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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2016-01-31
BattleCommon: remove useless Army import
Jérémy Zurcher
1
-1
/
+0
2016-01-31
Player,Battle: player id is private and needed at construction, Battle knows ↵
Jérémy Zurcher
7
-89
/
+101
player a and b
2016-01-31
Battle: code reorder
Jérémy Zurcher
2
-30
/
+26
2016-01-28
Ctrl: code reorder
Jérémy Zurcher
2
-4
/
+6
2016-01-28
BattleCommon: Factory is final
Jérémy Zurcher
1
-1
/
+2
2016-01-27
Map4Orders: add toJson()
Jérémy Zurcher
1
-0
/
+5
2016-01-27
Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map
Jérémy Zurcher
3
-7
/
+6
2016-01-27
Battle: add setPlayerIds
Jérémy Zurcher
2
-0
/
+8
2016-01-27
Player: add publit int _id
Jérémy Zurcher
1
-0
/
+1
2016-01-27
UnitDock: add a FIXME about using HdpiUtils
Jérémy Zurcher
1
-0
/
+1
2016-01-27
BattleCommon: getNextPlayer is protected
Jérémy Zurcher
1
-1
/
+1
2016-01-27
Battle,Ctrl: clean up initialisation phase
Jérémy Zurcher
3
-8
/
+7
2016-01-27
Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at ↵
Jérémy Zurcher
6
-16
/
+9
turn start
2016-01-27
add Backend, DesktopBackend, AndroidBackend
Jérémy Zurcher
2
-0
/
+11
2016-01-25
add ctrl/PvP
Jérémy Zurcher
3
-1
/
+30
2016-01-25
Ctrl: add abstract init() and processTurn()
Jérémy Zurcher
4
-3
/
+12
2016-01-24
remove useless import statements
Jérémy Zurcher
3
-3
/
+0
2016-01-24
Order,OrderList: this.player goes from Order to OrderList
Jérémy Zurcher
3
-17
/
+17
2016-01-24
engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderList
Jérémy Zurcher
5
-87
/
+65
2016-01-24
Battle: setup return StateType, calls hud.update() when players are set
Jérémy Zurcher
3
-15
/
+19
2016-01-24
Battle: merge start() into setup()
Jérémy Zurcher
5
-36
/
+47
2016-01-24
Battles: use add(int, int) instead of add(map.getHex(int, int))
Jérémy Zurcher
2
-25
/
+25
2016-01-24
Zone: add method add(int, int)
Jérémy Zurcher
2
-1
/
+6
2016-01-24
Command: add hq attribute in toJson
Jérémy Zurcher
1
-0
/
+1
2016-01-24
BattleCommon: add getWinner(int)
Jérémy Zurcher
3
-40
/
+27
2016-01-23
increase code version
v21
Jérémy Zurcher
1
-1
/
+1
2016-01-22
increase code version
v20
Jérémy Zurcher
1
-1
/
+1
2016-01-22
Battles: add _id and description
Jérémy Zurcher
2
-0
/
+9
2016-01-22
Battle: add public int getId()
Jérémy Zurcher
2
-0
/
+9
2016-01-22
PlayMenu: add Battle Objectives
Jérémy Zurcher
1
-0
/
+20
2016-01-22
OptionsPanel: add Battle Objectives
Jérémy Zurcher
1
-1
/
+26
2016-01-22
ObjectivesPanel: no need to keep a ref to RustAndDust
Jérémy Zurcher
1
-2
/
+0
2016-01-22
add game/hud/ObjectivesPanel
Jérémy Zurcher
1
-0
/
+106
2016-01-22
OptionsPanel: add missing title.dispose()
Jérémy Zurcher
1
-0
/
+1
2016-01-19
MenuScreen: pause render and riseze onPause()
Jérémy Zurcher
1
-2
/
+8
2016-01-19
Ctrl: add getCtrl(GameMode)
Jérémy Zurcher
2
-2
/
+13
2016-01-18
TutorialsMenu: ask to visit rustanddust.ch
Jérémy Zurcher
1
-1
/
+1
2016-01-14
add game.ctrl.solo: first step into multimode game
Jérémy Zurcher
3
-2
/
+16
2016-01-14
increase code version
v19
Jérémy Zurcher
1
-1
/
+1
2016-01-14
InfantryFireAnimation: add missing var init in Shot.set(...)
Jérémy Zurcher
1
-0
/
+3
2016-01-13
fix typo
Jérémy Zurcher
1
-1
/
+1
2016-01-11
IterableArray does not extends ArrayList but has it's own implementation
Jérémy Zurcher
6
-38
/
+129
2016-01-11
coding style
Jérémy Zurcher
1
-1
/
+1
2016-01-11
add engine.util.Collection and use it
Jérémy Zurcher
6
-10
/
+26
2016-01-11
use IterableStack, IterableSet and IterableQueue
Jérémy Zurcher
5
-37
/
+33
2016-01-11
extract IterableStack, IterableSet and IterableQueue out of IterableArray
Jérémy Zurcher
4
-27
/
+62
2016-01-11
ArrayListIt -> IterableArray
Jérémy Zurcher
12
-43
/
+43
2016-01-11
PathBuilder: tiles and paths use ArrayListIt
Jérémy Zurcher
2
-13
/
+10
2016-01-11
Board: tilesToDraw init capacity is 20
Jérémy Zurcher
1
-1
/
+1
2016-01-11
Board: tilesToDraw is an ArrayListIt
Jérémy Zurcher
1
-16
/
+11
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