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Tactical ground combat simulation for android
Jérémy Zurcher
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2015-01-18
PossiblePaths: fix double dispose()
Jérémy Zurcher
1
-1
/
+0
2015-01-17
PossiblePaths: extract Vector3Iterator into self class PathIterator
Jérémy Zurcher
2
-67
/
+74
2015-01-16
PossiblePath: is Disposable
Jérémy Zurcher
2
-1
/
+9
2015-01-16
Path: Poolable extracted out of PossiblePaths
Jérémy Zurcher
2
-25
/
+61
2015-01-15
PossiblePaths: add inner class Path(cost, roadMarch, [tiles])
Jérémy Zurcher
1
-76
/
+80
2015-01-13
BattleTest: add an exitZone
Jérémy Zurcher
1
-10
/
+18
2015-01-13
StateCommon: move checkExit from StateCommon -> StateMove
Jérémy Zurcher
2
-16
/
+16
2015-01-13
Map: do not set possiblePaths.orientation, states take care of that
Jérémy Zurcher
4
-5
/
+5
2015-01-13
StateRotate: simplify
Jérémy Zurcher
1
-24
/
+14
2015-01-12
BattleTest: call setAce() before map.setOnBoard()
Jérémy Zurcher
1
-1
/
+7
2015-01-12
Ctrl: set player before calling battle.setup()
Jérémy Zurcher
1
-1
/
+1
2015-01-12
Board,Map: regroup possiblePaths manipulations in Map
Jérémy Zurcher
2
-1
/
+1
2015-01-08
PossiblePaths: getPath is public
Jérémy Zurcher
1
-1
/
+1
2015-01-08
PossiblePaths: improve printToErr()
Jérémy Zurcher
1
-3
/
+3
2015-01-08
PossiblePaths: fix getPath to return asked path not always the first
Jérémy Zurcher
1
-2
/
+2
2015-01-08
SearchBoard: getNode is protected
Jérémy Zurcher
1
-1
/
+1
2015-01-08
Board: getTileOffset() is protected
Jérémy Zurcher
1
-1
/
+1
2015-01-08
Board: each constructor must initialise sides[] array
Jérémy Zurcher
1
-3
/
+9
2015-01-08
Tile: no more default constructor: col and row must be provided
Jérémy Zurcher
1
-1
/
+3
2015-01-08
Tile: add toString()
Jérémy Zurcher
1
-0
/
+6
2015-01-07
Config: default is can not cancel
Jérémy Zurcher
1
-1
/
+1
2015-01-07
StateMove: on self select, clear all before switching to ROTATE state
Jérémy Zurcher
1
-0
/
+4
2015-01-07
StateMove: coding style
Jérémy Zurcher
1
-2
/
+2
2015-01-07
StateSelect: unselect hex after quick action check
Jérémy Zurcher
1
-3
/
+3
2015-01-06
UnitDock: do not deselect unit if touch out of it, this mess up dragging, ↵
Jérémy Zurcher
1
-1
/
+0
hiding deselect the unit
2015-01-06
GameScreen: dragged is not a boodear but a move count and a block threshold
Jérémy Zurcher
1
-5
/
+7
2015-01-06
StateSelect: unselect on touchUp before reselecting if appropriate
Jérémy Zurcher
1
-2
/
+3
2015-01-06
GameScreen: do not send touchUp at the end of dragging
Jérémy Zurcher
1
-0
/
+7
2015-01-06
GameCamera: adapt viewport and window width on zoom
Jérémy Zurcher
2
-9
/
+15
2015-01-06
GameCamera: compute viewportAspect at object construction
Jérémy Zurcher
1
-1
/
+2
2015-01-06
Map,StatePromote: use ctrl.mapTouch as promote animation start point
Jérémy Zurcher
2
-9
/
+3
2015-01-06
GameScreen,Ctrl: mapTouch,hudTouch leave GameScreen for Ctrl
Jérémy Zurcher
2
-15
/
+17
2015-01-05
GameCamera: imporve debug
Jérémy Zurcher
1
-2
/
+3
2015-01-05
GameCamera: updateViewport() calls clampPosition only
Jérémy Zurcher
1
-2
/
+1
2015-01-05
GameCamera: zoom modification triggers a updateViewport();
Jérémy Zurcher
1
-1
/
+1
2015-01-05
GameCamera: remembers about screen width and height
Jérémy Zurcher
1
-4
/
+14
2015-01-05
GameCamera: screen -> window
Jérémy Zurcher
1
-20
/
+20
2015-01-05
MenuCamera: replace uiCamera with uiMatrix, and uiInvProjMatrix
Jérémy Zurcher
1
-6
/
+20
2015-01-05
MenuCamera: uiUnproject(Vector3) -> uiUnproject(float, float, Vector3)
Jérémy Zurcher
2
-4
/
+3
2015-01-05
MenuCamera: screen -> window
Jérémy Zurcher
1
-8
/
+8
2015-01-05
MenuBgCamera -> MenuCamera manage ui too
Jérémy Zurcher
2
-14
/
+35
2015-01-05
MenuScreen: reset battle in constructor
Jérémy Zurcher
1
-0
/
+2
2015-01-02
use promote_us.mp3 and promote_ge.mp3
Jérémy Zurcher
3
-10
/
+17
2015-01-02
add infantry_move.mp3
Jérémy Zurcher
2
-6
/
+12
2015-01-02
remove engine/gfx/Image: use Sprite instead
Jérémy Zurcher
3
-84
/
+22
2015-01-02
TankOnTank: correctly load/unload maps
Jérémy Zurcher
1
-10
/
+12
2015-01-02
MenuScreen: do not dispose of assets loaded through AssetManager
Jérémy Zurcher
1
-1
/
+0
2015-01-02
Board: use Sprite instead of Image for board texture
Jérémy Zurcher
1
-8
/
+7
2014-12-31
Battle: add init()
Jérémy Zurcher
3
-0
/
+9
2014-12-31
GameScreen: use only one SpriteBatch instance
Jérémy Zurcher
1
-14
/
+11
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