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2016-02-13Screens: call resize(int, int) after resuming from pauseJérémy Zurcher2-0/+2
2016-02-12Widget: simple rewriteJérémy Zurcher1-6/+6
2016-02-12Widget: all positioning calls go through setPosition(int, int, int, int)Jérémy Zurcher1-6/+5
2016-02-10BattleCommon: init is one turn, only call map.turnDone() when all is doneJérémy Zurcher1-4/+1
2016-02-10Map5Marshal: unload/load Unit entryZone and exitZoneJérémy Zurcher1-4/+10
2016-02-10Collection,IterableArray: add indexOf(E)Jérémy Zurcher2-0/+12
2016-02-10Map5Marshal: load/unload entryZones and exitZonesJérémy Zurcher1-0/+53
2016-02-10Battle,State: use entry and exit Zones from Unit and MapJérémy Zurcher6-44/+15
2016-02-10Map0Hex: add protected IterableArray<Zone> entryZones and exitZonesJérémy Zurcher1-2/+14
2016-02-10Unit: add public Zone entryZone and exitZoneJérémy Zurcher1-0/+4
2016-02-09Config: remove debug System.err.printlnJérémy Zurcher1-1/+0
2016-02-09Config: protect load(String) against null payloadJérémy Zurcher1-0/+1
2016-02-09MainMenu: rely on Menu.hit()Jérémy Zurcher1-15/+5
2016-02-09load config at startup, unload it at options modificationsJérémy Zurcher2-0/+2
2016-02-09Config: add String unload(), void load(String payload)Jérémy Zurcher1-0/+46
2016-02-09DB: add boolean storeConfig(String config), String loadConfig()Jérémy Zurcher1-0/+26
2016-02-09MainMenu: is invisible by default like othersJérémy Zurcher1-1/+1
2016-02-09MenuScreen: add currentMenu -> simplify codeJérémy Zurcher1-25/+34
2016-02-09add ui/frame.9.png -> game.framePatchJérémy Zurcher1-0/+3
2016-02-09ui/typewriter.9.png -> assets/ui/bg.9.pngJérémy Zurcher12-17/+17
2016-02-08remove useless import statementsJérémy Zurcher4-7/+0
2016-02-08use HdpiUtils as advertised in 1.8 release noteJérémy Zurcher3-5/+7
2016-02-08ui/Menu: implement boolean hit(int, int)Jérémy Zurcher1-0/+12
2016-02-08ui/Menu: improve enum API, so that it can write Labels itselfJérémy Zurcher2-13/+22
2016-02-03Battle: add void init(Ctrl ctrl, String payload)Jérémy Zurcher2-0/+11
2016-02-03BattleCommon: turnDone() calls map.turnDone() after processingJérémy Zurcher1-3/+4
2016-02-03Map5Marshal: call setFired(), and setMoved() on loadingJérémy Zurcher1-2/+2
2016-02-03Unit: add setFired()Jérémy Zurcher1-2/+7
2016-02-03Map5Marshal: load/unload more about engagementJérémy Zurcher1-2/+12
2016-02-03Map5Marshal: knows how to load a stateJérémy Zurcher1-1/+170
2016-02-03Map5Marshall: simplify generated JsonJérémy Zurcher1-14/+24
2016-02-03Map5Marshal: use a static StringWriterJérémy Zurcher1-4/+6
2016-02-03Map5Marshal: update Json generationJérémy Zurcher1-8/+10
2016-02-03Unit: add int Unit.idJérémy Zurcher1-1/+5
2016-02-03PawnId/UnitID -> PawnCode/UnitCodeJérémy Zurcher8-82/+82
2016-02-03Player: add setTurn(turn, ap, apSent)Jérémy Zurcher1-0/+7
2016-02-03Map0Hex: private void showObjective(Hex, Army) -> protectedJérémy Zurcher1-1/+1
2016-02-03Map4Marshal: remove debug outputJérémy Zurcher1-1/+0
2016-02-03BattleCommon: replace Player a, b with Player[2] playersJérémy Zurcher3-10/+13
2016-02-02Hud: better fix for optionsBtn handlingJérémy Zurcher2-2/+9
2016-02-02Battle[Common]: add String unload() and implement itJérémy Zurcher2-0/+8
2016-02-02instert Map5Marshal on top of Map stackJérémy Zurcher3-9/+212
2016-02-02Engagement: use UnitList instead of Collection<Unit>Jérémy Zurcher1-3/+2
2016-02-02Map0Hex: remove IterableArray<Hex> objectives()Jérémy Zurcher1-5/+0
2016-02-02Order[List]: remove Json stuffJérémy Zurcher2-123/+2
2016-02-02Map0Hex: add IterableArray<Hex> objectives()Jérémy Zurcher1-0/+5
2016-02-02Map0Hex: implement faster int objectivesCount(Army) then the one in BoardJérémy Zurcher1-0/+9
2016-02-02Map0Hex: add IterableArray<Hex> objectivesJérémy Zurcher1-0/+13
2016-02-02BattleCommon: remove empty lineJérémy Zurcher1-1/+0
2016-02-02PlayerInfo: use getCurrentAp() instead of getAp()Jérémy Zurcher1-1/+1