
+4
2014-11-21
Army: add NONE
Jérémy Zurcher
1
-0
/
+1
2014-11-21
MoveToAnimation: add callback for leave/enter hex end done
Jérémy Zurcher
1
-0
/
+28
2014-11-21
remove useless (Unit) casts
Jérémy Zurcher
2
-2
/
+2
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