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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2015-12-08
Map: go back from common API using UnitList
Jérémy Zurcher
8
-109
/
+50
2015-12-08
Ctrl: use map.unitsSize(UnitType)
Jérémy Zurcher
1
-1
/
+2
2015-12-08
Map: rename collectAndShowMovesAndAssits -> collectUpdate
Jérémy Zurcher
2
-2
/
+2
2015-12-08
Map: simplify collectBlah method names
Jérémy Zurcher
3
-11
/
+11
2015-12-08
Factory: remove unused enum values
Jérémy Zurcher
1
-2
/
+0
2015-12-08
Map,MapRules: move init(), turnDone(), actionDone() from the former to the ↵
Jérémy Zurcher
2
-22
/
+29
second
2015-12-08
HexSet: deals with Board instead of Map
Jérémy Zurcher
1
-4
/
+5
2015-12-07
Map: paths is now protected
Jérémy Zurcher
5
-25
/
+49
2015-12-07
update assets
Jérémy Zurcher
3
-4
/
+4
2015-12-07
Map: pathsToggleHex(Hex) swallows togglePathOverlay(Hex)
Jérémy Zurcher
2
-7
/
+2
2015-12-07
add MapRules: that holds engagement specific rules
Jérémy Zurcher
3
-71
/
+97
2015-12-07
Meteorology: add isNight()
Jérémy Zurcher
1
-0
/
+5
2015-12-07
Map: remove useless brackets
Jérémy Zurcher
1
-4
/
+5
2015-12-07
Map: objectives and meteorology are protected
Jérémy Zurcher
1
-2
/
+2
2015-12-07
Map,States: possbleMoves->protected moves, pathBuilder->paths
Jérémy Zurcher
7
-69
/
+74
2015-12-07
Map,States: improve API -> hexWhatShow/Hide
Jérémy Zurcher
10
-46
/
+46
2015-12-07
Map,States: UnitList are protected, set a common API
Jérémy Zurcher
7
-69
/
+137
2015-12-07
get rid of orientation HexOverlay
Jérémy Zurcher
4
-8
/
+1
2015-12-01
UnitDock: optimise selected border drawing
Jérémy Zurcher
1
-7
/
+4
2015-12-01
Map: clear activatedUnits in case of ATG only attack after having launched ↵
Jérémy Zurcher
1
-3
/
+3
the animations
2015-11-21
PathBuilder: fix fitness computation
Jérémy Zurcher
1
-3
/
+3
2015-11-21
Path: fix fitness initialisation
Jérémy Zurcher
1
-0
/
+4
2015-11-21
BattleTest: update start positions
Jérémy Zurcher
1
-12
/
+10
2015-11-21
MenuScreen: use map_00
Jérémy Zurcher
2
-7
/
+9
2015-11-21
remove LNL battles, and map definitions
Jérémy Zurcher
11
-1039
/
+1
2015-11-21
RustAndDust: load and use only black font
Jérémy Zurcher
3
-17
/
+13
2015-11-21
OptionsMenu: remove graphics option
Jérémy Zurcher
1
-25
/
+0
2015-11-21
Board: w,dw,s are floats not int
Jérémy Zurcher
1
-3
/
+3
2015-11-21
PlayerInfo: position turns and reinforcement label
Jérémy Zurcher
1
-2
/
+4
2015-11-20
add Map00 ...
Jérémy Zurcher
3
-0
/
+97
2015-11-20
Map: hex overlay file is given by Factory
Jérémy Zurcher
4
-9
/
+9
2015-11-20
Board,Map: each Map impelementation owns it's own Config
Jérémy Zurcher
5
-29
/
+48
2015-11-11
UnitDock: recompute reinforcement units in dock if player change
Jérémy Zurcher
1
-2
/
+4
2015-11-11
PlayerInfo: fix turns label position
Jérémy Zurcher
1
-1
/
+1
2015-11-11
PathBuilder: add Path.fitness and use it in findAllPaths() and choosePath()
Jérémy Zurcher
2
-7
/
+20
2015-11-11
StateMove: call pathBuilder.choosePath() on multilpe paths
Jérémy Zurcher
1
-0
/
+2
2015-11-11
PathBuilder: add stupid choosePath()
Jérémy Zurcher
1
-0
/
+15
2015-11-10
PlayerInfo: fix turns position
Jérémy Zurcher
1
-1
/
+1
2015-11-10
OptionsMenu: graphics changes are canceld on ... cancel
Jérémy Zurcher
1
-6
/
+6
2015-11-10
Config.Graphics: add get(int)
Jérémy Zurcher
1
-0
/
+8
2015-11-10
RustAndDust: code reordering
Jérémy Zurcher
1
-2
/
+1
2015-11-10
UnitDock: take care of scaling
Jérémy Zurcher
2
-12
/
+6
2015-11-10
EngagementPanel: take care of dice dimension at construction
Jérémy Zurcher
2
-11
/
+6
2015-11-10
OptionsMenu: fxVolume changes are cancel on ... cancel
Jérémy Zurcher
1
-8
/
+7
2015-11-10
OptionsMenu: add cancel button
Jérémy Zurcher
1
-0
/
+8
2015-11-10
PlayerInfo: turn goes center top
Jérémy Zurcher
1
-6
/
+2
2015-11-10
EngagementPanel: fix vertical position of dice
Jérémy Zurcher
1
-0
/
+1
2015-11-10
PlayMenu: increase padding
Jérémy Zurcher
1
-3
/
+3
2015-11-10
RustAndDust: increase font and Bg min size
Jérémy Zurcher
1
-2
/
+2
2015-11-10
OptionsMenu: imporve setPosition
Jérémy Zurcher
1
-6
/
+6
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