Age | Commit message (Expand) | Author | Files | Lines |
2014-10-02 | Map: clean up to be used by game controller | Jérémy Zurcher | 1 | -114/+63 |
2014-10-02 | Board: clean up API | Jérémy Zurcher | 1 | -11/+35 |
2014-10-02 | SearchBoard: fix possiblePaths road march | Jérémy Zurcher | 1 | -5/+4 |
2014-10-01 | Map: use toggleDotOverlay() instead of enableOverlayOn() for Hex.DOT | Jérémy Zurcher | 1 | -2/+8 |
2014-10-01 | Board/SearchBoard: possiblePathsFilterAdd -> possiblePathsFilterToggle | Jérémy Zurcher | 2 | -6/+11 |
2014-10-01 | Board -> Tile -> StackedImages: isEnabled(int i) overlays | Jérémy Zurcher | 3 | -0/+15 |
2014-10-01 | start implementing moves, should use state pattern | Jérémy Zurcher | 1 | -37/+105 |
2014-10-01 | add hex overlays MOVE and ROSE | Jérémy Zurcher | 1 | -0/+2 |
2014-10-01 | rework hex overheads images | Jérémy Zurcher | 1 | -3/+4 |
2014-10-01 | Board/SearchBoard: add possiblePathsFilterAdd(int, int, Set<GridPoint2>) | Jérémy Zurcher | 2 | -4/+46 |
2014-10-01 | Board: add possiblePaths(Pawn, int, int, int, int, Set<GridPoint2>) | Jérémy Zurcher | 1 | -2/+22 |
2014-10-01 | Board: searchBoard is protected | Jérémy Zurcher | 1 | -1/+1 |
2014-10-01 | findAllPaths: support roadMarch, do not touch nodes state, returns List<Vecto... | Jérémy Zurcher | 1 | -28/+25 |
2014-10-01 | SearchBoard: add possiblePaths(...) TODO roadMarch support | Jérémy Zurcher | 1 | -0/+53 |
2014-10-01 | Pawn, Image: add protected default constructor | Jérémy Zurcher | 2 | -0/+9 |
2014-10-01 | SearchBoard: adjacents is now local to function | Jérémy Zurcher | 1 | -26/+28 |
2014-10-01 | SearchBoard: add distance(Node, Node) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-01 | SearchBoard: add boolean inMap() | Jérémy Zurcher | 1 | -0/+12 |
2014-10-01 | Board.distance() -> SearchBoard.distance() | Jérémy Zurcher | 2 | -21/+19 |
2014-09-30 | add game/Hud | Jérémy Zurcher | 2 | -16/+37 |
2014-09-30 | Map: fix touchUp | Jérémy Zurcher | 1 | -8/+12 |
2014-09-30 | Tile: occupied() -> isEmpty() && hasUnits() | Jérémy Zurcher | 2 | -11/+23 |
2014-09-30 | Pawn/Unit: add boolean isUnit() | Jérémy Zurcher | 2 | -0/+7 |
2014-09-30 | GameScreen: screenToViewport -> screenToWorld | Jérémy Zurcher | 1 | -4/+4 |
2014-09-30 | GameScreen: nothing really | Jérémy Zurcher | 1 | -1/+3 |
2014-09-30 | GameScreen: fix cam.unproject() after resize | Jérémy Zurcher | 1 | -3/+9 |
2014-09-30 | GameScreen: add virtualWidth, virtualHeight | Jérémy Zurcher | 1 | -4/+8 |
2014-09-30 | GameScreen: reorder vars | Jérémy Zurcher | 1 | -4/+5 |
2014-09-30 | GameScreen: ZOOM_MAX - >ZOOM_IN_MAX | Jérémy Zurcher | 1 | -4/+4 |
2014-09-30 | Map/GameScreen: clean up | Jérémy Zurcher | 2 | -83/+34 |
2014-09-30 | Board/SearchBoard: clean up | Jérémy Zurcher | 2 | -109/+116 |
2014-09-30 | SearchBoard: qick implementation of hasClearLineOfSight(...) | Jérémy Zurcher | 1 | -4/+29 |
2014-09-30 | SearchBoard: remove useless check param for lineOfSight() | Jérémy Zurcher | 1 | -9/+4 |
2014-09-30 | SearchBoard: add diagonalLineOfSight(...) | Jérémy Zurcher | 1 | -1/+33 |
2014-09-30 | Tile/Hex: add blockLineOfSightFrom(Tile) | Jérémy Zurcher | 2 | -0/+13 |
2014-09-30 | SearchBoard: cleanup | Jérémy Zurcher | 1 | -14/+11 |
2014-09-29 | Board/Tile: add protected default constructor needed for test unit | Jérémy Zurcher | 2 | -0/+8 |
2014-09-29 | fix GameScreen | Jérémy Zurcher | 1 | -2/+3 |
2014-09-29 | add lineOfSight testing code | Jérémy Zurcher | 3 | -0/+52 |
2014-09-29 | SearchBoard: add List<Node> lineOfSight() | Jérémy Zurcher | 1 | -1/+105 |
2014-09-29 | Tile/Hex: add boolean isOffMap() | Jérémy Zurcher | 2 | -0/+7 |
2014-09-29 | SearchBoard: coding style | Jérémy Zurcher | 1 | -2/+2 |
2014-09-29 | Board is not an Image anymore, but has an Image | Jérémy Zurcher | 1 | -7/+21 |
2014-09-27 | add MapA | Jérémy Zurcher | 3 | -3/+77 |
2014-09-27 | update terrains and units positions | Jérémy Zurcher | 3 | -54/+55 |
2014-09-27 | go from orthogonal coordinates to skew coordinates | Jérémy Zurcher | 2 | -74/+60 |
2014-09-27 | getPawnPosAt(...) uses Tile.getCenter() | Jérémy Zurcher | 2 | -13/+8 |
2014-09-27 | Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(c... | Jérémy Zurcher | 6 | -33/+31 |
2014-09-27 | rework (Basic)Drawable into Drawable->Moveable | Jérémy Zurcher | 7 | -44/+108 |
2014-09-27 | overlays clear -> disable | Jérémy Zurcher | 4 | -8/+8 |