Age | Commit message (Expand) | Author | Files | Lines |
2014-10-28 | Unit: add getHex() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-28 | TileSet,Hex: do not crash callint iterator().next() when empty | Jérémy Zurcher | 2 | -0/+2 |
2014-10-28 | Tile: create stack at Tile construction | Jérémy Zurcher | 1 | -4/+2 |
2014-10-28 | Tile: getIterator() -> iterator(), getTopPawn() goes private | Jérémy Zurcher | 4 | -13/+19 |
2014-10-28 | Map: add 'Hex getHexAt(float x, float y)' | Jérémy Zurcher | 2 | -4/+7 |
2014-10-28 | States: do not use Pawn but Unit | Jérémy Zurcher | 6 | -61/+61 |
2014-10-28 | Player: Pawn promote(Pawn pawn) -> Unit promote(Unit unit) | Jérémy Zurcher | 1 | -5/+5 |
2014-10-28 | Hex: add Unit getUnit() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-28 | use 4 atlases, set Unit overlays | Jérémy Zurcher | 6 | -36/+51 |
2014-10-28 | Board: add Board.HexList and Board.HexSet | Jérémy Zurcher | 2 | -16/+24 |
2014-10-28 | add TileSet extends LinkedHashSet<Tile> implements Board.TileCollection | Jérémy Zurcher | 1 | -0/+57 |
2014-10-28 | Add interface Board.TileCollection extends Collection<Tile> | Jérémy Zurcher | 4 | -29/+40 |
2014-10-28 | TileList: use Collection interface | Jérémy Zurcher | 1 | -13/+2 |
2014-10-28 | SearchBoard: moves is a Set | Jérémy Zurcher | 3 | -8/+23 |
2014-10-28 | Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommon | Jérémy Zurcher | 3 | -10/+10 |
2014-10-28 | Map: replace show...() with direct call to hide() and show() | Jérémy Zurcher | 5 | -44/+24 |
2014-10-28 | TileList: extends ArrayList<Tile>, has a default overlay index, has methods h... | Jérémy Zurcher | 3 | -40/+21 |
2014-10-28 | Map: replace isIn...() with direct calls | Jérémy Zurcher | 4 | -32/+7 |
2014-10-28 | Map: replace ...Count() with direct calls | Jérémy Zurcher | 4 | -23/+8 |
2014-10-28 | Map: HexList are now public, replace clear...() with direct calls | Jérémy Zurcher | 3 | -30/+10 |
2014-10-28 | BattleFake: map.getHexSafe is dead ... | Jérémy Zurcher | 1 | -17/+17 |
2014-10-28 | States: use Hex instead of GridPoint2 | Jérémy Zurcher | 6 | -86/+75 |
2014-10-28 | Map: do not use Vector2,Vector3,GridPoint2 but Hex | Jérémy Zurcher | 1 | -78/+62 |
2014-10-28 | Board: swallows ArrayList<Vector3> finalPath | Jérémy Zurcher | 1 | -2/+8 |
2014-10-27 | Board: do not use GridPoint2, use Pawn, Tile and pawn.getTile() | Jérémy Zurcher | 2 | -112/+44 |
2014-10-26 | Board,Map: possiblePaths is a TileList too | Jérémy Zurcher | 2 | -26/+19 |
2014-10-23 | Map,Board: use TileList and HexList for moves and attacks | Jérémy Zurcher | 2 | -98/+52 |
2014-10-23 | Map,BattleFake,StateCommon: match map API | Jérémy Zurcher | 3 | -23/+22 |
2014-10-23 | add TileList and HexList | Jérémy Zurcher | 2 | -0/+81 |
2014-10-22 | Pawn: has a ref to current and prev Tile | Jérémy Zurcher | 2 | -31/+40 |
2014-10-22 | Pawn: revertPosition() calls setPosition() | Jérémy Zurcher | 1 | -1/+1 |
2014-10-22 | Board: addAnimation(Animation) -> protected | Jérémy Zurcher | 1 | -1/+1 |
2014-10-22 | Pawn: add setOnTile(Tile, Orientation) | Jérémy Zurcher | 2 | -2/+8 |
2014-10-22 | Board: remove getPawnPosAt(...) | Jérémy Zurcher | 1 | -6/+1 |
2014-10-22 | Board: remove getTile(GridPoint2) and getTileSafe(GirdPoint2) | Jérémy Zurcher | 1 | -20/+10 |
2014-10-22 | Bawn,Board: simplify getPawnPosAt(...) | Jérémy Zurcher | 2 | -8/+6 |
2014-10-22 | Board: neigbours is no more GridPoint2[] but Tile[] | Jérémy Zurcher | 2 | -26/+13 |
2014-10-22 | code reorder | Jérémy Zurcher | 1 | -15/+15 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 7 | -24/+31 |
2014-10-21 | StateAttack: on abort clear activated pawns to not burn down an AP | Jérémy Zurcher | 1 | -0/+1 |
2014-10-21 | Map: add clearActivablePawns() and clearActivatedPawns() | Jérémy Zurcher | 1 | -0/+10 |
2014-10-21 | StateRotate: cantel does not revert all moves, a move done is done | Jérémy Zurcher | 1 | -7/+7 |
2014-10-20 | 1 at-gun attack 1 hard-target -> no consumed AP | Jérémy Zurcher | 1 | -4/+5 |
2014-10-20 | Map: reorder | Jérémy Zurcher | 1 | -10/+10 |
2014-10-20 | Paw,Unit: add boolean isA(PawnType type) | Jérémy Zurcher | 2 | -8/+19 |
2014-10-20 | Unit: canAttack(Pawn other) calls canAttack() | Jérémy Zurcher | 1 | -1/+1 |
2014-10-20 | Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/Attack | Jérémy Zurcher | 2 | -3/+10 |
2014-10-18 | StateAttack: clear the target hex | Jérémy Zurcher | 1 | -0/+1 |
2014-10-18 | Map: do not clear activable and activated pawn here, states needs them | Jérémy Zurcher | 1 | -2/+0 |
2014-10-18 | Ctrl: map must be created before states | Jérémy Zurcher | 1 | -5/+5 |